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- This page is a list of '''guides''' that can provide advice for players of RimWorld. == Construction ==2 KB (209 words) - 03:12, 3 May 2024
- | skill 1 = Construction | page verified for version = 1.2.29003 KB (330 words) - 11:14, 16 February 2024
- | description = A small mechanoid designed to perform construction tasks. It can perform blunt melee attacks if necessary. | page verified for version = 1.4.35256 KB (879 words) - 05:22, 25 April 2024
- | skill 1 = Construction | page verified for version = 1.3.31013 KB (502 words) - 02:26, 13 January 2024
- | skill 1 = Construction | page verified for version = 1.3.31013 KB (438 words) - 02:38, 8 February 2023
- | skill 1 = Construction | page verified for version = 1.3.31175 KB (719 words) - 12:09, 10 April 2023
- | page verified for version = 1.2.2900 ...n the highest quality boards will inevitably become irrelevant, as at only Construction level 10, constructed poker tables will have a higher recreation power than3 KB (443 words) - 12:05, 31 March 2024
- | page verified for version = 1.3.3117 ...nd bedrolls have a base value of 100%, which is multiplied by [[quality]]. Construction material does not matter. Ancient beds have no quality, and are always cons4 KB (619 words) - 04:43, 10 February 2024
- | skill 1 = Construction | page verified for version = 1.3.31595 KB (697 words) - 12:42, 10 April 2023
- |skill 1 = Construction | page verified for version = 1.4.35252 KB (202 words) - 11:43, 14 September 2023
- | skill 1 = Construction | page verified for version = 1.3.31595 KB (732 words) - 12:37, 10 April 2023
- | skill 1 = Construction | page verified for version = 1.3.31014 KB (675 words) - 03:52, 6 May 2024
- | skill 1 = Construction | page verified for version = 1.3.31595 KB (774 words) - 22:41, 11 January 2024
- | skill 1 = Construction | page verified for version = 1.3.31595 KB (786 words) - 12:41, 10 April 2023
- | skill 1 = Construction | page verified for version = 1.3.31595 KB (787 words) - 12:40, 10 April 2023
- | skill 1 = Construction | page verified for version = 1.3.31595 KB (787 words) - 12:40, 10 April 2023
- | skill 1 = Construction | page verified for version = 1.3.31175 KB (761 words) - 12:39, 10 April 2023
- | skill 1 = Construction | page verified for version = 1.3.31175 KB (794 words) - 12:38, 10 April 2023
- '''Floors''' are a type of construction that cover the natural [[terrain]] with an artificial surface. Floors do no ...uch as a bedroom, kitchen, workshop, research lab, etc. See the [[Beauty]] page for further details.6 KB (915 words) - 17:12, 10 April 2023
- | skill 1 = Construction | page verified for version = 1.2.29005 KB (668 words) - 16:33, 10 November 2023
- | skill 1 = Construction | page verified for version = 1.3.31015 KB (693 words) - 12:09, 10 April 2023
- | skill 1 = Construction | page verified for version = 1.3.30872 KB (341 words) - 05:44, 30 January 2024
- | skill 1 = Construction | page verified for version = 1.2.29003 KB (343 words) - 11:15, 16 February 2024
- ...frame. While it permits more complex composition than the harp, its wooden construction and plucking mechanism limit its output volume and expressiveness. | page verified for version = 1.2.29003 KB (333 words) - 13:04, 31 December 2023
- | skill 1 = Construction | page verified for version = 1.3.31013 KB (434 words) - 20:50, 4 May 2024
- | page verified for version = 1.3.3117 # A pawn with high enough Construction skill can safely deconstruct a previously almost undisturbed node before it3 KB (409 words) - 02:50, 6 February 2024
- | page verified for version = 1.3.3066 They are also used in the construction of [[IED smoke trap]]s.3 KB (402 words) - 14:33, 2 May 2024
- | page verified for version = 1.3.3101 ...choice for improving furniture [[beauty]] and providing bulk textiles for construction. But like other wools in RimWorld, it is exceptionally flammable.3 KB (465 words) - 15:04, 7 January 2024
- | page verified for version = 1.3.3101 ...et making|Carpet making]] to be researched. Color is chosen at the time of construction with no additional cost{{Check Tag|verify}}. Each tile requires {{Icon Smal3 KB (435 words) - 03:51, 6 May 2024
- | skill 1 = Construction | page verified for version = 1.2.29003 KB (475 words) - 16:32, 10 November 2023
- | skill 1 = Construction | page verified for version = 1.3.31013 KB (475 words) - 12:06, 10 April 2023
- This is the hub page for tutorials, guides, and reference materials for creating mods for RimWor ...g Development Mode from your game Options and then using the Upload option under the Advanced button in the vanilla mod manager.9 KB (1,364 words) - 19:33, 13 March 2024
- | skill 1 = Construction | page verified for version = 1.3.30693 KB (481 words) - 02:36, 9 February 2024
- | page verified for version = 1.3.3066 ...nents''' are a late game crafting material used for high-tech crafting and construction, such as building the [[ship]] to escape the planet, or making [[charge rif4 KB (495 words) - 14:28, 2 May 2024
- | skill 1 = Construction ...heat and the room's size may make this impossible. See the [[temperature]] page for more details.7 KB (1,011 words) - 10:46, 9 April 2024
- | skill 1 = Construction | page verified for version = 1.4.36134 KB (536 words) - 22:49, 9 January 2024
- | skill 1 = Construction ...eck Tag|Verify|Needs to be checked and then confirmed on the main building page}}8 KB (1,234 words) - 07:12, 1 May 2024
- {{Page Under Construction|Harakoni}}4 KB (670 words) - 23:10, 7 January 2024
- | skill 1 = Construction | page verified for version = 1.3.31014 KB (608 words) - 12:06, 10 April 2023
- | page verified for version = 1.3.3066 They are also used in the construction of [[IED firefoam trap]]s.4 KB (539 words) - 14:32, 2 May 2024
- | page verified for version = 1.4.3525 ...nd bedrolls have a base value of 100%, which is multiplied by [[quality]]. Construction material does not matter. Sleeping spots have no quality, and are always co4 KB (637 words) - 12:18, 29 October 2023
- | page verified for version = 1.3.3066 They are also used in the construction of [[IED EMP trap]]s.4 KB (620 words) - 14:32, 2 May 2024
- | page verified for version = 1.3.3066 They are also used in the construction of explosive [[IED trap]]s.4 KB (605 words) - 14:32, 2 May 2024
- | page verified for version = 1.3.3200 ...es]] that can be built on [[Terrain|water]] to allow fast movement and the construction of light buildings.4 KB (689 words) - 21:06, 14 April 2024
- |skill 1 = Construction |page verified for version = 1.3.31594 KB (644 words) - 06:07, 28 March 2023
- | skill 1 = Construction ...ene bank if the player has explicitly requested them. Viewing the contents page will show a list all genepacks not currently in a gene bank. These genepack5 KB (770 words) - 13:58, 16 December 2023
- ...lation of disposal methods, complete list of mood and health effects, etc. Page needs categories}} ...]] related to the cube. The building speed of the sculpture of affected by construction skill, with varying quality.{{Check Tag|verify|Which quality values? Good,9 KB (1,561 words) - 20:51, 10 May 2024
- | skill 1 = Construction | page verified for version = 1.4.35255 KB (697 words) - 22:47, 9 January 2024
- | page verified for version = 1.3.3066 They are also used in the construction of [[IED incendiary trap]]s.5 KB (686 words) - 14:33, 2 May 2024
- | page verified for version = 1.3.3069 ...rticular affects a wide variety of stats and work types, such as Crafting, Construction, Plants, and Medical. Not only will the boost make each job 10% faster, but5 KB (768 words) - 04:14, 16 December 2023
- ...ll level will result in slow, poor performance at a related job, including Construction failure, wild animal revenge, surgery failure, low harvest yields, or poor Possible pawn skills are Shooting, Melee, Construction, Mining, Cooking, Plants, Animals, Crafting, Artistic, Medical, Social, and28 KB (3,926 words) - 07:47, 12 April 2024
- | description = A recurve bow. Its construction behaves like a tuned spring, storing energy more efficiently and delivering | page verified for version =6 KB (777 words) - 20:26, 20 April 2024
- ...rtain DLC are active. See the [[Ancient shrine#Loot table|ancient shrine]] page for details. ...s skill only, which is given as part of the name, such as "Skilltrainer ([[Construction]])" or "Skilltrainer ([[Social]])". The skill cannot be chosen by the pla6 KB (944 words) - 12:30, 17 January 2024
- {{Page Under Construction|Harakoni|help=0}} ...se or several other parts can be pressed into the same role. As such, this page exists to facilitate comparisons between those options only. Due to the inf8 KB (1,351 words) - 17:25, 31 January 2024
- | page verified for version = 1.4.3525 Mechs under player control require power: lifters use 10% of their power per day while5 KB (740 words) - 05:39, 1 April 2024
- ...n categories of work (i.e. violent, dumb labor). Incapabilities are listed under ''"Incapable Of"'' in a pawn's Bio tab. Hovering the cursor over a listed i ...are incapable of plant work can still cut down trees - if it is ordered as construction work through the Architect>Orders menu.17 KB (2,459 words) - 16:00, 15 April 2024
- | page verified for version = 1.3.3066 They are also used in the construction of [[IED antigrain warhead trap]]s.6 KB (907 words) - 12:43, 27 February 2024
- | page verified for version = 1.3.3066 ...ial selection is key to its merit, and only [[fabrics]] can be used in its construction. Thus, [[devilstrand]] and [[hyperweave]] are ideal candidates. Devilstrand7 KB (976 words) - 15:23, 16 February 2024
- ...RimWorld; please see [[Modding_Tutorials/About.xml|the About.xml reference page]] for more information. Be sure to replace "AuthorName" with your own name: <description>A heavy industrial circular saw used for both construction and demolition.\n\nSome madman has modified this tool to allow its blades t19 KB (2,590 words) - 21:28, 10 February 2024
- For more information while this page is under construction, see [[Anomaly]] |A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettlin14 KB (2,242 words) - 06:04, 2 May 2024
- | page verified for version = 1.3.3066 In spite of the description, it is in no way necessary for neither the construction nor fueling of your [[ship]].}}6 KB (972 words) - 14:31, 2 May 2024
- | skill 1 = Construction | page verified for version = 1.3.31018 KB (1,162 words) - 21:41, 10 May 2024
- {{Page Under Construction||help=0}} * Construction, art and crafting.32 KB (4,737 words) - 13:53, 14 October 2023
- As there are more backstories than the wiki can display at once, this page is split into multiple parts. | Construction: {{+|1}}<br/>Shooting: {{+|1}}<br/>Melee: {{+|1}}<br/>Social: {{+|1}}72 KB (9,892 words) - 00:44, 17 January 2023
- ...e newest version). Anyone still having trouble should start at the support page. A new email will not be sent for this update. * Mods config page shows load order of mods.9 KB (1,426 words) - 02:53, 7 November 2023
- As there are more backstories than the wiki can display at once, this page is split into multiple parts. | Construction: {{+|1}}<br/>Intellectual: {{+|4}}<br/>Medicine: {{+|2}}<br/>Crafting: {{+|57 KB (7,869 words) - 20:16, 15 September 2022
- | skill 1 = Construction | page verified for version = 1.3.30698 KB (1,210 words) - 04:14, 16 December 2023
- ...ed resource, you'll need to use deep drills to extract it. It doesn't work under a roof. |skill 1 = Construction8 KB (1,240 words) - 06:27, 12 November 2023
- |skill 1 = Construction ...not function under a roof, (not even on partial coverage). Scanning falls under Intellectual work. When operated, there is a mean of {{ticks/gametime|240008 KB (1,257 words) - 04:39, 29 April 2024
- {{Page Under Construction|reason=Recent unreported change to lit area. update still in progress}} As they cannot be grown under roofs, trees such as pine, birch, saguaro or cocoa trees may not be grown i9 KB (1,318 words) - 09:58, 5 May 2024
- ...nc the Orders pages, [[mountain]] etc.Transclude the orders/zones onto the page and discuss them, and expand analysis of things like roof drop traps. Work ...rea - existing roofs won't be removed but new roofs are not designated for construction. If a room is constructed, it will have its roof constructed as normal howe10 KB (1,542 words) - 05:17, 7 January 2024
- | page verified for version = Hemogen packs are also used in the construction and fueling of the following [[deathrest]] buildings:10 KB (1,557 words) - 00:01, 19 February 2024
- | skill 1 = Construction | page verified for version = 1.3.306921 KB (3,075 words) - 13:28, 16 February 2024
- ...ild version remains at 10). -Flak pants occupy middle layer (can’t be worn under power armor). ...ructionSkillPrerequisites and UI icon draw sizes. Campfire no longer has a construction skill requirement. Short bow crafting skill requirement 3->2.27 KB (3,995 words) - 04:11, 7 November 2023
- The Architect menu is used to designate construction blueprints, give [[orders]] to colonists, and create new [[Zone/Area|zones ...of work types, the work menu, and the options available, see the [[Work]] page.26 KB (3,992 words) - 01:00, 21 January 2024
- {{See also|altphrase=This page is a list of genes. For a full explanation of the gene system see|Genetics} ...eing somewhat more susceptible to infection than being treated by a doctor under better conditions (e.g. by a skilled doctor, with industrial+ medicine, in117 KB (17,092 words) - 03:52, 12 May 2024
- ''This page details strategies to defeat the enemy in offensive attacks. For repelling ...rounding hills. Mining them is a good source of components for crafting or construction.15 KB (2,625 words) - 22:12, 13 January 2023
- ...ight level: 30% Optimal light 100%). In soil or Plant pot (Fertility 100%) under Standing lamp Light (50%) growing Speed 29%) ...nly decorative plants, [[tinctoria]], and [[Fibercorn|fibercorn]] can grow under such poor light conditions. The [[sun lamp]] provides 100% light in its rad27 KB (3,764 words) - 16:31, 1 May 2024
- Construction of persona weapons is beyond the capabilities of the colony, and is a secre ...of this varies based on the other factors of the stat, as detailed on that page, but for most pawns with some skill in Melee this results in an additional21 KB (3,222 words) - 15:07, 16 February 2024
- * '''Presets''' - Use an ideoligion already created for you. Want to live under the mountain, but don't want to make a full ideoligion? Pick the "Mole peop ...oligion of a child is determined, see the [[Children#Ideoligion|Children]] page.137 KB (20,181 words) - 08:27, 1 May 2024
- This page details different tactics for defense and visualizations of them, applicabl If a vulnerable gunner is under attack by melee attackers, you can 'peel' them away using your brawlers. Ha100 KB (16,750 words) - 21:44, 24 April 2024
- * [[Construction]]: {{+|3}} | | [PAWN_nameDef] was born under auspicious circumstances to a midworld spiritual group and held in reverenc364 KB (47,645 words) - 06:35, 4 December 2023
- ...nce to Rura Penthe, the penal colony from 1954 Disney film "20,000 Leagues Under the Sea" or the Klingon penal planetoid named after it in the Star Trek uni ...ed in the places file, for more information see the [[Empire#Lore|Empire]] page.108 KB (16,181 words) - 08:09, 9 January 2024
- ...a critical material (like [[component]]s) and prevent them from completing construction. This is largely possible with a [[psycast]]er{{RoyaltyIcon}} using both In ...out''' is a dangerous event which causes [[toxic buildup]] to any pawn not under a roof. The fallout also gives a {{--|5}} [[mood]]let for colonists when ou90 KB (13,617 words) - 04:24, 9 May 2024