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  • | ?Beauty Factor | ?Flammability Factor
    284 bytes (35 words) - 18:51, 3 October 2021
  • Talking is a factor of all social stats. Talking capacity is reduced by a damaged or missing [[ | ?Health Type = Type
    2 KB (218 words) - 12:05, 14 April 2024
  • ...d animal's bodies provided by the [[kidney]]s and [[liver]]. It is a major factor of [[Immunity Gain Speed]] and is therefore critical to keeping sick people | ?Health Type = Type
    2 KB (227 words) - 10:37, 7 January 2024
  • | beauty factor = 2.3 | work to make factor = 1
    3 KB (425 words) - 15:14, 7 January 2024
  • | beauty factor = 1.35 | work to make factor = 1.15
    3 KB (380 words) - 15:09, 7 January 2024
  • | beauty factor = 1 | work to make factor = 2.2
    4 KB (531 words) - 11:55, 14 February 2024
  • | beauty factor = 2 | work to make factor = 1
    4 KB (567 words) - 15:13, 7 January 2024
  • | max comfortable temperature = 45 ...ged, they can melee and can become a threat to colonists due to their high health. Unlike muffalo, bison are faster than a baseline human.
    4 KB (588 words) - 13:38, 17 April 2024
  • | ?Health Type = Type | ?Consciousness Limit# = Max
    9 KB (992 words) - 13:37, 6 May 2024
  • | beauty factor = 0.5 | work to make factor = 1.9
    5 KB (810 words) - 15:14, 7 January 2024
  • | max comfortable temperature = 45 ...|Alpaca wool|Insulation - Heat Factor}} - {{Q|Sheep wool|Insulation - Heat Factor}}}}||delta}} against Heat, and is {{%|({{Q|Alpaca wool|Market Value Base}}/
    6 KB (861 words) - 12:10, 17 April 2024
  • | beauty factor = 2.5 | work to make factor = 1.4
    6 KB (850 words) - 15:12, 7 January 2024
  • * Are not subject to the factor from low [[light]] levels on [[move speed]] or on [[global work speed]]. | ?Health Type = Type
    4 KB (509 words) - 13:27, 24 April 2024
  • | beauty factor = 4 | work to make factor = 0.9
    7 KB (1,024 words) - 15:06, 7 January 2024
  • * InfectionLuck, a pseudorandom factor ranging from 80% (Bad luck) to 120% (Good luck). It is set independently fo ...:0.5|50%]] importance. No allowed defect. [[Blood Filtration Limit::-|No]] Max. So,
    6 KB (777 words) - 04:17, 13 April 2024
  • ...]) * ([[#Starting factor|Starting Factor]]) * ([[#Adaption factor|Adaption Factor]]) ...nist count and combat animals, threat scale, starting factor, and adaption factor. While simple at first glance, each variable, in turn, has its own process
    18 KB (2,530 words) - 04:08, 23 April 2024
  • '''Malnutrition''', referred to as ''starvation'' in the moodlets, is a health condition that occurs once any pawn's [[saturation]] reaches 0%. After this ! [[Hunger Rate Factor]]
    3 KB (486 words) - 00:26, 9 May 2024
  • | max hit points base = 100 * Select your patient. Open their health tab, then view their queued surgeries. Select "Add bill", then choose "Impl
    8 KB (1,167 words) - 20:27, 3 May 2024
  • '''<code>Max DPS = (Damage &times; Burst Shot Count) &divide; ((Ranged Cooldown ([[ticks ...d by a [[colonist]]'s [[Skills#Melee|melee skill]] and further modified by health stats of manipulation and sight, as well as the opponent's dodge chance.
    19 KB (2,824 words) - 13:26, 30 March 2024
  • ...sses. Disabled by default, the self-tend option can be enabled in a pawn's Health-overview. ...t medicine is typically able to heal multiple low severity injuries (up to max of 20 damage worth of severity), which is something that 'dry-bandaging' ca
    27 KB (3,949 words) - 12:34, 16 February 2024
  • | max num to ingest at once = 1 | pain factor = 0.8
    9 KB (1,269 words) - 16:59, 16 February 2024
  • | beauty factor = 1 | work to build factor = 1
    13 KB (1,956 words) - 22:09, 9 May 2024
  • ...el, and does not account for skill offsets from aptitudes given by traits, health conditions, or [[Genes#Aptitudes|genes]]{{BiotechIcon}}. ! rowspan=2 | Quality !! colspan=2 | XP Rate !! rowspan=2 | Max level
    6 KB (893 words) - 20:31, 18 April 2024
  • ...vary from one task to another, when performing a given task the only other factor is the time spent doing it. As higher skill levels often increase the spee ...ess of how XP is gained, it is multiplied by Passion and [[Global Learning Factor]] in the following way:
    28 KB (3,926 words) - 07:47, 12 April 2024
  • ...erature|{{Q|Fermenting barrel|Min Safe Temperature}}|{{Q|Fermenting barrel|Max Safe Temperature}}}} for [[beer]] to be produced. ...tion]] is an entirely different mechanic, and items left outside will lose health regardless of temperature. Rotting isn't influenced by and has no effect on
    25 KB (3,819 words) - 11:09, 28 January 2024
  • | max num to ingest at once = 1 .... (Note: The offsets to the factor are additive with each other, while the factor itself is multiplicative with the hunger rate.)
    14 KB (1,871 words) - 10:34, 30 April 2024
  • * Info card shows max hit points factor for materials. * Placing turrets now shows min and max range, not just max range.
    16 KB (2,639 words) - 01:34, 8 May 2023
  • {{About|chronic health conditions|physical damage|Injury|treatable illnesses|Disease}} '''Ailments''' are [[health]] conditions that cannot be treated completely using medicine alone.
    65 KB (8,398 words) - 20:21, 4 May 2024
  • *'''Damage:''' How much health each bullet can do. For reference, the brain has 10 HP, the heart has 15 HP ...on has specific accuracy values for shooting at specific ranges. This is a factor applied after shooting accuracy.
    15 KB (2,437 words) - 22:30, 21 April 2024
  • ...n}} or have the [[Dark vision]] gene{{BiotechIcon}} are unaffected by this factor. ...n}} or have the [[Dark vision]] gene{{BiotechIcon}} are unaffected by this factor.
    20 KB (2,627 words) - 11:10, 29 April 2024
  • ** Hemogen Craving (minor, 0%): {{--|10}} [[mood]], [[Consciousness]] max {{Bad|90%}}, {{++|5%}} [[Pain]] ** Hemogen Craving (moderate, 35%): {{--|15}} [[mood]], [[Consciousness]] max {{Bad|80%}}, {{++|10%}} [[Pain]]
    117 KB (17,083 words) - 07:39, 4 May 2024
  • *Unified health item graphics. ...health tab is empty, instead of writing "(no injuries)" we now write "(no health conditions)" in the center.
    27 KB (3,995 words) - 04:11, 7 November 2023
  • | max num to ingest at once = 1 * {{++|50%}} [[Hunger|Hunger rate factor]] (meaning the pawn needs to eat about 50% sooner)
    13 KB (1,874 words) - 17:08, 6 February 2024
  • ...ull -30% penalty does not stop growth after 24 pawn-hours, suggesting that factor is applied multiplicatively. If there are multiple trees on a map, each wil ...ve Natural meditation available in order to grow anima grass. However, the health, psylink level, and [[psychic sensitivity]] of the meditating pawns has no
    19 KB (2,866 words) - 02:54, 14 March 2024
  • * Fix: Ideoligion flooring missing cleaning time factor stat. ...dhood is sacred. We should let kids play like kids.” +20% child learn rate factor. Negative mood offset for adults while a child has work assigned.
    25 KB (3,968 words) - 07:41, 22 November 2022
  • If the mother is in poor health, such as [[Malnutrition]], she might suffer a miscarriage.{{Check Tag|Detai ...third trimester.{{Check Tag|Detail needed}} Mood swings are visible in the Health tab as a condition affecting the brain. They vary in severity, direction, a
    42 KB (6,508 words) - 21:52, 5 April 2024
  • ...bandry|Animal Husbandry]] subsection to its own article, to reduce the WoT factor on this page. See [[Talk:Animals|Discussion page]].}} ...ea. Wild animals do not mate. Incest is common and has no effect on animal health.
    52 KB (8,178 words) - 13:54, 24 April 2024
  • ...nudist cannibals to tunnelers deep underground. It is not necessary to min-max in order to enjoy the game. In order to get the most out of the Ideology ex # Even in a min-max standpoint, there are many different viable memes and meme choices.
    45 KB (7,202 words) - 07:06, 4 May 2024
  • [[File:Fight emu.jpg|400px|thumb|left|Melee hunting risks your colonist's health.]] Go to your colonist's Health tab and '''turn on self-tend'''. If the "Self-tend" check box is not turned
    32 KB (5,488 words) - 18:25, 22 April 2024
  • ! Max Development Points{{IdeologyIcon}} | Sets ideology development points to it's current max allowing for immediate reform.
    39 KB (6,219 words) - 21:02, 16 January 2024
  • ...{{About|the mental conditions experienced by unhappy pawn|breaking objects|Max Hit Points}} Hard drug binges are considerably more dangerous for the affected colonist's health than social drug binges, as hard drugs contribute towards [[overdose]]s whi
    35 KB (5,405 words) - 11:04, 30 April 2024
  • * Redesigned the health tab. * Confused wandering has a max duration of 2 days.
    42 KB (6,443 words) - 05:19, 22 April 2024
  • ...ack adds {{+|0.8}} to mood, lasts 10 days and stacks up to 10 times, for a max buff of +8 mood. In addition, a party provides many social opportunities. T Due to age or a pre-existing health condition, they can also have a [[heart attack]].
    90 KB (13,617 words) - 04:24, 9 May 2024
  • ...0 points for the first reformation, and increases by +2 per reform until a max of 20 points. You cannot "store" points; once you can reform, no more point {{See also|Conversion Power|Global Certainty Loss Factor}}
    137 KB (20,181 words) - 08:27, 1 May 2024
  • : (* assuming no other learning modifiers - see [[Global Learning Factor]]) ...only with neither a melee nor ranged weapon equipped. Carefully watch the health of the prisoner pausing the game between each punch if needed. A colonist w
    37 KB (6,042 words) - 05:56, 4 May 2024