Difference between revisions of "IED EMP trap"

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(Created page with "The IED trap explodes in a 8.5-tile radius shortly after an enemy had walked over it, dealing 360 EMP damage When tripped, it will start emitting a hissing sound hinting enem...")
 
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The IED trap explodes in a 8.5-tile radius shortly after an enemy had walked over it, dealing 360 EMP damage
 
The IED trap explodes in a 8.5-tile radius shortly after an enemy had walked over it, dealing 360 EMP damage
  
When tripped, it will start emitting a hissing sound hinting enemies to run away and because of the delay, single placings may prove useless but chained each other within blast radius can guarantee effectiveness at an expensive cost.
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When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is rather insignificant, due to its large blast radius meaning that running away is next to impossible. It doesn't quite matter to anyone who isn't a mechanoid or wearing a shield belt, however.
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Revision as of 09:37, 31 December 2017

The IED trap explodes in a 8.5-tile radius shortly after an enemy had walked over it, dealing 360 EMP damage

When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is rather insignificant, due to its large blast radius meaning that running away is next to impossible. It doesn't quite matter to anyone who isn't a mechanoid or wearing a shield belt, however.