Difference between revisions of "Death"

From RimWorld Wiki
Jump to navigation Jump to search
Line 12: Line 12:
 
{{stub|section=1}}
 
{{stub|section=1}}
 
*Loss of a vital body part. For humans, this is the torso, brain, head, neck, [[heart]], and [[liver]]. One [[kidney]] and one [[lung]] is required, so loss of both of 1 organ is fatal.
 
*Loss of a vital body part. For humans, this is the torso, brain, head, neck, [[heart]], and [[liver]]. One [[kidney]] and one [[lung]] is required, so loss of both of 1 organ is fatal.
*Reaching 0% [[Consciousness]] or [[Metabolism]].  
+
*Reaching 0% [[Consciousness]].  
** 0% [[Blood Filtration]], [[Blood Pumping]], and [[Breathing]] are also fatal, though they require loss of vital organs anyways.
+
** 0% [[Blood Filtration]], [[Blood Pumping]], [[Breathing]], and [[Metabolism]] are also fatal, though they require loss of vital organs anyways.
 
*Having certain [[ailments]] reach 100% serverity. These include:
 
*Having certain [[ailments]] reach 100% serverity. These include:
 
**[[Blood loss]]
 
**[[Blood loss]]

Revision as of 03:34, 16 October 2022

Death is a certainly fatal state that can be inflicted to any pawn.

Summary

A dead pawn can no longer act, and creates a corpse if its body was not completely destroyed. No organs or artifical parts may be retrieved, and any apparel items they were wearing will become tainted. Death activates a death acidifier.

Colonist deaths cause various mood penalties. Pawns connected by family or relationship will be especially devastated. Killing a colonist or prisoner through particularly cruel methods, like execution and banishment, incur extra penalties. Animals bonded to that pawn may recieve a mental break, while a bonded animal dying gives a mood penalty.

Corpses may be buried in a grave or sarcophagus. Leaving a colonist corpse unburied (or not burned, butchered, destroyed...) incurs further mood penalties.

Sources

Curing

A resurrector mech serum is the only way to treat death, at least without mods or developer tools. There must be a non-desiccated corpse in order to revive. It runs the risk of resurrection psychosis (and other side effects), which will kill the pawn again in 100 days; the chance is reduced by keeping the pawn's corpse fresh and applying the serum quickly.