Difference between revisions of "Insect jelly"

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m (specific temps; note re hypothermia tactic)
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=== Farming techniques ===
 
=== Farming techniques ===
Insect jelly can be farmed by first defeating an infestation. Don't destroy the hives, as they are the things that spawn the jelly. Build a structure around the defeated hives, with a mini-killbox. The hives will slowly start recovering, and they will spawn new insects. Periodically, trigger the insects and kill them to stop them from consuming the precious jelly. If you have a surplus of power, you can attach another structure to the insect box, connect the two with [[vent]]s, and install [[heater]]s in the attached structure. Set the temperature on the heater to heatstroke levels. The insects will die a few hours after being spawned, while the insect jelly is not affected. Every few days, you can send someone in to haul the jelly. [[Door|Forbid]] the entrance to prevent pawns from foolishly entering without you noticing.
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Insect jelly can be farmed by first defeating an infestation. Don't destroy the hives, as they are the things that spawn the jelly. Build a structure around the defeated hives, with a mini-killbox. The hives will slowly start recovering, and they will spawn new insects. Periodically, trigger the insects and kill them to stop them from consuming the precious jelly.  
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If you have a surplus of power, you can attach another structure to the insect box, connect the two with [[vent]]s, and install [[heater]]s in the attached structure. Set the temperature on the heater to heatstroke* levels and cook 'em. Depending on the temperature achieved*, the insects will die a few hours or days after being spawned, while the insect jelly is not affected. Once it's safe (or after repeating a few times), you can open the vents and (after things cool down) send someone in to haul the jelly. [[Door|Forbid]] the entrance to prevent pawns from foolishly entering without you noticing.
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: (* All Insectoids have a comfortable high temperature limit of 60°C (140°F), so you have to get things ''pretty'' hot to knock them off in less than a day, ''higher'' than 85°C (185°F), and 160°C (320°F) will still take over 6 hours, ''after'' it gets that hot. See [[Ailments#Heatstroke|Heatstroke]] for details.
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: Note that the reverse tactic, dropping the temperatures severly, does not work as neatly for several reasons. First, insectoids do not die from hypothermia, but only suffer ''[[Ailments#Hypothermic_slowdown|hypothermic slowdown]]'', so the very best you can achieve is slow, angry bugs with severe combat penalties. More, the hive itself will begin to take damage before this happens, possibly triggering the insectoids to seek out and attack your colony before they are crippled, and/or destroying the hive(s) outright. To add to the fun, different bug types have different minimum comfortable temperatures, but you'll have to aim for lower than -100 °C below your target's minimum range to effect them in ~4 hours. See [[Ailments#Hypothermia|hypothermia]] for details.)
  
 
==Analysis==  
 
==Analysis==  

Revision as of 07:28, 10 March 2022

Insect jelly

Insect jelly b.png

Jelly stored and used as food by oversized insects. It is smooth, rich, and brings joy to those who consume it. Because of its unique biological properties, it can nourish almost any creature and never rots.


Type
FoodRaw Food

Nutrition Facts

Nutrition
0.05
Taste
Fine

Base Stats

Deterioration Rate
6
Flammability
1
Market Value
8
Mass
0.025
Max Hit Points
100

Insect jelly periodically appears near insect hives. It fills the recreation meter of colonists by 8% when eaten raw. It can also be used as a cooking ingredient. Cooking is recommended as it is a dangerous food type.

Acquisition

Insect jelly is acquired from insect hives that spawn in during infestations. It spawns 20 jelly in 10.4 to 12 hours. An additional 30 jelly is generated when a hive is destroyed.

Farming techniques

Insect jelly can be farmed by first defeating an infestation. Don't destroy the hives, as they are the things that spawn the jelly. Build a structure around the defeated hives, with a mini-killbox. The hives will slowly start recovering, and they will spawn new insects. Periodically, trigger the insects and kill them to stop them from consuming the precious jelly.

If you have a surplus of power, you can attach another structure to the insect box, connect the two with vents, and install heaters in the attached structure. Set the temperature on the heater to heatstroke* levels and cook 'em. Depending on the temperature achieved*, the insects will die a few hours or days after being spawned, while the insect jelly is not affected. Once it's safe (or after repeating a few times), you can open the vents and (after things cool down) send someone in to haul the jelly. Forbid the entrance to prevent pawns from foolishly entering without you noticing.

(* All Insectoids have a comfortable high temperature limit of 60°C (140°F), so you have to get things pretty hot to knock them off in less than a day, higher than 85°C (185°F), and 160°C (320°F) will still take over 6 hours, after it gets that hot. See Heatstroke for details.
Note that the reverse tactic, dropping the temperatures severly, does not work as neatly for several reasons. First, insectoids do not die from hypothermia, but only suffer hypothermic slowdown, so the very best you can achieve is slow, angry bugs with severe combat penalties. More, the hive itself will begin to take damage before this happens, possibly triggering the insectoids to seek out and attack your colony before they are crippled, and/or destroying the hive(s) outright. To add to the fun, different bug types have different minimum comfortable temperatures, but you'll have to aim for lower than -100 °C below your target's minimum range to effect them in ~4 hours. See hypothermia for details.)

Analysis

Insect jelly does not spoil, it only deteriorates with exposure to the elements, and provides roughly 8% recreation of the Gluttonous type per consumption, so its also a good emergency food supply to break out when times are tough and mood is at risk due to lack of recreation time, however its low nutritional value makes it a poor choice for actual sustenance. It is especially good for caravans as they can't get recreation while moving otherwise, and only slowly get social recreation when stopped. It has a 2% food poisoning chance. In this role is comparable to Chocolate which provides 10% Gluttonous recreation and 0.1 nutrition. Statistically, chocolate is superior in terms of nutrition and recreation provided and the lack of food poisoning risk is especially helpful, however Insect Jelly requires no research to acquire and is often acquired in large amounts from threats that would arise regardless. Chocolate must be researched and farmed. Additionally, insect jelly is also 1/3 the weight of chocolate and sells for more, giving it advantages as a buffer product in caravans as it occupies less weight for trade goods and is worth more in the event that it must be sold to make up the value in a trade. Chocolate can be produced at will, on maps without mountains, and without fighting an infestation. Which is preferable will depend on the circumstances of each individual colony, as well as player preference.

Insect jelly is the only nonperishable food that high-ranking conceited nobles Content added by the Royalty DLC are willing to eat, allowing it to act as a sort of "lavish survival meal".

Its also a decent trade good, separate to its use by the caravan itself, as it is valuable, light and it is easy to get a lot of it when facing late game infestations, or can even be farmed.

Cooking insect jelly into a meal loses its recreation bonus.

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