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A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills.
- 1 × 1
- Terrain Affordance
- 100% dexterity play
- Work To Make
- 100 ticks (1.67 secs)
- Metallic, Woody, Stony
A horseshoes pin is a piece of recreation furniture that provides dexterity recreation when used by colonists, It is the cheapest to construct of all the recreation-related buildings, and tied for the quickest to produce.
Horseshoes pins can only be constructed by New Arrivals. They require 10 Stuff (Metallic/Woody/Stony) and 100 ticks (1.67 secs) of work. New Tribes can never construct horseshoes pins, and instead have the exclusive ability to construct hoopstone rings.
Regardless of the material used, a horseshoe pin has no quality level. Once placed it can be uninstalled and then reinstalled in a new location.
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Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts 4,000 ticks (1.11 mins), and it increases Recreation need at a rate of ?? per second. It provides Dexterity Play-type recreation.
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open doorway into an adjacent room while playing horseshoes. Mood bonuses for room impressiveness are determined by the thrower's location.
A pawn must have a Manipulation capacity above 0% to play.
The horseshoes pin is the second weakest of all recreation objects, tied with the Chess table and the Hoopstone ring with a recreation power of only 100%. The only recreation object worse is the Game-of-Ur board, with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.
|Material||Stuff cost||Beauty||Work to Build||HP||Flammability||Market Value|
|Wooden Horseshoes pin||10||0||ticks (1.17 secs)70||49||100%||12|
|Granite Horseshoes pin||10||0||ticks (12.33 secs)740||128||0%||12|
|Limestone Horseshoes pin||10||0||ticks (12.33 secs)740||116||0%||12|
|Marble Horseshoes pin||10||1||ticks (11.5 secs)690||90||0%||12|
|Sandstone Horseshoes pin||10||0||ticks (10.67 secs)640||105||0%||11|
|Slate Horseshoes pin||10||0||ticks (12.33 secs)740||98||0%||12|
|Jade Horseshoes pin||10||10||ticks (8.33 secs)500||38||0%||52|
|Golden Horseshoes pin||100||20||ticks (1.5 secs)90||45||40%||1,000|
|Plasteel Horseshoes pin||10||0||ticks (3.67 secs)220||210||0%||91|
|Silver Horseshoes pin||100||6||ticks (1.67 secs)100||53||40%||100|
|Steel Horseshoes pin||10||0||ticks (1.67 secs)100||75||40%||19|
|Uranium Horseshoes pin||10||0||ticks (3.17 secs)190||188||0%||61|
Assuming Normal quality, for the effect of other qualities, see Quality.