Mortar

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Revision as of 05:53, 27 November 2015 by Llamageddon (talk | contribs) (Added see also for other mortar types, and some additional info and notes)
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Mortar

Base Stats

Type
StructureSecurity
Beauty
-60
HP
180

Building

Size
2 × 2

Ranged Combat

"DMG" is not in the list (Melee, Single-Shot, Single Thrown, Single-Use, Burst) of allowed values for the "Mode" property.
Mode
DMG
Damage
360 dmg
Warm-Up
300 ticks (5 secs)
Cooldown
3,000 ticks (50 secs)
Range
500 tile(s)
Minimum Range
30 tiles
Velocity
41 (m/s)
Burst Count
1 (per burst)
Miss Radius
16 tile(s)
Blast Radius
7.5
DPS
6.55

The Mortar is a stationary defense mechanism which launches artillery shells at any enemy pawns which enter its firing range. When manned, it will target any Raiders, Mechanoids, and Psychotic Animals which enter within a 500-square radius around the mortar. It will not fire at enemies within 30 squares. The Mortar is a 1-round artillery weapon with a moderate warm-up time and very lengthy reload. When a Mortar is severely damaged, it will explode.

Building

  • Metal required to build: 250
  • Area required to build: 2 by 2
  • Unroofed: Yes

Notes

  • There is no way to increase mortar accuracy; Reliable shelling is very expensive and requires multiple manned mortars
  • Do not forget to unassign pawns from mortars, or they will become exhausted, starve, and potentially go crazy.

See also