Difference between revisions of "Death"

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==Sources==
 
==Sources==
 
{{stub|section=1}}
 
{{stub|section=1}}
*Loss of a vital body part. For [[human]]s, this is the torso, brain, head, neck, [[heart]], and [[liver]]. Losing both [[kidney]]s or [[lung]]s is also fatal.
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*Loss of a vital body part. For [[human]]s, this is the torso (which represents the entire abdomen), brain, head, neck, [[heart]], and [[liver]]. Losing both [[kidney]]s or [[lung]]s is also fatal.
 
*Reaching 0% [[Consciousness]].  
 
*Reaching 0% [[Consciousness]].  
 
** 0% [[Blood Filtration]], [[Blood Pumping]], [[Breathing]], and [[Metabolism]] are also fatal, though they require loss of vital organs anyways.
 
** 0% [[Blood Filtration]], [[Blood Pumping]], [[Breathing]], and [[Metabolism]] are also fatal, though they require loss of vital organs anyways.
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*Having [[collapsed rocks]] from overhead mountain fall on top of them.
 
*Having [[collapsed rocks]] from overhead mountain fall on top of them.
 
*Chance to die when failing certain specific [[surgery|surgeries]], such as installing a [[prosthetic heart]] ([[bionic heart]]s are safe to install) or [[carcinoma]] removal
 
*Chance to die when failing certain specific [[surgery|surgeries]], such as installing a [[prosthetic heart]] ([[bionic heart]]s are safe to install) or [[carcinoma]] removal
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Enemy pawns also have a chance to die when [[down]]ed, with the exception of specific downs like heatstroke. This chance is dependent on [[AI Storyteller|storyteller settings]] and can be adjusted at any time.
  
 
==Curing==
 
==Curing==
A [[resurrector mech serum]] is the only way to treat death, at least without mods or developer tools. There must be a non-desiccated corpse in order to revive. It runs the risk of [[resurrection psychosis]] (and other side effects), which will kill the pawn again in 100 days; the chance is reduced by keeping the pawn's corpse fresh and applying the serum quickly.
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A [[resurrector mech serum]] is the only way to treat death, at least without mods or developer tools. There must be a non-desiccated corpse in order to resurrect. It runs the risk of [[resurrection psychosis]] (and other side effects), which will kill the pawn again in 100 days; the chance is reduced by keeping the pawn's corpse fresh and applying the serum quickly.

Revision as of 02:58, 19 October 2022

Death is a certainly fatal state that can be inflicted to any pawn.

Summary

A dead pawn can no longer act, and creates a corpse if its body was not completely destroyed. No organs or artificial parts may be retrieved, and any apparel items they were wearing will become tainted. Death activates a death acidifier.

Colonist deaths cause various mood penalties. Pawns connected by family or relationship will be especially devastated. Killing a colonist or prisoner through particularly cruel methods, like execution and banishment, incur extra penalties. Animals bonded to that pawn may receive a mental break, while a bonded animal dying gives a mood penalty.

Corpses may be buried in a grave or sarcophagus. Leaving a colonist corpse unburied (or not burned, butchered, destroyed...) incurs further mood penalties.

Sources

Enemy pawns also have a chance to die when downed, with the exception of specific downs like heatstroke. This chance is dependent on storyteller settings and can be adjusted at any time.

Curing

A resurrector mech serum is the only way to treat death, at least without mods or developer tools. There must be a non-desiccated corpse in order to resurrect. It runs the risk of resurrection psychosis (and other side effects), which will kill the pawn again in 100 days; the chance is reduced by keeping the pawn's corpse fresh and applying the serum quickly.