Difference between revisions of "Party spot"

From RimWorld Wiki
Jump to navigation Jump to search
(description changes; type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; flammability: - -> 0; terrain affordance: - -> light; work to make: - -> 0;)
Line 1: Line 1:
<onlyinclude>
+
{{stub}}{{infobox main|misc|
{{infobox main|misc|
 
 
|name = Party spot
 
|name = Party spot
 
|image = Party spot.png|Party spot
 
|image = Party spot.png|Party spot
Line 14: Line 13:
 
|work to make = 0
 
|work to make = 0
 
}}
 
}}
</onlyinclude>
 
 
 
{{Info|A '''party spot''' is set to decide where [[colonist]]s have [[Events#Party|parties]]. More than one party spot can be placed, however only one is actually active (i.e. colonists throw parties only around one of the spots).
 
{{Info|A '''party spot''' is set to decide where [[colonist]]s have [[Events#Party|parties]]. More than one party spot can be placed, however only one is actually active (i.e. colonists throw parties only around one of the spots).
  

Revision as of 05:43, 12 October 2021

Party spot

Party spot

Designates a spot for throwing parties.

Base Stats

Type
BuildingMisc
Flammability
0%

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
standable
Terrain Affordance
Light

Creation

Work To Make
ticks (0 secs)

A party spot is set to decide where colonists have parties. More than one party spot can be placed, however only one is actually active (i.e. colonists throw parties only around one of the spots).

Party spots are particularly useful when lots of your colonists are hospitalized. Having colonists in bed near a party still counts as attending the party, therefore even immobilized colonists can stay sane. Unfortunately there is no way to predict them or to reliably get parties started.

Acquisition

There is no cost, build time or skill requirements for placing party spots. Just select them from the menu and place them.