Silver tile

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Silver tile

Silver tile

For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They get a bonus to cleanliness.

Base Stats

Type
Floor
Market Value
73 Silver
Beauty
5
Flammability
0%

Building

Size
1 × 1
Placeable
True
Cleanliness
+0.2
Move Speed Factor
100%

Creation

Required Research
Smithing
Skill Required
Construction 3
Work To Make
800 ticks (13.33 secs)
Resources to make
Silver 70

Silver tile is one of the floors that you can construct. It is constructed out of 70 silver, and increases a room's wealth by 73 per tile once finished.

Silver tiles also has a 0.2 cleanliness value. For users of the Royalty DLC, it is considered a fine tile.

Acquisition

Silver tiles can be constructed once the Smithing research project has been completed. Each tile requires Silver 70 Silvers, 800 ticks (13.33 secs) of work, and a Construction skill of 3.

Analysis

There are two primary use cases for silver tile, namely general flooring and fine flooring for meeting the room requirements of nobles Content added by the Royalty DLC.

General Flooring

Compared to other floors, they are quite beautiful, but resource intensive and add a significant amount of Wealth to the colony. While it is an easy-to-defend way to improve area beauty and cleanliness as it cannot typically be destroyed without player intervention, their use as actual flooring is largely limited outside of player preference. It is considerably more efficient to construct sculptures to improve room beauty in most circumstances.

There may be some merit to its use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent mental breaks occuring at inopportune times, but where sculptures would be at risk of destruction.

Fine Flooring

Silver tiles are surprisingly competitive with both fine carpets and fine stone tiles. Silver tiles offer higher beauty than both (5 vs 4 and 3 respectively), a cleanliness bonus, non-flammability, highly available construction material, are significantly faster to construct, and only require a construction skill of 3 instead of 6. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get filthy. The cleanliness-improving effects are most important in very high-impressiveness rooms. Impressiveness values weight heavily towards the lowest stat, and aside from gold tile there are no other ways to improve a room's cleanliness while keeping it fine-floored.

Silver tiles have a market value only 6 Silver silver more than that of fine carpets, which is very close, but are just over twice as expensive as fine stone tiles. Note however that the work saved in the stone cutting and build time required for fine stone tiles could likely pay for the difference in pawn-hours spent by using the time saved on other profitable tasks. The effect on colony wealth may be relevant to some players however.

Also of note, the research required for silver tiles, Smithing, is very important to game progression and is likely to be unlocked anyway. Fine stone tiles requires the similar vital Stonecutting, but fine carpets requires Carpet Making which will not be a priority in many

Lastly if the colony is producing its own cloth for carpets, silver tiles are slightly more expensive but if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to fine carpets for many colonies, even ones with a cloth industry.

The last fine floor, gold tile, are exceptionally expensive in comparison to their silver counterpart and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +12. They are also similarly quick to lay, have the same clealiness bonus, and require the same skill. The practicality of gold tile is limited however, due to their cost and the comparative ease of using sculptures to improve room beauty if the other fine floor options are inadequate.

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