Difference between revisions of "Version/0.7.581"

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{{Version Nav}}
 
{{Version Nav}}
''This version was released on: October 1, 2014''
 
  
 
Alpha 7 is out! This time we’ve added artificial limbs and prosthetics, jungle biome, new trade system, organ harvesting and trading, and a whole ‘stuff and stats’ system where certain things can be made of other things.
 
Alpha 7 is out! This time we’ve added artificial limbs and prosthetics, jungle biome, new trade system, organ harvesting and trading, and a whole ‘stuff and stats’ system where certain things can be made of other things.
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==Compatibility==
 
==Compatibility==
 
 
Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 6 colony.
 
Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 6 colony.
  
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==Core Release==
 
==Core Release==
* Stuff system allows you to build [[walls]], [[furniture]], and other structures out of arbitrary materials.
+
* [[Stuff]] system allows you to build [[walls]], [[furniture]], and other structures out of arbitrary materials.
 
* New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors.
 
* New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors.
 
* There are now multiple types of stone: [[Sandstone Blocks|sandstone]], [[granite Blocks|granite]], [[marble Blocks|marble]], [[slate Blocks|slate]], and [[limestone Blocks|limestone]].
 
* There are now multiple types of stone: [[Sandstone Blocks|sandstone]], [[granite Blocks|granite]], [[marble Blocks|marble]], [[slate Blocks|slate]], and [[limestone Blocks|limestone]].
 
* There are now multiple mineable minerals: [[steel|metal]], [[silver]], [[gold]], [[plasteel]].
 
* There are now multiple mineable minerals: [[steel|metal]], [[silver]], [[gold]], [[plasteel]].
 
* [[Leather]] harvesting from [[animals]], and cloth harvesting from cotton crops. Special space-tech cloth types.
 
* [[Leather]] harvesting from [[animals]], and cloth harvesting from cotton crops. Special space-tech cloth types.
* Make clothing from arbitrary fabrics or leathers.
+
* Make [[clothing]] from arbitrary [[fabrics]] or [[leathers]].
 
* Reworked damage deflection chance per-damagetype armor system. Some animals and mechanoids have natural armor.
 
* Reworked damage deflection chance per-damagetype armor system. Some animals and mechanoids have natural armor.
* New biome: tropical rainforest. A choking, disease-infested jungle. Disease rates are linked to biomes.
+
* New [[biome]]: [[tropical rainforest]]. A choking, disease-infested jungle. Disease rates are linked to biomes.
* Prosthetic limbs, from simple to complex: [[peg leg|peg legs]], wood [[Denture|dentures]], simple prosthetics, enhanced bionic limbs and [[Bionic eye|eyes]].
+
* [[Artificial body part|Prosthetic limbs]], from simple to complex: [[peg leg|peg legs]], wood [[Denture|dentures]], simple [[prosthetics]], enhanced [[bionic]] limbs and [[Bionic eye|eyes]].
 
* Organ harvesting and transplanting.
 
* Organ harvesting and transplanting.
 
* [[Diseases]]: flu, plague, malaria, sleeping sickness.
 
* [[Diseases]]: flu, plague, malaria, sleeping sickness.
 
* [[Ailments|Chronic conditions]] (age-related): Cataracts, bad back
 
* [[Ailments|Chronic conditions]] (age-related): Cataracts, bad back
* A bunch of new [[traits]]. Brawler, prosthophile, and more
+
* A bunch of new [[traits]]. [[Brawler]], prosthophile, and more
* New trade system and interface.
+
* New [[trade]] system and interface.
 
* Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities.
 
* Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities.
 
* [[Skilltrainer|Neutrotrainers]]: Matrix-style instant training devices.
 
* [[Skilltrainer|Neutrotrainers]]: Matrix-style instant training devices.
* Lockable doors
+
* Lockable [[door]]s.
 
* Melee weapons: [[Club]], [[knife]], [[spear]], shiv, [[Gladius|short sword]]
 
* Melee weapons: [[Club]], [[knife]], [[spear]], shiv, [[Gladius|short sword]]
 
* New animals: [[cobra]], [[monkey]], [[camel]], [[tortoise]], [[boar]], [[rhino]].
 
* New animals: [[cobra]], [[monkey]], [[camel]], [[tortoise]], [[boar]], [[rhino]].
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Alternatively, you can just go into your game folder and look in Mods/Core/Defs/BiomeDefs/BiomesBase.xml, search for every instance of <chancePerDay>, and cut all the values in half. There are about 12 entries.
 
Alternatively, you can just go into your game folder and look in Mods/Core/Defs/BiomeDefs/BiomesBase.xml, search for every instance of <chancePerDay>, and cut all the values in half. There are about 12 entries.
 
[[Category:Version]]
 

Latest revision as of 02:53, 7 November 2023

Previous Version: Version/0.6.532
Released on: 13 August 2014
Next Version: Version/0.8.657
Released on: 16 December 2014

Released on: 1 October 2014


Alpha 7 is out! This time we’ve added artificial limbs and prosthetics, jungle biome, new trade system, organ harvesting and trading, and a whole ‘stuff and stats’ system where certain things can be made of other things.

If you own the game, you should get an update email from us. You can also get Alpha 7 by re-downloading from the link you used before (it is a permanent link and always has the newest version). Anyone still having trouble should start at this thread.


Compatibility[edit]

Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 6 colony.

Release Trailer[edit]

Core Release[edit]

  • Stuff system allows you to build walls, furniture, and other structures out of arbitrary materials.
  • New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors.
  • There are now multiple types of stone: sandstone, granite, marble, slate, and limestone.
  • There are now multiple mineable minerals: metal, silver, gold, plasteel.
  • Leather harvesting from animals, and cloth harvesting from cotton crops. Special space-tech cloth types.
  • Make clothing from arbitrary fabrics or leathers.
  • Reworked damage deflection chance per-damagetype armor system. Some animals and mechanoids have natural armor.
  • New biome: tropical rainforest. A choking, disease-infested jungle. Disease rates are linked to biomes.
  • Prosthetic limbs, from simple to complex: peg legs, wood dentures, simple prosthetics, enhanced bionic limbs and eyes.
  • Organ harvesting and transplanting.
  • Diseases: flu, plague, malaria, sleeping sickness.
  • Chronic conditions (age-related): Cataracts, bad back
  • A bunch of new traits. Brawler, prosthophile, and more
  • New trade system and interface.
  • Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities.
  • Neutrotrainers: Matrix-style instant training devices.
  • Lockable doors.
  • Melee weapons: Club, knife, spear, shiv, short sword
  • New animals: cobra, monkey, camel, tortoise, boar, rhino.
  • Storyteller redesigned and rebalanced.
  • Visitors carry their own food and hopefully won’t raid your food supplies.
  • Translations can be set to avoid using tiny text (useful for Asian languages where tiny characters are unreadable).
  • Rewritten credits system integrates translator credits from each translation automatically.
  • Piles of other additions, fixes, and tunings.

Alpha 7B & Alpha 7C[edit]

UPDATE: Alpha7b had a typo that made plague 10x too common in temperate biomes.

You can fix your game by re-downloading and reinstalling it, or by replacing Mods/Core/Defs/BiomeDefs/BiomesBase.xml with this corrected version of the file.

—–

I’m uploading a silent non-essential hotfixed version of Alpha7.

Alpha7b has reduced disease frequency, so diseases will appear less often.

To update, you can re-download from your old link.

Alternatively, you can just go into your game folder and look in Mods/Core/Defs/BiomeDefs/BiomesBase.xml, search for every instance of <chancePerDay>, and cut all the values in half. There are about 12 entries.