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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Corpse + (Section stub: Check all ways to avoid the not-cleanly slaughtered penalty - does [[Prisoner#Execute]] work? does [[Rituals#Prisoner_execution]] work? Does Euthanize by cut [[surgery]] work? etc.)
- Ship landing beacon + (Section stub: Detail - e.g. which quests specifically)
- Biomutation lance + (Stub:)
- Revenant spine + (Stub:)
- Ghoul plating + (Section stub: Missing section)
- Rituals + (Stub: Role change ritual. Also rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page)
- Golden cube + (Section stub: Details)
- Pit gate + (Stub:)
- Wind turbine + (Section stub: Details on autocutting)
- Stun + (Section stub: Do page - Stun can be [[Stun (psycast)]], melee attack stun, [[EMP]] stun.)
- Power + (Section stub: Does not cover the mechanics of power sufficiently - how is the order of power loss determined when demand>supply? When do power generators tick? When does battery capacity tick? etc.)
- Gauranlen tree + (Section stub: Does the mandatory wait time between prunings apply to multiple trees or just the one)
- Mental inspiration + (Rewrite: Cleanup. Effects are written in descriptive language, but needs mechanical specifics. Needs an analysis section)
- Fleshmass lung + (Section stub: Does this prevent [[rot stink]], [[acidic smog]] like the Detoxifier lung?)
- Gunlink + (Section stub: Doesn't actually give analysis re: use proposition - only use if you don't have a helmet is redudctive and inaccurate. Consider Hanif's analyis)
- Skullspike + (Section stub: Duration of moodlet? Expansion on terror mechanics / what it actually does.)
- Deathrest accelerator + (Stub: Interaction with Deathrest need?)
- Voidsight serum + (Section stub: Entirely missing)
- Metalblood serum + (Section stub: Entirely missing)
- Orbital mech cluster targeter + (Section stub: More detail needed inc. What point value do they use? Are they always the same size or do they scale with [[raid points]]?)
- Ancient lamp + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details)
- Social + (Section stub: Exact Values need to be confirmed, list likely missing affecting thoughts. Stacking mechanics summary needed. Clarification that net beauty is important. Consider transclusion of [[Beauty (Pawn)]])
- Environment + (Section stub: 1) Relationship between ligh … Section stub: 1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
- Slavery + (Rewrite: Previous major rewrite lost information re: raid points. Verify any other losses)
- Hellcat rifle + (Stub: Needs acquisition information,summary)
- Thrumbo horn + (Section stub: Expand analysis - worth trying to acquire, will you acquire it before its replaced by other weapons, etc.)
- Christmas tree + (Section stub: Expand summary. specific mechanics etc. selection mechanics (who can build it - e.g. Christians only?), ritual specifics etc.)
- Mech booster + (Section stub: Expand. value proposition, relative priority, etc)
- Deterioration + (Stub: Full list of deterioration immune items and items that whose market value is not affected.)
- Wall torch lamp + (Section stub: Explain wall mounting mechan … Section stub: Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
- Styling station + (Image wanted: Station UI)
- Uranium slug turret + (Image wanted: Concise, small infographic of the cover bug)
- Autocannon turret + (Image wanted: Concise, small infographic of the cover bug)
- Time + (Stub: Game speeds. 1 is 1x speed, 2 is 3x speed, and 3 is 6x speed, 4 (dev mode) is 15x speed)
- Psychofluid pump + (Section stub: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?)
- Flamebow + (Section stub: Flame damage and flammable filth and things)
- Fueled smithy + (Section stub: Fuel?)
- Burka + (Section stub: Full analysis needed, inc. gained protection of head vs lost protection of body)
- Flesh tentacle + (Stub:)
- Fleshmass lung + (Section stub: Does this prevent [[rot stink]], [[acidic smog]] like the Detoxifier lung?)
- Fleshmass stomach + (Stub:)
- Flesh whip + (Section stub: Full explanation, ensure parity with the other flesh/fleshmass parts)
- Roof + (Stub: Needs to cover both natural and cons … Stub: Needs to cover both natural and constructed roofs, and has information that should be combined from several sources, inc the Orders pages, [[mountain]] etc.Transclude the orders/zones onto the page and discuss them, and expand analysis of things like roof drop traps. Work to make things like roof drop traps. Work to make)
- Damage Types + (Stub: Add biotech damage types. Need breakdown of remaining damage types)
- Remote repairer + (Stub: General. Mechanics)
- Remote shielder + (Stub: General. Mechanics)
- IED tox trap + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
- Relic + (Stub: Detail on pilgrims, and more in general)
- Dye + (Section stub: Mechanics - color preferences and ideo preferences (rough - can summarize and link to [[styling station]]), painting etc.)
- War urchin + (Section stub: General)