Difference between revisions of "Autobong"

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| type2 =  
 
| type2 =  
 
| placeable = Yes
 
| placeable = Yes
| size =  
+
| size = 2 * 2
| hp =  
+
| hp = 80
 
| flammability =  
 
| flammability =  
| cover =  
+
| path cost = 42
| power =  
+
| cover = 0.2
 +
| power = -150
 
| beauty =  
 
| beauty =  
| stuff tags =  
+
| stuff tags = Metallic, Woody
| work to make =  
+
| work to make = 800
| resource 1 =  
+
| resource 1 = Stuff
| resource 1 amount =  
+
| resource 1 amount = 100
| resource 2 =  
+
| resource 2 = Smokeleaf leaves
| resource 2 amount =  
+
| resource 2 amount = 25
| resource 3 =  
+
| resource 3 = Component
| resource 3 amount =  
+
| resource 3 amount = 3
| resource 4 =
 
| resource 4 amount =
 
 
| deconstruct yield =  
 
| deconstruct yield =  
 
| skill 1 =  
 
| skill 1 =  
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==Acquisition==
 
==Acquisition==
 
?
 
?
 +
Requires Microelectronics.
  
 
==Summary==
 
==Summary==
 
<If necessary>
 
<If necessary>
 +
Refueld with 25 smokeleaves. Consumes "fuel" at a rate of 1.66. Glows with a rdius of 10, but glow is colored so it mgiht be smaller.
  
 +
Increases smokeleaf high severity by 0.005 per second in a range of 5 tiles.
 
==Analysis==
 
==Analysis==
 
?
 
?

Revision as of 07:04, 28 July 2021

Autobong

Autobong

An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time.

Base Stats

Type
Miscellaneous
HP
80
Path Cost
42

Building

Size
2 × 2
Placeable
Yes
Cover Effectiveness
20%
Power
-150 W

Creation

Work To Make
800 ticks (13.33 secs)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 100 + Smokeleaf leaves 25 + Component 3

An autobong is a ? added by the Ideology DLC. It does something.

Acquisition

? Requires Microelectronics.

Summary

<If necessary> Refueld with 25 smokeleaves. Consumes "fuel" at a rate of 1.66. Glows with a rdius of 10, but glow is colored so it mgiht be smaller.

Increases smokeleaf high severity by 0.005 per second in a range of 5 tiles.

Analysis

?

Version History