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A list of all pages that have property "Maintenance Reason" with value "General and Deconstruction yield". Since there have been only a few results, also nearby values are displayed.

Showing below up to 412 results starting with #1.

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List of results

     (General and Deconstruction yield)
    • Rituals  + (Stub: Role change ritual. Also rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page)
    • Mechanoid cluster  + (Image wanted:)
    • Colony Building Guide  + (Image wanted:)
    • Ruins  + (Stub:)
    • User interface  + (Image wanted:)
    • Structure  + (Image wanted: Images of objects, especially of natural wall types would aid player identification. Current ore images are outdated)
    • Pen  + (Image wanted: Need images for the UI explaination)
    • File:Psychic ship.png  + (Image wanted: Updated needed)
    • Proximity detector  + (Stub: General)
    • Ghoul barbs  + (Image wanted: 1) Main icon - its a recolored version of the base body part texture, so theres not an easily extractable version 2) Images on ghouls)
    • Ghoul plating  + (Section stub: Missing section)
    • Nutrient paste dispenser  + (Image wanted: 1) Orange version for prisoners and integration of same. 2) Updated images below with current textures)
    • Ancient mega-cannon barrel  + (Image wanted: A combined image of Ancient mega-cannon barrel and [[Ancient mega-cannon platform]] to show what it might have looked like intact)
    • Ancient mega-cannon platform  + (Image wanted: A combined image of [[Ancient mega-cannon barrel]] and Ancient mega-cannon platform to show what it might have looked like intact)
    • Remote repairer  + (Stub: General. Mechanics)
    • Remote shielder  + (Stub: General. Mechanics)
    • Bookcase  + (Stub:)
    • Small bookcase  + (Stub:)
    • File:Turret range comparison.png  + (Image wanted: An update of this to reflect post weapon and turret accuracy DPS would be ideal - its mostly the same, with autocannon being the only one with major changes. See the DPS charts for the curves)
    • Shard inhibitor  + (Stub:)
    • Deadlife pack  + (Image wanted: AoE image of the standard style)
    • Faction base  + (Stub: Lack of content, mechanics, and detail. Also lacks integration with rest of the wiki)
    • File:Anatomy of the pawn Edited.png  + (Image wanted: Clavicle is part of shoulder (alongside arm and hand). Waist is missing. Head is part of neck. Full-, Upper- and Lower-Head missing.)
    • File:Anatomy of the pawn.png  + (Image wanted: Clavicle is part of shoulder (alongside arm and hand). Waist is missing. Head is part of neck. Full-, Upper- and Lower-Head missing.)
    • File:Human Body Areas Located.png  + (Image wanted: Clavicle is part of shoulder (alongside arm and hand). Waist is missing. Head is part of neck. Full-, Upper- and Lower-Head missing.)
    • Animals  + (Suggest split entire [[Animals#Animal_husbandry|Animal Husbandry]] subsection to its own article, to reduce the WoT factor on this page. See [[Talk:Animals|Discussion page]].)
    • Mortar  + (Image wanted: Clean images of all the command gizmos (Hold fire, forced target etc.). Image of building explosion (not shell explosion) AOE in the style of [[:File:Friendly Fire Radii.png]])
    • File:Frag grenade range.png  + (Image wanted: Cleaner replacement)
    • Unstable power cell  + (Image wanted: Clear, bright, image of honeycomb of walls and UPCs with sandstone walls)
    • Ancient warwalker shell  + (Image wanted: Collated image of warwalker Image wanted: Collated image of warwalker parts e.g. [https://www.reddit.com/r/RimWorld/comments/ozssdu/a_warwalker_reassembled_using_minify_everything/ 1] or [https://www.reddit.com/r/RimWorld/comments/te4smr/ancient_ruined_vehicles_since_ideologi_came_out/ 2] but '''original'''e_ideologi_came_out/ 2] but '''original''')
    • Ancient warwalker leg  + (Image wanted: Collated image of warwalker Image wanted: Collated image of warwalker parts e.g. [https://www.reddit.com/r/RimWorld/comments/ozssdu/a_warwalker_reassembled_using_minify_everything/ 1] or [https://www.reddit.com/r/RimWorld/comments/te4smr/ancient_ruined_vehicles_since_ideologi_came_out/ 2] but '''original'''e_ideologi_came_out/ 2] but '''original''')
    • Ancient warwalker claw  + (Image wanted: Collated image of warwalker Image wanted: Collated image of warwalker parts e.g. [https://www.reddit.com/r/RimWorld/comments/ozssdu/a_warwalker_reassembled_using_minify_everything/ 1] or [https://www.reddit.com/r/RimWorld/comments/te4smr/ancient_ruined_vehicles_since_ideologi_came_out/ 2] but '''original'''e_ideologi_came_out/ 2] but '''original''')
    • Ancient warwalker torso  + (Image wanted: Collated image of warwalker Image wanted: Collated image of warwalker parts e.g. [https://www.reddit.com/r/RimWorld/comments/ozssdu/a_warwalker_reassembled_using_minify_everything/ 1] or [https://www.reddit.com/r/RimWorld/comments/te4smr/ancient_ruined_vehicles_since_ideologi_came_out/ 2] but '''original'''e_ideologi_came_out/ 2] but '''original''')
    • Ancient warwalker foot  + (Image wanted: Collated image of warwalker Image wanted: Collated image of warwalker parts e.g. [https://www.reddit.com/r/RimWorld/comments/ozssdu/a_warwalker_reassembled_using_minify_everything/ 1] or [https://www.reddit.com/r/RimWorld/comments/te4smr/ancient_ruined_vehicles_since_ideologi_came_out/ 2] but '''original'''e_ideologi_came_out/ 2] but '''original''')
    • Ancient bed  + (Image wanted: Colored image)
    • Squirrel  + (Image wanted: Colored version of north and south)
    • Hare  + (Image wanted: Colored versions)
    • Labrador retriever  + (Image wanted: Colored versions of the other angles)
    • Uranium slug turret  + (Image wanted: Concise, small infographic of the cover bug)
    • Autocannon turret  + (Image wanted: Concise, small infographic of the cover bug)
    • Growing zone  + (Rewrite: Format standardization - complete separation of Summary and Analysis, cleanup, and stub - growing zone options and their gizmo images, mechanics inc. harvesting/cutting/crop swapping/etc, harvest yield factors (difficulty, skill, RNG, etc))
    • Centurion  + (Stub:)
    • Legionary  + (Image wanted: Coverage image ala [[:File:Low_shield_pack_radius.jpg]])
    • Berserk pulse  + (Image wanted: Image of AoE in a style similar to [[:File:Skip shield radius.jpg]].)
    • Diabolus  + (Image wanted: Fire burst gizmo)
    • Door  + (Image wanted: Gizmos for hold open and such)
    • Nutrition  + (Rewrite: Content and analysis should likely be shifted to other pages (and linked to from here) such as [[Food]], [[Saturation]], [[Animals]], and [[Plants]] as it is beyond the scope of just Nutrition)
    • Gas  + (Stub: General)
    • File:DoomsdayExplosion.png  + (Image wanted: Image from before nerfs to the doomsday- number of submunitions is wrong as might be other details)
    • Incendiary shell  + (Image wanted: Image of AoE and of full stack AoE (designated by color) in a style similar to [[:File:Skip shield radius.jpg]]. Detonate on tiles to show chemfuel puddle distribution)
    • High-explosive shell  + (Image wanted: Image of AoE and of full stack AoE (designated by color) in a style similar to [[:File:Skip shield radius.jpg]])
    • Vertigo pulse  + (Section stub: Ubend killbox maze to fascilitate burn/gas mazes)
    • Waterskip  + (Stub: General)
    • Farskip  + (Stub: General. Range and AOE?)
    • Chunk skip  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
    • Mass chaos skip  + (Stub: General)
    • Manhunter pulse  + (Stub: General)
    • Chaos skip  + (Stub: General)
    • Bridge  + (Image wanted: Main, widgets, etc)
    • Power  + (Section stub: Does not cover the mechanics of power sufficiently - how is the order of power loss determined when demand>supply? When do power generators tick? When does battery capacity tick? etc.)
    • IED incendiary trap  + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]] Detonate on tiles to show chemfuel puddle distribution)
    • IED EMP trap  + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
    • Pollution pump  + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
    • IED firefoam trap  + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
    • IED tox trap  + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
    • IED smoke trap  + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
    • IED trap  + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
    • IED deadlife trap  + (Stub:)
    • Floor etching  + (Image wanted: Images of all rune styles, as well as info boxes.)
    • IED antigrain warhead trap  + (Image wanted: Images of damage AoE with damage drop off indicated in a style similar to [[:File:Skip shield radius.jpg]].)
    • Antigrain warhead  + (Image wanted: Images of damage AoE with damage drop off indicated and stack AoE (1 shell and full stack) with damage drop off indicated, in a style similar to [[:File:Skip shield radius.jpg]].)
    • Smoke shell  + (Stub:)
    • EMP shell  + (Image wanted: Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]])
    • Firefoam shell  + (Image wanted: Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]])
    • Tox shell  + (Stub: General, also fill out infobox weapon details)
    • Gray box  + (Stub: Compile possible contents and elaborate on chances, add analysis)
    • Transport pod  + (Transport pods and npc drop pods are different buildings, have different mechanics, and different stats.)
    • Waterproof conduit  + (Stub: Acquisition and summary need work to explain differences and mechanics.)
    • Labyrinth  + (Image wanted: Include images of entire explored map as well as individual notable rooms and structures.)
    • Undercave  + (Stub: Compile rewards odds, compilation of unique structures and other defining features of the caves, differences in biomes if applicable, enemy types, etc.)
    • Disruptor flare pack  + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
    • Phoenix armor  + (Image wanted: Launch incendiary gizmo)
    • Solar pinhole  + (Stub: General)
    • Torch lamp  + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
    • Darktorch  + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
    • Fungus darktorch  + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
    • Brazier  + (Stub: Compared to other psyfoci need but see Main TODO list for the Large Project)
    • Darklight brazier  + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
    • Blood torch  + (Section stub: Value proposition for acquisition and for fueling, short comparison to other wood fired heat and light sources, strats for placement and acquisition)
    • Campfire  + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
    • Couch  + (Stub: Verify current content and expand)
    • Flood light  + (Section stub: Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors)
    • Ornate door  + (Stub: General)
    • Wall torch lamp  + (Section stub: Explain wall mounting mechanSection stub: Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
    • Wall lamp  + (Section stub: 1) sumamr queivalent to [[Standing lamp]]Section stub: 1) sumamr queivalent to [[Standing lamp]] 2) Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
    • Hidden conduit  + (Image wanted: Main image, in situ)
    • Dread leather  + (Stub:)
    • Smashed stump (Polluted)  + (Probably no differences in stats.)
    • Chopped stump (Polluted)  + (Probably no differences in stats.)
    • Metalblood heart  + (Image wanted: Metalblood injection gizmo)
    • Fence  + (Image wanted: Metalic fences have a different sprite)
    • Empire/Pawns  + (Stub: Doesn't include all stats for noble pawns, and some seemingly filled entries for them are incomplete)
    • Defense structures  + (Image wanted: Most images are from Beta 18, where deadfall/spike traps could be placed adjacent to each other.)
    • Defense tactics  + (Image wanted: New images are needed for mechanoids added in Biotech)
    • Orbital trade beacon  + (Section stub: If multiple powered & unroofed beacons are available, how do raids and trade ships pick which to use?)
    • Biosculpter pod  + (Image wanted: [https://www.reddit.com/r/RimWorld/comments/phdtik/efficiently_tiling_biosculpture_pods/ Tesselation pattern like this] but nice screenshot/copyrights)
    • Mech low-shield  + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
    • Mech high-shield  + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
    • Doomsday rocket launcher  + (Image wanted: Replacement image of radii, showing the correct number of incendiary secondaries)
    • Roof  + (Stub: Needs to cover both natural and consStub: Needs to cover both natural and constructed roofs, and has information that should be combined from several sources, inc the Orders pages, [[mountain]] etc.Transclude the orders/zones onto the page and discuss them, and expand analysis of things like roof drop traps. Work to make things like roof drop traps. Work to make)
    • Books  + (Image wanted: Screenshot of the reading policy window, including the skill selection filters.)
    • World generation  + (Section stub: Biotech content)
    • Development mode  + (Image wanted: See rewrite above - images of the new debug menus and the menus displaying their dev and god mode options (e.g. the +/- options on the mood bars when its activated)
    • Caravan  + (Stub: Bedroll mechanics inc. rest efficiency, couples, etc)
    • Styling station  + (Image wanted: Station UI)
    • Wall  + (Section stub: door creation gizmo)
    • Damage Types  + (Stub: Add biotech damage types. Need breakdown of remaining damage types)
    • Ancient mechanoid shell  + (Image wanted: There are 9 other variants to be added to image gallery)
    • Hoopstone ring  + (Image wanted: Throwing locations in clear, uncluttered, well lit screenshot)
    • Human  + (Image wanted: Updated anatomy with new positions)
    • Hopper  + (Image wanted: Updated images of NPD)
    • Menus  + (Section stub: All of these sections are wordy and should be made new pages that redirect)
    • Pebble cactus  + (Image wanted: Variant gallery)
    • Toxipotato plant  + (Image wanted: Variant gallery)
    • File:Make colony (full).png  + (Image wanted: Version without modded content)
    • File:Make colony (full) items.png  + (Image wanted: Version without modded content)
    • Chimera  + (Stub: General, but especially the infobox - especially especially the attacks)
    • Unnatural darkness  + (Stub: needs more exact information, page mostly copied from [[Noctolith]])
    • Small shelf  + (Image wanted: images of different style)
    • Events Guide  + (Incomplete, out of date, and redudant with [[Events]] but this page should be checked thoroughly for any useful and up-to-date information that can be salvaged for Events before deletionn)
    • Snow  + (Integrate as above)
    • RimWorld Wiki:Administrators  + (Largely irrelevant and could be merged into existing RWWiki pages - aspects such as division of power, and links to staff/sysop lists could be useful on that more generic page)
    • Equip  + (Merge with either [[Gear]] or [[Orders]] and leave redirect. Unnecessary by itself)
    • Pollution stimulus  + (Rewrite: Needs proper categorization before removing this tag. Do not remove it without a correct category)
    • Plants  + (Rewrite: Cleanup and clarity)
    • Psycasts  + (Rewrite: Should be replicated or transcluded on to the [[ailments]] page, but bears discussion)
    • Prisoner  + (Move: Double up - See [[Talk:Events#Prison break is doubled up]] for discussion)
    • Events  + (Stub: Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite)
    • Ideoligion  + (Move: Keep table as it is, link from here to separate page for proper analysis and summary like [[Persona weapon]]. See talk page to discuss & leave opinion)
    • RimWorld 1.3: XML Mod Creation  + (Move: Needs to be in the Modding Tutorials namespace and needs a more descriptive name)
    • Miscarried  + (Rewrite: Its a mess)
    • Malnutrition  + (Move: Standardisation. Alternatively should all ailments have a summary on [[Ailments]] and a page of details? Discussion needed)
    • Rescue  + (Move: Stub, linkage, integrally tied. Alt: Medical system related pages?)
    • Deterioration  + (Stub: Full list of deterioration immune items and items that whose market value is not affected.)
    • Void node  + (Stub:)
    • Reproduction  + (Move: We've [[Topic:X7aza1755qpbr24t|discussed]] moving the Babies and Acquisition sections to a new Babies page since there's a lot of content here and reproduction and Babies are two separate topics)
    • Meals  + (Processed food is a more generic term for meals and other food. This page currently covers both)
    • Shuttle  + (Properties, details, avoid confusion re: the (lack of) causative link between damaging/killing normal shuttles and crashed variants)
    • Revenant invisibility  + (Proposed not mandated: Only sourced from vertebrae, analysis of both will overlap (who to give it to etc), and unlike psycasts the superpage is sufficiently specific to the ability being discussed to not lead to page bloat)
    • Template:Recode  + (Recode:)
    • Template:Recode/doc  + (Recode:)
    • Revenant  + (Stub: General but also infobox and categories)
    • Template:Weapon Stats Table/Ranged/Row  + (Recode: 1) Clarify that current AOE DPS isRecode: 1) Clarify that current AOE DPS is against a single target 2) Some way to display optimum DPS asusming every tile that is hit deals damage (e.g. frag grenades hit 9 tiles, so its 9x the current DPS) - may be necessary to split DPS into single target and maximum columns.PS into single target and maximum columns.)
    • Template:Mechanoid Table Row  + (Recode: 1) Hardcoded charge blaster turret 2) Hard coded class 3) When [[Template: True Melee DPS Calculator]] is updated to allow for adding weapon verb sets to pawn verb sets, update this template)
    • Modding Tutorials/Xenotypes  + (Recode: 1) Make collapsible 2) Sanguophage uses a bunch of special options - add these)
    • Backstories  + (Rewrite: What pages are up to date, what should be obsoleted, is there a point in keeping the player-created backstories in that format vs just having the characters etc.)
    • Template:Acquisition  + (Recode: 1) Rollout 2) Fill the gaps listedRecode: 1) Rollout 2) Fill the gaps listed below 3) Disable the tradeTags check, at least for now - just because something has trade tags, doesn't mean that it can actually be purchased from traders. E.g. [[Psylink neuroformer]], [[antigrain warhead]], [[Clawer]] etc.[[Clawer]] etc.)
    • Traits  + (Section stub: How traits work, when and how they're selected, how they work with genes, limits, etc)
    • Template:Weapon Stats Table  + (Recode: 1.) Make it work for [[Mini-flameblaster]]Recode: 1.) Make it work for [[Mini-flameblaster]], [[Beam graser]] and [[Smoke launcher]]. 2.) Find a solution for [[:Category:Single-Use Weapons]] and [[:Category:Single Thrown Weapons]]. 2.) Check if it works for [[:Category:Turret Weapons]] and [[:Category:Turret]].[[:Category:Turret]].)
    • Template:Heal Option Table  + (Recode: Add [[Genes#Scarless]], Add unnatural healing from anomaly, Add new 1.5 and Anomaly Hediffs)
    • Tunneler  + (Recode: Add the actual mining speed stat of the tunneler to the table below, to allow for direct comparison to human miners. If it is already in mining speed and work speed, convert language to reflect that)
    • Template:TrainingTable  + (Recode: Adding a section that takes the wildness of the animal and provides the taming interval would be very useful)
    • Mountain  + (Recode: Automated table)
    • Template:Pp-template  + (Recode: Automatically called on protected pages, should not have been deleted in the first place. Current template is a placeholder only)
    • Template:STDT/doc  + (Recode: Coherent list of what color is used for what types of things and update templates accordingly)
    • Template:STDT  + (Recode: Coherent list of what color is used for what types of things and update templates accordingly)
    • Mechanitor  + (Section stub: Initiating time modified by anything? What happens if the mechanitor dies mid cycle?)
    • Wallraise  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
    • Drugs  + (Recode: Convey plant work/dose)
    • Deep Drilling Speed  + (Recode: Custom version of [[Template:Stat Factors Table]] showing the time to extract (14,000 [[Time|ticks]] (<abbr title="real-time at 1x speed">3.89 mins</abbr>)/Deep Drilling Speed) at each point.)
    • Shard shock lance  + (Recode: Depending on how closely this duplicates the effects of the Core shock lance, it might be best to transclude a section of that page or templatize)
    • Shard insanity lance  + (Stub:)
    • Shard animal pulser  + (Stub: general)
    • Template:Rest Effectiveness Quality Table  + (Recode: Do we include bioferrite?)
    • Template:Infobox main  + (Recode: Doesn't play nice with skins - font color changes, but not background. Background either needs to be transparent or use color from skin.)
    • Template:Infobox main/doc  + (Recode: Doesn't play nice with skins - font color changes, but not background. Background either needs to be transparent or use color from skin.)
    • Genes  + (Recode: Finish adding xenotype icons to genes.)
    • Plant Work Speed  + (Stub: Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
    • Template:Stomach Comparison Table  + (Recode: Fleshmass stomach only half implemented - also how to implement pain comparison? Too many columns)
    • Template:Ingredient List  + (Recode: Given we now have a control panel standard, it might be best to add a toggle for the stuffable options to limit table bloat - ideally needs to be autodisabled if the material ONLY has stuffables)
    • Children  + (Recode: Graphs/Tables of values correlated to body size)
    • War mask  + (Recode: Guaranteed spawn on pawnkind table - See [[veil#Acquisition]] for example)
    • Template:Weapon Iterated DPS Chart  + (Recode: If we add a simple multiplier to the initial parameters and send it down the line to the iterator, we can see the effect of aiming Time and ranged cool down factor)
    • Template:Dye Color Table  + (Recode: If we can convert the colors to HSL, we could have the color code sort sort it into a rainbow.)
    • Template:Key/doc  + (Recode: It'd be really nice if the template actually supported the console options it claims too, specifically the ones added by [[Console edition]] and steam deck too.)
    • Template:Key  + (Recode: It'd be really nice if the template actually supported the console options it claims too, specifically the ones added by [[Console edition]] and steam deck too.)
    • Smooth stone  + (Recode: Its terrain technically - you can put flooring over it for example, but it should be directly comparable in spaces where floors are used. Condsider: Putting in related section of nav box, adding specially to floor comparison tables etc.)
    • Ideology Min-Maxing  + (Recode: Links to the topics being talked about would make this a lot easier to parse without having to duplicate content - the rows precepts and memes and roles can be linked to directly)
    • Twisted obelisk  + (Recode: Missing infobox)
    • Template:MainPageNav  + (Recode: Not dark mode friendly - some potential in turning it into a wikitable using header text cells as that draws colors from the skins, but needs development)
    • Work site  + (Stub:)
    • Template:Xenotype genes table  + (Recode: Roll out to relevant pages such as [[genetics]], [[xenotypes]] and [[genes]])
    • Template:Xenotype genes table/doc  + (Recode: Roll out to relevant pages such as [[genetics]], [[xenotypes]] and [[genes]])
    • List of animals  + (Recode: Selectable columns to make manageable table sizes? may run into template size limits)
    • Template:Nav/drugs  + (Recode: Standardize with other Navs)
    • Template:Nav/disease  + (Recode: Standardize with other Navs)
    • Template:Nav/questitems  + (Recode: Standardize with other Navs)
    • Template:Nav/guides  + (Recode: Standardize with other Navs)
    • Template:Animal Health Table  + (Recode: Still missing many body types)
    • Tame Animal Chance  + (Stub: Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
    • Template:Stat Factors Table  + (Recode: The capacity detection system (theRecode: The capacity detection system (the huge switch statement) is only a proof of concept and its a cludge with a lot of needless memory usage atm. Needs to be refined but I've run out of time and can't do code on a phone -- [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]])[[User talk:Harakoni|talk]]))
    • Sleep suppressor  + (Stub:)
    • Template:Architect Nav  + (Recode: Two layers for bottom row - too long on small screens)
    • Human resources  + (Recode: Verify and automating math for profitability calculations.)
    • Turret pack  + (Stub:)
    • Kibble  + (Recode: automate a nutrition/work calculation with hard numbers: total work and split into Cook work and planter work; and nutrition/day/tile)
    • Twisted meat  + (Stub: General, also verify that the right image is used between a b and c - it should match the icon used in the side bar/recipes/etc)
    • Minimum Comfortable Temperature  + (Recode: expandable, but by default collapsed, table would be better than linking to the property page and would be sortable. replicate implementation for max comfortable temperature page as well)
    • Template:Biotech  + (Recode: investigate feasibility/processing impact of auto detecting section, and if page if a file)
    • Template:Recipe List  + (Recode: mech gestators)
    • Food production  + (Redundancy)
    • Pen animals  + (Redundant information)
    • Agony pulse  + (Stub:)
    • Carpet  + (Rewrite: 1) 1.4 color overhaul, account for new cleaning time factor 2) Summary info into summary section)
    • Raider  + (Rewrite: 1) Convert linked spreadsheet to wiki, and update as is many versions out of date. 2) Addiction drug carrying mechanics)
    • Beckon  + (Stub: General)
    • Invisibility  + (Stub: General)
    • Pruning Speed  + (Rewrite: 1) Existing %s and times don't seem to line up. Either they're wrong or an explanation is needed 2) [[Global Work Speed]] now has an effect and should be accounted for 3) Mandatory 4hour break between pruning attmepts)
    • Skills  + (Rewrite: Verbose and circumspect. Needs cleanup, better layout and general tightening up. Over used of italics and bold.)
    • Mental break  + (Rewrite: 1) Which breaks are "aggressive" Rewrite: 1) Which breaks are "aggressive" or "violent" and thus affected by [[Dead calm]]/[[Hyper-aggressive]]/[[Aggressive]] - information should be linked to or replicated on [[Genes]] 2) Needs information on non-mood based breaks - e.g. drugs, psychic breakdown, ailments etc. In game times - Days easier to parse than 10000s of ticks. Also needs Biotech mental breaks e.g. Fleeing fire.s Biotech mental breaks e.g. Fleeing fire.)
    • Template:Stonecutting maximization  + (Rewrite: 1.4/Biotech chances. Shelf changes need to be updated but also means chairs aren't a gimme any more as they slow material collection)
    • Social  + (Section stub: Exact Values need to be confirmed, list likely missing affecting thoughts. Stacking mechanics summary needed. Clarification that net beauty is important. Consider transclusion of [[Beauty (Pawn)]])
    • Lung  + (Rewrite: Account for new [[detoxifier lung]])
    • Straw matting  + (Rewrite: Account for new cleaning time factor of other floors)
    • Combat  + (Rewrite: Added in 2018, verify this still works like this and if so then integrate with existing FMR weapon pages)
    • Assignment  + (Rewrite: Ancient and pretty much an orphan. interlinking, merge, deletion, update?)
    • Cape  + (Rewrite: Appears to be defined in core, but requires Royalty or Biotech to be present? Verify and rewrite/retag accordingly)
    • Rooms  + (Rewrite: Because this page was originally 2 transcluded pages, the flow and order of information is haphazard, confusing, and sometimes redundant. Can be rewritten for clarity and brevity without losing detail)
    • Rest  + (Stub: [[Circadian assistant]]Stub: [[Circadian assistant]] <sup>[[File:RoyaltyIcon.png|frameless|16px|link=Royalty DLC| Content added by the Royalty DLC]]</sup>, [[Sleep accelerator]] <sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup>, [[Genes#Sleep|Sleep gene]] <sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> effects should be reflect in math. List of things that affect the numbers ala Capacities and Stats. Below approximately 2 hours of sleep, pawns dont get the moodlet from their room - unknown if thats per sitting or per day, but it should be considered when compsring no sleep/circ half cyclers vs stacking reductionsbe considered when compsring no sleep/circ half cyclers vs stacking reductions)
    • Terror sculpture  + (Rewrite: Cleanup)
    • Dryads  + (Stub:)
    • Hive  + (Rewrite: Cleanup and Format Standardisation. Also generates heat. How much etc.)
    • Ailments  + (Rewrite: Cleanup and standardization needed - treatment and stages sections for each required. See [[Template:Heal Option Table]])
    • Doctoring  + (Section stub: More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
    • Biosculpter Occupant Speed  + (Rewrite: Cleanup, format standardization, and separation of what actually affects this stat, and what just affects the final speed in the pod. Both can be mentioned, but it must be clear which is which)
    • Market Value  + (Rewrite: Cleanup, formatting, linking TO this section from relevant pages such as Human, Human resources etc)
    • Trade Price Improvement  + (Rewrite: Cleanup, readability/formatting, format standardization)
    • Mental inspiration  + (Rewrite: Cleanup. Effects are written in descriptive language, but needs mechanical specifics. Needs an analysis section)
    • Environment  + (Section stub: 1) Relationship between lighSection stub: 1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
    • Apparel  + (Section stub: General and also how the automatic apparel selection works)
    • Skipshield  + (Stub: General)
    • Berserk (psycast)  + (Stub: General)
    • Focus  + (Stub: General)
    • Burden  + (Stub: General)
    • Skip  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
    • Blinding pulse  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
    • Neural heat dump  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
    • Neuroquake  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
    • Word of inspiration  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
    • Flashstorm (psycast)  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
    • Word of serenity  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
    • Revenant vertebrae  + (Rewrite: Do a verification pass at page creator's request. Seems mostly on point - more detail on ability in both summary and ability necessary - likely don't need to split it into its own page)
    • Weapons  + (Section stub: Needs to be double checked aSection stub: Needs to be double checked and what happens at ranges beyond 40 tiles for weapon accuracy? Where is body size of target applied? Also [[Ideoligion#Combat_in_darkness|Combat in Darkness]] precept effect needs info. Also [[Genes#Nearsighted]] info? Also ShootingAccuracyChildFactor (verify in game, not just xml)ChildFactor (verify in game, not just xml))
    • Extreme Heat Guide  + (Rewrite: Fact check and [[Template:Verified|Verification]] for current version needed)
    • Elbow blade  + (Rewrite: Format standard)
    • Bionic tongue  + (Section stub: Who can they be bought from and are they ever offered as quest rewards?)
    • Sarcophagus  + (Rewrite: Format standard)
    • Rough-hewn stone  + (Rewrite: Format standard and content)
    • Sandstone blocks  + (Rewrite: Format standard- proper intro paragraph, summary/analysis into their own sections. Analysis needs comparison to both other stone and other materials for common use cases)
    • Limestone blocks  + (Rewrite: Format standard- proper intro paragraph, summary/analysis into their own sections. Analysis needs comparison to both other stone and other materials for common use cases)
    • Marble blocks  + (Rewrite: Format standard- proper intro paragraph, summary/analysis into their own sections. Analysis needs comparison to both other stone and other materials for common use cases)
    • Slate blocks  + (Rewrite: Format standard- proper intro paragraph, summary/analysis into their own sections. Analysis needs comparison to both other stone and other materials for common use cases)
    • Knee spike  + (Rewrite: Format standardisation - split Summary info out of intro and analysis and expand. Bring Summary up to standard)
    • Stonecutter's table  + (Rewrite: Format standardization - Summary/Analysis split, and possible expansion of Summary with bill details/work/etc)
    • Prestige cataphract armor  + (Rewrite: Format standardization - summary/analysis split)
    • Prestige recon armor  + (Rewrite: Format standardization - summary/analysis split)
    • Eltex vest  + (Rewrite: Format standardization - summary/analysis split)
    • Prestige recon helmet  + (Rewrite: Format standardization - summary/analysis split)
    • Prestige marine armor  + (Rewrite: Format standardization - summary/analysis split)
    • Eltex robe  + (Rewrite: Format standardization - summary/analysis split)
    • Eltex shirt  + (Rewrite: Format standardization - summary/analysis split)
    • Prestige marine helmet  + (Rewrite: Format standardization - summary/analysis split)
    • Prestige cataphract helmet  + (Rewrite: Format standardization - summary/analysis split)
    • Eltex skullcap  + (Rewrite: Format standardization - summary/analysis split)
    • Security door  + (Rewrite: Formatting and expansion on points)
    • Containment  + (Stub: General, but also interlinking, categories, etc)
    • Beauty  + (Section stub: Mechanics of indoor/outdoor beauty divides - what is classified as as indoors? Not a room, not a roofed room, etc?)
    • Move Speed  + (Section stub: How does Age/Childhood<sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> affect stat? [[Glucosoid pump]]. UV sensitivity genes. Check order of operations of each BEFORE adding)
    • Modding Tutorials/Sounds  + (Rewrite: Heavily outdated)
    • Steel/Calculations  + (Rewrite: It would be very useful to have tRewrite: It would be very useful to have the reasonable optimum steel returns per tick as well as the average ones so we can see what is best in late game colonies. Not theoretical optimums but reasonable ones for example, is deep drilling with a Intellectual 20 scanner and Mining 20, Dual Drill Arms miner better than a 2-archotech-armed smelter, not a Manipulation 355% smelter with every possible bonusion 355% smelter with every possible bonus)
    • Character Types  + (Rewrite: Largely useless and overly dependent on transclusions)
    • Template:Lua  + (Rewrite: Lots of bad links that have been disabled to remove them from wanted pages, but the documentation needs to be updated to see what is actually necessary.)
    • Template:Lua/doc  + (Rewrite: Lots of bad links that have been disabled to remove them from wanted pages, but the documentation needs to be updated to see what is actually necessary.)
    • Mini-turret  + (Rewrite: Make into proper paragraphs, expand etc)
    • Tox gas  + (Rewrite: Minor clean up and format standard- analysis in summary)
    • Polux tree  + (Stub: Artificial building mechanics, analysis)
    • Template:Main  + (Rewrite: Missing label explaination)
    • Template:Main/doc  + (Rewrite: Missing label explaination)
    • Sculptures  + (Rewrite: More precise description of how the story is put together. See RulePacks_Art_DescriptionsPhysical.xml and RulePacks_Art_Descriptions.xml)
    • Body part weapons  + (Rewrite: Mostly copy paste of power claw, needs to be genericised and expanded)
    • Weapon Guide  + (Rewrite: Need explanation of parity of PS and BF as longsword mat at low and mid qualities, and explanation of where Legendary BF longswords sit relative to monoswords given their handle quirk)
    • Trade  + (Rewrite: Need updated and verification, as well as integration of tags to list stock using [[Template: Tag List]])
    • Mindbend carpet  + (Rewrite: Needs Summary section and content migrated into it. also needs ideological requirements for crafting (high life?))
    • Blind smoke  + (Rewrite: Needs detail on 1.4 gas mechanics)
    • Golden cube  + (Rewrite: Needs more subheadings, summary info in analysis, etc.)
    • Human leather  + (Rewrite: Needs summary section for mood effects, place before usage. When complete, ensure parity with [[Dread leather]])
    • RimWorld Wiki:Privacy policy  + (Rewrite: Never existed - just listed wikia's version.)
    • Fine carpet  + (Rewrite: New 1.4 color system. Account for new cleaning time factor)
    • Colony  + (Rewrite: Old, interlinking, mechanical detail, etc)
    • Research Speed  + (Rewrite: Order of operations and subheadings ala [[Move speed]] plus example with order of operations)
    • PopulationIntent  + (Rewrite: Orphan page - needs interlinking to and from this page to prevent page from being lost. '''Do not remove this tag until interlinking performed''')
    • Loading screen  + (Rewrite: Outdated. Also could be better interlinked)
    • Intermediate Midgame Guide  + (Rewrite: Outdated/incorrect in many placesRewrite: Outdated/incorrect in many places. Needs full fact checking, updating, and [[Template: Verified|reverification]]. Also suggest: Replace some sections with links to the more specific guides than rehash existing guide content. E.g. [[Weapon Guide|Weapons]], [[Money making guide|Cash crop]], [[Defence tactics|Combat & defense tactics]] etc.[[Defence tactics|Combat & defense tactics]] etc.)
    • RimWorld Wiki:Templates  + (Rewrite: Partly because it was outdated, and partly because of the reorganisation occurring, meaning some more links are no longer active)
    • Ancient shrine  + (Rewrite: Percentages based on a random sample - multiple runs of each same need to be done to verify their accuracy. Dev Mode -> Open Debug Logging Menu -> Thing Set Maker Sampled -> MapGen_AncientTempleContents)
    • Slavery  + (Rewrite: Previous major rewrite lost information re: raid points. Verify any other losses)
    • Vitals monitor  + (Rewrite: Proper explanation of difference between direct factors and offsets)
    • Template:Ref/doc  + (Rewrite: Red links to pages and templates spamming the "Wanted pages" page. Links cannot just be removed they must be checked to see that the context they represented in the original location (likely copied from Wikipedia) is maintained)
    • Template:Note  + (Rewrite: Red links to pages and templates spamming the "Wanted pages" page. Links cannot just be removed they must be checked to see that the context they represented in the original location (likely copied from Wikipedia) is maintained)
    • Template:Ref label  + (Rewrite: Red links to pages and templates spamming the "Wanted pages" page. Links cannot just be removed they must be checked to see that the context they represented in the original location (likely copied from Wikipedia) is maintained)
    • Template:Note label  + (Rewrite: Red links to pages and templates spamming the "Wanted pages" page. Links cannot just be removed they must be checked to see that the context they represented in the original location (likely copied from Wikipedia) is maintained)
    • Template:Ref  + (Rewrite: Red links to pages and templates spamming the "Wanted pages" page. Links cannot just be removed they must be checked to see that the context they represented in the original location (likely copied from Wikipedia) is maintained)
    • Empire  + (Rewrite: Referencing, see [[Lore]] for example)
    • Titles  + (Rewrite: Restore lost content from major rewrite ([https://rimworldwiki.com/index.php?title=Titles&oldid=110606 see old]))
    • Packaged survival meal  + (Rewrite: Rewrite to format standard. Add Summary section - take relevant sections from intro and analysis and expand as needed. Abandon use of info template as necessary)
    • Devourer  + (Stub: General)
    • Recreation  + (Section stub:)
    • Mods  + (Rewrite: Should be a general intro to what mods are, links to other tutorials, the installation tutorial etc.)
    • Temperature  + (Rewrite: Tone, conciseness, verification and mechanics)
    • Floors  + (Stub: General, also non-edifice floor coverings)
    • Bill  + (Rewrite: Tone, page integration in this page and elsewhere on this wiki, mechanics)
    • Control pack  + (Rewrite: Turn from bullet points to paragraphs, maybe expand a little)
    • Cover  + (Rewrite: Updating, cleanup and [[Template:Verified|Verification]] needed)
    • Space  + (Section stub: General mechanics - are space values instantenous, do they tick up and down gradually, at what rates, ideoligion effects [[Ideoligion#Small spaces]], [[undergrounder]] etc.)
    • Saguaro cactus  + (Rewrite: Verification and updating needed)
    • Birch tree  + (Rewrite: Verification and updating needed)
    • Pine tree  + (Rewrite: Verification and updating needed)
    • Teak tree  + (Rewrite: Verification and updating needed)
    • Agave  + (Rewrite: Verification and updating needed)
    • Berry bush  + (Rewrite: Verification and updating needed)
    • Poplar tree  + (Rewrite: Verification and updating needed)
    • Oak tree  + (Rewrite: Verification and updating needed)
    • Cecropia tree  + (Rewrite: Verification and updating needed)
    • Tall grass  + (Rewrite: Verification and updating needed)
    • Biomes  + (Rewrite: Verification needed. At least a couple of the growing periods for the biomes are wrong, though their exact ranges are unknown.)
    • Training  + (Rewrite: Verification, updating, cleanup)
    • Short bow  + (Rewrite: Verify graphs and comparison tables)
    • Paramedic  + (Section stub: Need analysis on what it takes to reach 98% (i.e. max) success chance for ops for each medicine type. Reports that herbal need Leg. Hospital Bed, Vitals monitor, lit and sterile but needs verification and expansion)
    • Psychic Sensitivity  + (Rewrite: Verify, expand, and cleanup)
    • Gas mask  + (Rewrite: Written before insulation and armor changes. Verify stats are correct, add them to the version history log and then rewrite/expand comparisonto helmets. note blunt armornis comparable to plasteel simple or steel flak)
    • Sea Ice Guide  + (Rewrite: [[Template:Verified|Verification]] and/or updates to current version and DLC options needed)
    • Electric stove  + (Rewrite: format standardisation)
    • Creepjoiner  + (Rewrite: table ala [[Psycasts]] with ids flr crosslinking, ability icons (where relevant) and mechanical details)
    • Butcher spot  + (Section stub: This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
    • Armorskin gland  + (Stub:)
    • Outlanders  + (Stub:)
    • Outdoors  + (Section stub:)
    • Stoneskin gland  + (Stub:)
    • Indoors (need)  + (Stub: Incomplete(?) list of ideoligious effects)
    • Ideogram  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
    • Gastro-analyzer  + (Section stub:)
    • Game-of-Ur board  + (Section stub:)
    • Anomaly (DLC)  + (Section stub:)
    • Fleshmass lung  + (Section stub: Does this prevent [[rot stink]], [[acidic smog]] like the Detoxifier lung?)
    • Fleshmass stomach  + (Stub:)
    • Apocriton  + (Section stub: ''Lots'' of Check Tags. canUseAoeToGetTargets in def?)
    • Damage per Second  + (Section stub: 1 ) Ranged DPS bands 2) melee DPS inc True DPS)
    • Hemogen  + (Stub: General)
    • Torture crown  + (Section stub: 1) Flesh out 2) directly compare Torture crown NH dissipation to other psycaster headgear.)
    • Downed  + (Section stub: 1) Full list of triggers forSection stub: 1) Full list of triggers for DoD are not known - needs someone to either go through the C# or extensive testing, 2) Some sort of display of chance by population intent similar to [https://rimworldwiki.com/index.php?title=Downed&curid=20920&diff=139742&oldid=134660 what was on the page before] but actually correct. 3) Further explanation of population intent. 4) DoD is avoided by bleedingon of population intent. 4) DoD is avoided by bleeding)
    • Vent  + (Section stub: 1) Gas spread mechanics 2) Hard numbers for temperature transfer in both open and closed states)
    • Harp  + (Section stub: 1) Has almost no information about unique mechanics 2) Titles information)
    • Piano  + (Section stub: 1) Has almost no information about unique mechanics 2) Titles information)
    • Harpsichord  + (Section stub: 1) Has almost no information about unique mechanics 2) Titles information)
    • Factions  + (Section stub: 1) How does the weighting towards default goodwill work 2) How is goodwill from gifts calculated (via drop pod to faction base, by human to faction base, by human to trader - see FactionGiftUtility)
    • Hemogen pack  + (Section stub: 1) How much hemogen does it restore to hemogenics and is that reduced if they also have blood loss? 2) Occasionally see them perform the surgery with 2 packs. Incorrect description? Bug? Restoring 70% bloodloss in one operation?)
    • Consciousness  + (Section stub: 1) Painshock threshold missing 2) psychic supressor)
    • Rocketswarm launcher  + (Section stub: 1) Purpose of forcedMissEvenDispersal = True 2) Blind smoke?)
    • Flesh tentacle  + (Stub:)
    • Hemogen amplifier  + (Section stub: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need? 3) mention lavk of build limit)
    • Psychofluid pump  + (Section stub: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?)
    • Glucosoid pump  + (Stub:)
    • Deathrest accelerator  + (Stub: Interaction with Deathrest need?)
    • Hemopump  + (Section stub: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?)
    • Tornado generator  + (Section stub: A lot of information is lacking about damage, damage multipliers, damage radii, effects on roofs, speed of tornado etc. See public class Tornado for details.)
    • Firefoam pop pack  + (Section stub: Size of the explosion, coating, deployment while on fire, NPC/AI use, and generally bring up to the standard of other utility items,)
    • Filth  + (Section stub: Account for floor clean time multi)
    • Steel tile  + (Section stub: Account for new cleaning time factor)
    • Wood  + (Section stub: Acquisition analysis, see table on [[Trees]] for initial basis, but add [[Woodmaker]])
    • Shield core  + (Section stub: Acquistition strategy, worth of crafting vs just buying/looting packs, value proposition etc)
    • Archotech eye  + (Section stub: Add actual numbers for the stat increases.)
    • Phoebe Chillax  + (Section stub: Add table of, say, the first 10 or 20 phases with dates to serve as reference and worked example for on/of phases)
    • Cassandra Classic  + (Section stub: Add table of, say, the first 10 or 20 phases with dates to serve as reference and worked example for on/of phases)
    • Large altar  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
    • Small altar  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
    • Medium altar  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
    • Grand altar  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
    • Persona plasmasword  + (Section stub: Any useful strats for exploiting the flame damage?)
    • Deep drill  + (Section stub: Are they ever found in mining camps like the scanners?)
    • Centipede burner  + (Section stub: As an ally)
    • Centipede gunner  + (Section stub: As an enemy. As an ally: Comparisons to lighter mechs, in terms of firepower. General value proposition (when build?).)
    • Mortar Miss Radius Multiplier  + (Section stub: As the smallest possible radius is larger than 1 tile, there is likely a limit before 0% that offers the same performance. It should be identified and added.)
    • Fence gate  + (Section stub: Base door open speed. Note: value in in-game infobox is not absolute door speed but rather its value relative to the base of its model))
    • Parka  + (Section stub: Better comparisons with overgarment options, when to use, including DLC options)
    • Longsword  + (Section stub: Bioferrite handle attack quirk and it's effect - see [[persona monosword]] as example)
    • Ritual mask  + (Stub:)
    • Mechlord helmet  + (Section stub: Caravans re bandnodes)
    • Corpse  + (Section stub: Check all ways to avoid the not-cleanly slaughtered penalty - does [[Prisoner#Execute]] work? does [[Rituals#Prisoner_execution]] work? Does Euthanize by cut [[surgery]] work? etc.)
    • Frag grenades  + (Section stub: Cleanup and frag grenades have a lot of utility and specific use cases not properly represented here)
    • Genepack  + (Section stub: General also market value generally and for specific genes with the modifier such as [[Genes#Fire spew|Fire spew]])
    • Double bedroll  + (Stub:)
    • User:Hordes/Go-juice  + (Section stub: Comparison with other drugs - effects, shorter withdrawal etc)
    • Metalhorror  + (Stub: missing information)
    • Ceremonial hood  + (Stub:)
    • Ship landing beacon  + (Section stub: Detail - e.g. which quests specifically)
    • Biomutation lance  + (Stub:)
    • Revenant spine  + (Stub:)
    • Pit gate  + (Stub:)
    • Wind turbine  + (Section stub: Details on autocutting)
    • Stun  + (Section stub: Do page - Stun can be [[Stun (psycast)]], melee attack stun, [[EMP]] stun.)
    • Gauranlen tree  + (Section stub: Does the mandatory wait time between prunings apply to multiple trees or just the one)
    • Gunlink  + (Section stub: Doesn't actually give analysis re: use proposition - only use if you don't have a helmet is redudctive and inaccurate. Consider Hanif's analyis)