Horseshoes pin
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Horseshoes pin
A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills.
Base Stats
- Type
- Building – Recreation
- Mass
- 3 kg
- HP
- 75
- Flammability
- 100%
- Path Cost
- 14
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Terrain Affordance
- Light
- Recreation
- 100% dexterity play
Creation
- Work To Make
- 100 ticks (1.67 secs)
- Stuff Tags
- Metallic, Woody, Stony
- thingCategories
- BuildingsJoy
A horseshoes pin is a piece of recreation furniture that provides dexterity recreation when used by colonists, It is the cheapest to construct of all the recreation-related buildings, and tied for the quickest to produce.
It is the equivalent to the Neolithic hoopstone ring, and only available to factions of Medieval tech level or above.
Acquisition[edit]
Horseshoes pins can only be constructed by New Arrivals. They require 10 Stuff (Metallic/Woody/Stony) and 100 ticks (1.67 secs) of work. New Tribes can never construct horseshoes pins, and instead have the exclusive ability to construct hoopstone rings.
Regardless of the material used, a horseshoe pin has no quality level. Once placed it can be uninstalled and then reinstalled in a new location.
Summary[edit]
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Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts 4,000 ticks (1.11 mins), and it increases Recreation need at a rate of ?? per second. It provides Dexterity Play-type recreation.
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open doorway into an adjacent room while playing horseshoes. Mood bonuses for room impressiveness are determined by the thrower's location.
A pawn must have a Manipulation capacity above 0% to play.
Playing horseshoes increases the player's shooting skill at a rate of 0.003 XP per 1 tick (0.02 secs), or 0.18 XP per second.
Analysis[edit]
The horseshoes pin is the second weakest of all recreation objects, tied with the Chess table and the Hoopstone ring with a recreation power of only 100%. The only recreation object worse is the Game-of-Ur board, with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.
Material table
Material | Stuff cost | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|---|
Wooden Horseshoes pin | 10 ![]() |
0 | ticks (1.17 secs) | 7049 | 100% | ![]() | 12
Granite Horseshoes pin | 10 ![]() |
0 | ticks (12.33 secs) | 740128 | 0% | ![]() | 12
Limestone Horseshoes pin | 10 ![]() |
0 | ticks (12.33 secs) | 740116 | 0% | ![]() | 12
Marble Horseshoes pin | 10 ![]() |
1 | ticks (11.5 secs) | 69090 | 0% | ![]() | 12
Sandstone Horseshoes pin | 10 ![]() |
0 | ticks (10.67 secs) | 640105 | 0% | ![]() | 11
Slate Horseshoes pin | 10 ![]() |
0 | ticks (12.33 secs) | 74098 | 0% | ![]() | 12
Jade Horseshoes pin | 10 ![]() |
10 | ticks (8.33 secs) | 50038 | 0% | ![]() | 52
Golden Horseshoes pin | 100 ![]() |
20 | ticks (1.5 secs) | 9045 | 40% | ![]() | 1,000
Plasteel Horseshoes pin | 10 ![]() |
0 | ticks (3.67 secs) | 220210 | 0% | ![]() | 91
Silver Horseshoes pin | 100 ![]() |
6 | ticks (1.67 secs) | 10053 | 40% | ![]() | 100
Steel Horseshoes pin | 10 ![]() |
0 | ticks (1.67 secs) | 10075 | 40% | ![]() | 19
Uranium Horseshoes pin | 10 ![]() |
0 | ticks (3.17 secs) | 190188 | 0% | ![]() | 61
Assuming Normal quality, for the effect of other qualities, see Quality.