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  • | description = A mechanoid storage and deployment capsule. It can contain a number of mechanoids, read | type2 = Mechanoid cluster
    1 KB (179 words) - 00:21, 14 December 2022
  • | name = Scyther blade ...lacement with a telescoping blade. Scavenged from an incapacitated scyther mechanoid. Not very comfortable, but quite effective as a close-range weapon.
    3 KB (384 words) - 23:34, 19 February 2023
  • | description = An automated mechanoid factory. It periodically assembles and deploys new mechanoids. | type2 = Mechanoid cluster
    2 KB (217 words) - 00:20, 14 December 2022
  • | description = A mechanoid reinforcement drop beacon. When activated, it calls in a group of mechs to | type2 = Mechanoid cluster
    2 KB (319 words) - 06:51, 1 January 2024
  • ...out a powerful mech signal pulse, which will attract an ultra-heavy feral mechanoid to attack with its escorts. If you can defeat it, you can collect special t It cannot be used in the time between another mechanoid boss being summoned and that boss arriving. In addition, there is a 2 day c
    4 KB (579 words) - 22:45, 9 January 2024
  • === Smash mechanoid === ...ill is directly equivalent to the [[Machining table#Shred mechanoid|"Smash mechanoid"]] bill at the machining table, with the only difference being that the mac
    4 KB (602 words) - 17:21, 6 August 2023
  • A '''Mechanoid Hive''' is a permanently hostile [[faction]] composed entirely of '''[[mech All [[mechanoid]]s from a mech hive are permanently hostile to the colony. They do not eat
    11 KB (1,674 words) - 01:54, 31 December 2023
  • ..., see [[Mechanoid hive]]. For information about the [[Biotech DLC]], see [[Mechanoid creation]] and [[Mechanitor]].'' ===Mechanoid Hive===
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  • | name = Scyther | image = Scyther east.png
    11 KB (1,477 words) - 03:27, 1 April 2024
  • ...|crafters]] will use to produce a number of items as well as disassemble [[mechanoid]]s. Like most production benches, the machining table must be configured w === Shred mechanoid ===
    5 KB (731 words) - 23:10, 10 January 2024
  • Mech rechargers can recharge medium, heavy, and ultraheavy [[mechanoid]]s. This includes: * [[Scyther]]
    3 KB (441 words) - 01:43, 27 January 2024
  • {{About|the mechanoid added by the [[Biotech DLC]]|the ideoligious meme added by the [[Ideology D | image = Tunneler Mechanoid east.png
    11 KB (1,587 words) - 12:59, 25 February 2024
  • | type = Mechanoid A '''war queen''' is a [[mechanoid commander]] added by the [[Biotech DLC]]. It drops the [[powerfocus chip]],
    9 KB (1,455 words) - 18:57, 13 April 2024
  • | description = A close-approach war mechanoid that specializes in incendiary attacks. Its flame burst attack has little r | type = Mechanoid
    6 KB (798 words) - 10:29, 19 April 2024
  • ...ily sick, but unharmed.<br>Subcores are mechanoid brains and producing any mechanoid requires one. Standard-tier subcores produced by this softscanner can only ...ety of useful mechs, such as the [[tunneler]] for mining ore deposits or [[scyther]] for general melee combat. Some players may not prefer or need any of the
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  • | description = A mechanoid commander designed to coordinate and motivate other mechs during long exter | type = Mechanoid
    14 KB (2,074 words) - 16:20, 25 February 2024
  • | type = Mechanoid '''Lancers''' are a type of fast-moving [[mechanoid]], with strong mid-long range firepower.
    8 KB (1,099 words) - 03:06, 25 February 2024
  • ...stats: [[Mechanoid Shredding Efficiency]], [[Mechanoid Shredding Speed]], mechanoid type, Missing Body Parts, whenever done on a [[machining table]] ...} to shred a mechanoid. [[Mechanoid Shredding Speed]] = 100%. Constant per mechanoid.
    6 KB (782 words) - 09:47, 5 April 2024
  • | description = A mechanoid-band synchronization micro-organ. It is necessary to produce certain advanc ...olus. Standard Mechtech gives access to a variety of mechs ([[pikeman]], [[scyther]], [[scorcher]], [[tunneler]]), and a few mechanitor items.
    4 KB (558 words) - 12:59, 25 October 2023
  • ...ance, it is weak in close-range fights and in melee combat.<br>Veterans of mechanoid wars know that often, the safest place to be around a pikeman is touching i | type = Mechanoid
    7 KB (1,059 words) - 04:01, 26 January 2024
  • ...on impact, creating a small [[EMP]] pulse that downs shields, and stuns [[mechanoid]]s, [[mortar]]s and [[turret]]s.}} ...d on stun, and the duration is not extended by stunning an already adapted mechanoid. EMP also disables [[shield belt]]s, causes [[brain shock]] on humanoids wi
    6 KB (867 words) - 22:35, 16 January 2024
  • * Control mechanoids, including many new mechanoid types, by making your colonist into a [[Mechanitor|mechanitor]] ...tech gestator tanks. Command the original [[centipede]], [[lancer]], and [[scyther]], plus a wide variety of new combat and labor mechanoids. Grow your swarm
    7 KB (1,003 words) - 04:15, 7 January 2024
  • ...lony and become visible when moving to attack a pawn or active, friendly [[mechanoid]]{{BiotechIcon}}. 1-2 [[Shard]]s can be acquired from destroying the pack. ...f sightstealers. If the colony contains a [[mechanitor]]{{BiotechIcon}}, [[scyther]]s, [[scorcher]]s, [[tesseron]]s, and [[centipede burner]]s are effective c
    3 KB (494 words) - 10:41, 1 May 2024
  • ...he corresponding vest. The sword is also better against light mechs like [[scyther]]s and [[lancer]]s. ...the most common way to down / kill enemies in combat. Even with painless [[mechanoid]]s, dealing enough HP of damage will cause a pawn to die, even if you never
    8 KB (1,165 words) - 20:54, 29 April 2024
  • | type = Mechanoid '''Centipedes''' are heavily armored, slow [[mechanoid]]s designed as siege units.
    12 KB (1,896 words) - 13:53, 25 February 2024
  • * New [[mechanoid]] type added – the [[scyther]].
    4 KB (572 words) - 02:52, 7 November 2023
  • ...''' are - as the name would obviously imply - the parts of an organic or [[Mechanoid|autonomous]] [[Pawn|creature]]. These parts include limbs, organs and even ...of mechanoid, it functions as an autonomous turret that can fire while the mechanoid is moving, and is used in addition to their main weapon.
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  • ...amage gene]].{{BiotechIcon}} The mace would be slightly stronger against [[mechanoid]]s, but [[spear]]s and [[longsword]]s would be even better. ...stunned for a short time. This is completely independent from [[EMP]] and mechanoid adaptation. A good uranium warhammer, hitting a human's torso, has roughly
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  • [[Royalty]] added a new type of hostile event - the '''Mechanoid Cluster'''. These may be associated with quests, or can spawn in place of a Defeating an mechanoid cluster grants a {{+|4}} ''Defeated mech cluster'' [[mood]] buff to all col
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  • ...d on stun, and the duration is not extended by stunning an already adapted mechanoid. EMP also disables [[shield belt]]s, causes [[brain shock]] on humanoids wi ...-[[tough]] humans - regardless of armor - and human-sized pawns like the [[scyther]]. This is due to a combination of overkill mechanics and the ability to on
    8 KB (1,103 words) - 21:02, 15 February 2024
  • | [[Legionary]], [[Pikeman]], [[Scyther]] || 2 || 10 || 2.4 | [[Lancer]], [[Tesseron]], [[Tunneler (Mechanoid)|Tunneler]] || 3 || 15 || 1.6
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  • ...s main attack, a ''normal'' persona monosword will completely pierce any [[mechanoid]]'s hide, and pretty much ignore [[power armor]] up to [[recon armor|recon] ...persona monosword of the same quality has higher raw {{DPS}} against all [[mechanoid]]s, as well as human targets up to (and including) [[marine armor]]. Howeve
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  • | description = An ultra-heavy mechanoid with an ultra-powerful hellsphere cannon. Made for siegebreaking, its hells | type = Mechanoid
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  • ...a body size of 3.5. The devourer is capable of swallowing and digesting [[mechanoid]]s. If a devourer catches fire, or is affected by Vertigo Pulse, it will im ...t it. Some medium sized mechs, such as the [[Pikeman]]{{BiotechIcon}} or [[Scyther]]{{BiotechIcon}}, can be swallowed and go through a full digestion cycle wi
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  • ...Human raiders continue to attack until one of several conditions are met. Mechanoid raiders continue to attack indefinitely. Raiders who survive may return to ! [[Mechanoid Hive]] !! [[Outlanders]] !! [[Tribals]] !! [[Pirates]] !! [[Empire]]{{Royal
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  • ...threat immediately revealed when opening the shrine. This can be either [[mechanoid]]s, [[insectoid]]s with their requisite bug [[hive]]s, or even a few [[fles ...stroy it with ranged weaponry. This gives you some distance to deal with [[scyther]]s and other threats. Make sure to keep colonists [[draft]]ed, or toggle th
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  • .... However, at 1.4, the limitation for how many can exist are 12, excluding Mechanoid Hive and Insect geneline. [[Biotech]] replace some of the starting faction {{main|Mechanoid}}
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  • * Split mechanoid scyther into scyther (close combat specialist) and lancer (fast sniper) * Removed scyther blade.
    14 KB (2,151 words) - 04:12, 7 November 2023
  • ...volver can [[stagger]] [[human]]s and [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s, a noticeable advantage for close-range combat. The autopistol is also s
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  • ...er to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s. It is better than the [[bolt-action rifle]] for close ranged combat - w
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  • ...r]], worth just under {{icon small|silver||20000}}. For a [[scyther]]-only mechanoid raid: ...rs worth a certain amount of combat power at a one-to-one exchange rate. A scyther is worth 150 combat power. A generic tribal is worth 30-60 combat power, a
    21 KB (3,277 words) - 21:25, 6 May 2024
  • ...ximately 250 [[Tribes#Pawns|Tribals]], 100 [[Pirates#Pawns|Pirates]], 66 [[Scyther]]s, or 25 [[Centipede]]s. [[Quest]]s and the storyteller [[Randy Random]] m Mechanoid combat power can be seen [[Mechanoid hive#Pawns|here]].
    18 KB (2,530 words) - 04:08, 23 April 2024
  • ===Mechanoid=== *[[Scyther]]s are the most effective at melee combat.
    32 KB (5,168 words) - 12:54, 14 May 2024
  • If humanlike non-mechanoid raiders are unable to defeat your colony in time, they may give up. Normal {{stub|reason=Needs new Mechanoid types and Mechanoid cluster events from Biotech}}
    100 KB (16,750 words) - 21:44, 24 April 2024