Difference between revisions of "Penoxycyline"

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m (not game "infections")
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| def name = Penoxycyline
 
| def name = Penoxycyline
| description = A drug for preventing diseases from starting. Blocks malaria, sleeping sickness, and plague. Take every five days. Note: This drug does nothing to cure existing infections - it only prevents new ones.
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| description = A drug for preventing diseases from starting. Blocks malaria, sleeping sickness, (and) plague. Take every five days to remain effective.  
 +
<br><br>
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This drug only prevents new infections. It does not cure existing infections - even those that are not yet discovered.<!-- The "(and)" is missing in the game text. So this verbatim corrected without "sic" comment-->
 
| deterioration rate base = 2.0  
 
| deterioration rate base = 2.0  
 
| draw gui overlay = true
 
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|}
 
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</includeonly>
 
</includeonly>
<noinclude>'''Penoxycyline''' blocks  [[malaria]], [[sleeping sickness]] and [[plague]]. Take every five days.
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<noinclude>  
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Penoxycyline prevents three infectious [[disease]]s:
 +
* [[malaria]]
 +
* [[plague]]
 +
* [[sleeping sickness]]  
  
* '''N.B.''' Penoxycyline prevents only the listed infectious ''diseases'', it does nothing to prevent [[infection]] from wounds or operations.
+
It prevents only cases which would be ''acquired while it is active''.  It does nothing to cure pre-existing diseases, including diseases which have been acquired but which have not yet presented symptoms (i.e. have not yet been "discovered").
 +
 
 +
It does nothing to prevent or cure [[infection]] from wounds or operations.  
 +
 
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It is recommended to be taken every 5 days (but see [[Penoxycyline#Usage|Usage]], below). 
 +
 
 +
* Penoxycyline does nothing to prevent these ailments:
 +
:: [[flu]], [[blood rot]], [[scaria]]*, [[gut worms]], [[muscle parasites]], [[fibrous mechanites]], [[sensory mechanites]], or [[paralytic abasia]]
 +
::: (* found in animals only)
  
 
== Acquisition ==
 
== Acquisition ==
 
 
Penoxycyline can either be crafted at a [[drug lab]] or purchased from traders. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill, and skill points progress is attributed to Intellectual.
 
Penoxycyline can either be crafted at a [[drug lab]] or purchased from traders. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill, and skill points progress is attributed to Intellectual.
  
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== Usage ==
 
== Usage ==
  
Administering Penoxycyline provides true immunity against diseases over its duration, preventing the protected pawn from catching the protected diseases. It does nothing to stop a disease that has started and is already in progress. Since diseases have a hidden latent stage, taking penoxycyline during this stage still results in a full-blown infection. Set a drug policy to tell the pawns to take one every 5 days and keep one in the inventory to take as soon as possible.
+
Administering Penoxycyline provides true immunity against diseases over its ~5.556 day duration, preventing the protected pawn from catching the protected diseases. It does nothing to stop a disease that has started and is already in progress. Since diseases have a hidden latent stage, taking penoxycyline during this stage still results in a full-blown infection.  
  
While the description says to take every five days, the effect actually lasts for around 5.556 days, giving you some time to take the pills without receiving an illness during the downtime of the effect (if administered every 5 days).
+
While the in-game description says to ''"Take every five days"'', the effect actually lasts just more than a half-day longer, giving colonists some time to take the pills without receiving an illness during the downtime of the effect (if the duration were in fact 5.000 days and the colonist could not consume it promptly). Set a drug policy* to tell the pawns to take one every 5 days and keep one in the inventory to take as soon as possible, or be cheap, set it to "6 days" and live dangerously.
  
Penoxycyline is not addictive and proper usage does not result in other consequences.
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: (* This schedule can be automated via the [Assign] tab at the bottom of the screen, then using the [Manage drug policies]] UI.)
  
== Notes ==
+
Penoxycyline is not addictive and proper usage does not result in other consequences (however, read next). 
  
*Penoxycyline can contribute to overdose, increasing severity by 0.08-0.14; overdose due to this is uncommon, however, and you will either have to take a few other drugs beforehand, or binge on Penoxycyline.
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* Penoxycyline ''can'' contribute to [[overdose]], though at ~.4 the severity of "[[hard drugs]]", increasing severity by 0.08-0.14.  Overdose due to this is uncommon, however, and a pawn would either have to take a few other drugs in combination with penoxycyline, or binge on penoxycyline.
  
 
== Version history ==
 
== Version history ==

Revision as of 02:03, 7 April 2022

"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.

Penoxycyline

Penoxycyline b.png

A drug for preventing infections before they take hold. Blocks malaria, sleeping sickness, plague.[sic] Must be taken every five days to remain effective.
This drug only prevents new infections. It does not cure existing infections - even those that are not yet discovered.


Type
DrugMedical Drug
Stack Limit
150

Base Stats

Beauty
−4
Deterioration Rate
2
Flammability
0.7
Market Value
18
Mass
0.005
Max Hit Points
50

Stat Modifiers


Penoxycyline prevents three infectious diseases:

It prevents only cases which would be acquired while it is active. It does nothing to cure pre-existing diseases, including diseases which have been acquired but which have not yet presented symptoms (i.e. have not yet been "discovered").

It does nothing to prevent or cure infection from wounds or operations.

It is recommended to be taken every 5 days (but see Usage, below).

  • Penoxycyline does nothing to prevent these ailments:
flu, blood rot, scaria*, gut worms, muscle parasites, fibrous mechanites, sensory mechanites, or paralytic abasia
(* found in animals only)

Acquisition

Penoxycyline can either be crafted at a drug lab or purchased from traders. Its synthesis speed is dependent on the Intellectual skill, and skill points progress is attributed to Intellectual.

Crafting

Usage

Administering Penoxycyline provides true immunity against diseases over its ~5.556 day duration, preventing the protected pawn from catching the protected diseases. It does nothing to stop a disease that has started and is already in progress. Since diseases have a hidden latent stage, taking penoxycyline during this stage still results in a full-blown infection.

While the in-game description says to "Take every five days", the effect actually lasts just more than a half-day longer, giving colonists some time to take the pills without receiving an illness during the downtime of the effect (if the duration were in fact 5.000 days and the colonist could not consume it promptly). Set a drug policy* to tell the pawns to take one every 5 days and keep one in the inventory to take as soon as possible, or be cheap, set it to "6 days" and live dangerously.

(* This schedule can be automated via the [Assign] tab at the bottom of the screen, then using the [Manage drug policies]] UI.)

Penoxycyline is not addictive and proper usage does not result in other consequences (however, read next).

  • Penoxycyline can contribute to overdose, though at ~.4 the severity of "hard drugs", increasing severity by 0.08-0.14. Overdose due to this is uncommon, however, and a pawn would either have to take a few other drugs in combination with penoxycyline, or binge on penoxycyline.

Version history

  • 0.15.1279 - Added as Malari-block, and only prevents Malaria
  • 0.16.1393 - Reworked. Renamed from Malari-block to Penoxycyline and now prevents a wide variety of infections. Cost decreased from 5 neutroamine to 3.
  • In Alpha 17 its cost is further reduced from 3 to 2 neutroamine. It also received an overhaul, such that instead of instantly boosting disease immunity to 61%, it now provides true immunity and cannot reactively increase immunity against a disease that is already in progress.