Horseshoes pin

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Horseshoes pin

Horseshoes pin

A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills.

Base Stats

Type
BuildingRecreation
Mass
3 kg
HP
75
Flammability
100%
Path Cost
14

Building

Size
1 × 1
Minifiable
True
Placeable
True
Terrain Affordance
Light
Recreation
100% dexterity play

Creation

Work To Make
100 ticks (1.67 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 10
Deconstruct yield
Stuff 5
Destroy yield
Stuff 2 - 3
Technical
thingCategories
BuildingsJoy


A horseshoes pin is a piece of recreation furniture that provides dexterity recreation when used by colonists, It is the cheapest to construct of all the recreation-related buildings, and tied for the quickest to produce.

It is the equivalent to the Neolithic hoopstone ring, and only available to factions of Medieval tech level or above.

Acquisition[edit]

Horseshoes pins can only be constructed by New Arrivals. They require Stuff 10 Stuff (Metallic/Woody/Stony) and 100 ticks (1.67 secs) of work. New Tribes can never construct horseshoes pins, and instead have the exclusive ability to construct hoopstone rings.

Regardless of the material used, a horseshoe pin has no quality level. Once placed it can be uninstalled and then reinstalled in a new location.

Summary[edit]

Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts 4,000 ticks (1.11 mins), and it increases Recreation need at a rate of ?? per second. It provides Dexterity Play-type recreation.

To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open doorway into an adjacent room while playing horseshoes. Mood bonuses for room impressiveness are determined by the thrower's location.

A pawn must have a Manipulation capacity above 0% to play.

Playing horseshoes increases the player's shooting skill at a rate of 0.003 XP per 1 tick (0.02 secs), or 0.18 XP per second.

Analysis[edit]

The horseshoes pin is the second weakest of all recreation objects, tied with the Chess table and the Hoopstone ring with a recreation power of only 100%. The only recreation object worse is the Game-of-Ur board, with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.

Stats table

  • Horseshoes pin Horseshoes pin Beauty Recreation
    power
    Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 1 000,250 ticks (4.17 secs) 150 75% 8.4 Silver
    Gold Gold 20 1 000,090 ticks (1.5 secs) 45 40% 1,000 Silver
    Granite blocks Granite blocks 0 1 000,740 ticks (12.33 secs) 128 0% 12 Silver
    Limestone blocks Limestone blocks 0 1 000,740 ticks (12.33 secs) 116 0% 12 Silver
    Marble blocks Marble blocks 1 1 000,690 ticks (11.5 secs) 90 0% 12 Silver
    Plasteel Plasteel 0 1 000,220 ticks (3.67 secs) 210 0% 91 Silver
    Sandstone blocks Sandstone blocks 0 1 000,640 ticks (10.67 secs) 105 0% 11 Silver
    Silver Silver 6 1 000,100 ticks (1.67 secs) 53 40% 100 Silver
    Slate blocks Slate blocks 0 1 000,740 ticks (12.33 secs) 98 0% 12 Silver
    Steel Steel 0 1 000,100 ticks (1.67 secs) 75 40% 19 Silver
    Jade Jade 10 1 000,500 ticks (8.33 secs) 38 0% 52 Silver
    Uranium Uranium 0 1 000,190 ticks (3.17 secs) 188 0% 61 Silver
    Wood Wood 0 1 000,070 ticks (1.17 secs) 49 100% 12 Silver
  • Version history[edit]