Difference between revisions of "User:PigeonGuru/Sandbox"

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(seeing how big the weapons section of def tactics is)
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weapons section of [[defense tactic]]s is ~21000 bytes
  
 
=== image cropping flavor text ===
 
=== image cropping flavor text ===

Revision as of 12:24, 14 January 2018

This user is a certified Dataminer.

template

http://rimworldwiki.com/index.php?title=Template:Nav/guides
http://rimworldwiki.com/wiki/Category:Page_Deletion

save file

C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves

°C

PigeonGuru, Strategist { talk | contribs }



weapons section of defense tactics is ~21000 bytes

image cropping flavor text

  • oof ow my borders
  • did you know that cropping images appropriately reduces size and user annoyance by more than 50%?
  • image- cropped (some random player)
  • pills that makes you stare at cropped images
  • wildfire burnt off part of the image


datamined

namespace RimWorld.Planet { public static class CaravanTicksPerMoveUtility { private const int DownedPawnMoveTicks = 450;

public const float CellToTilesConversionRatio = 190f;

public const int DefaultTicksPerMove = 2500;

public static int GetTicksPerMove(Caravan caravan) { if (caravan == null) { return 2500; } return CaravanTicksPerMoveUtility.GetTicksPerMove(caravan.PawnsListForReading); }

public static int GetTicksPerMove(List<Pawn> pawns) { if (pawns.Any<Pawn>()) { float num = 0f; for (int i = 0; i < pawns.Count; i++) { int num2 = (!pawns[i].Downed) ? pawns[i].TicksPerMoveCardinal : 450; num += (float)num2 / (float)pawns.Count; } num *= 190f; return Mathf.Max(Mathf.RoundToInt(num), 1); } return 2500; } } }