Difference between revisions of "Door"

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===Comparison chart===
 
===Comparison chart===
<div><li style="display: inline-table;">
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{{Building Material Table|Door||Terrain Affordance}}
{| {{STDT| sortable c_25 text-center}}
 
! Material !! HP !! Cost !! Work Required !! Flammability !! Opening Speed !! Value <ref>Not sellable.</ref>
 
|-
 
![[Steel]]
 
| 160 || | 25 || | 15 || | 20% || | 100% || | $50.56
 
|-
 
![[Gold]]
 
| 96 || | 250 || | 13 || | 20% || | 100% || | $2,505.00
 
|-
 
![[Plasteel]]
 
| 450 || | 25 || | 32 || | 0% || | 100% || | $230.00
 
|-
 
![[Silver]]
 
| 112 || | 250 || | 15 || | 20% || | 100% || | $255.00
 
|-
 
![[Uranium]]
 
| 400 || | 25 || | 27 || | 0% || | 90% || | $155.81
 
|-
 
![[Granite Blocks]]
 
| 270 || | 25 || | 88 || | 0% || | 45% || | $41.36
 
|-
 
![[Limestone Blocks]]
 
| 250 || | 25 || | 88 || | 0% || | 45% || | $41.36
 
|-
 
![[Marble Blocks]]
 
| 192 || | 25 || | 81 || | 0% || | 45% || | $39.83
 
|-
 
![[Sandstone Blocks]]
 
| 225 || | 25 || | 74 || | 0% || | 45% || | $38.30
 
|-
 
![[Slate Blocks]]
 
| 210 || | 25 || | 88 || | 0% || | 45% || | $41.36
 
|-
 
![[Jade]]
 
| 80 || | 25 || | 71 || | 0% || | 100% || | $140.3
 
|-
 
![[Wood]]
 
| 104 || | 25 || | 10 || | 100% || | 120% || | $32.14
 
|}
 
</li><div>
 
 
<references/>
 
<references/>
  

Revision as of 13:29, 14 August 2021

Door

Door

Divides rooms. Simple doors must be manually opened, which slows people down. The amount of slowdown depends on what the door is made of.

Base Stats

Type
Structure
Beauty
0
HP
160
Flammability
100%

Building

Size
1 × 1
Cover Effectiveness
75%

Creation

Work To Make
850 ticks (14.17 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 25

Doors provide entry points through walls for colonists while still keeping out enemies and wild animals.

Pawns manually open doors which causes a delay as they try to pass through, as opposed to autodoors which open on demand and allow faster passage. All doors are generally locked to hostile entities, including prisoners, raiders and mad animals. A door can be marked to "Hold open," which means the next time it is opened, it will stay open, and then all pawns can pass through. A door can also be marked "Forbid". Colonists and tamed animals don't use forbidden doors, even if they're held open. However visitors, traders, and colonists on mental breakdowns ignore the forbidden status.

Comparison chart

Stats table

  • Door Door Beauty Work to Build HP Flamma­bility Door
    Speed
    Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 002,125 ticks (35.42 secs) 320 75% 100% 26 Silver
    Gold Gold 20 000,765 ticks (12.75 secs) 96 40% 100% 2,505 Silver
    Granite blocks Granite blocks 0 005,240 ticks (1.46 mins) 272 0% 45% 41 Silver
    Limestone blocks Limestone blocks 0 005,240 ticks (1.46 mins) 248 0% 45% 41 Silver
    Marble blocks Marble blocks 1 004,815 ticks (1.34 mins) 192 0% 45% 40 Silver
    Plasteel Plasteel 0 001,870 ticks (31.17 secs) 448 0% 100% 230 Silver
    Sandstone blocks Sandstone blocks 0 004,390 ticks (1.22 mins) 224 0% 45% 38 Silver
    Silver Silver 6 000,850 ticks (14.17 secs) 112 40% 100% 255 Silver
    Slate blocks Slate blocks 0 005,240 ticks (1.46 mins) 208 0% 45% 41 Silver
    Steel Steel 0 000,850 ticks (14.17 secs) 160 40% 100% 51 Silver
    Jade Jade 10 004,250 ticks (1.18 mins) 80 0% 100% 140 Silver
    Uranium Uranium 0 001,615 ticks (26.92 secs) 400 0% 75% 156 Silver
    Wood Wood 0 000,595 ticks (9.92 secs) 104 100% 120% 32 Silver