Difference between revisions of "Death"

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==Curing==
 
==Curing==
A [[resurrector mech serum]] is the only way to treat death, at least without mods or developer tools. There must be a non-desiccated corpse in order to revive. It runs the risk of [[resurrection psychosis]] (and other side effects), which will kill the pawn in 100 days anyways. The chance is reduced by keeping the pawn's corpse fresh and applying the serum quickly.
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A [[resurrector mech serum]] is the only way to treat death, at least without mods or developer tools. There must be a non-desiccated corpse in order to revive. It runs the risk of [[resurrection psychosis]] (and other side effects), which will kill the pawn again in 100 days; the chance is reduced by keeping the pawn's corpse fresh and applying the serum quickly.

Revision as of 02:24, 16 October 2022

Death is a certainly fatal state that can be inflicted to any pawn.

Summary

A dead pawn can no longer act, and creates a corpse if its body was not completely destroyed. No organs or artifical parts may be retrieved, and any apparel items they were wearing will become tainted. Death activates a death acidifier.

Colonist deaths cause various mood penalties. Pawns connected by family or relationship will be especially devastated. Killing a colonist or prisoner through particularly cruel methods, like execution and banishment, incur extra penalties. Animals bonded to that pawn may recieve a mental break, while a bonded animal dying gives a mood penalty.

Corpses may be buried in a grave or sarcophagus. Leaving a colonist corpse unburied (or burned, butchered, destroyed...) incurs further mood penalties.

Sources

Curing

A resurrector mech serum is the only way to treat death, at least without mods or developer tools. There must be a non-desiccated corpse in order to revive. It runs the risk of resurrection psychosis (and other side effects), which will kill the pawn again in 100 days; the chance is reduced by keeping the pawn's corpse fresh and applying the serum quickly.