Difference between revisions of "Death"

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Colonist deaths cause various [[mood]] penalties. Pawns connected by family or relationship will be especially devastated. Killing a colonist or prisoner through particularly cruel methods, like execution and banishment, incur extra penalties. Animals [[bond]]ed to that pawn may recieve a [[mental break]], while a bonded animal dying gives a mood penalty.
 
Colonist deaths cause various [[mood]] penalties. Pawns connected by family or relationship will be especially devastated. Killing a colonist or prisoner through particularly cruel methods, like execution and banishment, incur extra penalties. Animals [[bond]]ed to that pawn may recieve a [[mental break]], while a bonded animal dying gives a mood penalty.
  
Corpses may be buried in a [[grave]] or [[sarcophagus]]. Leaving a colonist corpse unburied (or burned, butchered, destroyed...) incurs further mood penalties.
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Corpses may be buried in a [[grave]] or [[sarcophagus]]. Leaving a colonist corpse unburied (or not burned, butchered, destroyed...) incurs further mood penalties.
  
 
==Sources==
 
==Sources==

Revision as of 02:27, 16 October 2022

Death is a certainly fatal state that can be inflicted to any pawn.

Summary

A dead pawn can no longer act, and creates a corpse if its body was not completely destroyed. No organs or artifical parts may be retrieved, and any apparel items they were wearing will become tainted. Death activates a death acidifier.

Colonist deaths cause various mood penalties. Pawns connected by family or relationship will be especially devastated. Killing a colonist or prisoner through particularly cruel methods, like execution and banishment, incur extra penalties. Animals bonded to that pawn may recieve a mental break, while a bonded animal dying gives a mood penalty.

Corpses may be buried in a grave or sarcophagus. Leaving a colonist corpse unburied (or not burned, butchered, destroyed...) incurs further mood penalties.

Sources

Curing

A resurrector mech serum is the only way to treat death, at least without mods or developer tools. There must be a non-desiccated corpse in order to revive. It runs the risk of resurrection psychosis (and other side effects), which will kill the pawn again in 100 days; the chance is reduced by keeping the pawn's corpse fresh and applying the serum quickly.