Template:Infobox main

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Infobox main


Type
[[{{{type}}}]]


Documentation icon Template Documentation[view] [edit] [history] [purge]

Usage

  • Everything is optional for the template to function; however, relevant sections should be filled in for the sake of completeness.
  • You can add a "name" and "image". Fill these values if the PAGENAME macro is not adequate (if the page name has a disambig qualifier for example)
{{infobox main
|animal/plant/weapon/area/structure/production/security/furniture (used to set color theme)
|additional styles (optional)

|name = Title of the infobox. Defaults to current page name if not specified.
|image = Picture name.(jpg/png)| variables such as size, alt text (optional)
|description = Short description of the item. Recommended to use the description from the in-game info page.
|type = use for main category 
|type2 = use for subcategory (optional)
|placeable = Yes/No
|rotatable = Yes/No
|size = two values, separated by | - (1|2)
|hp = use for objects that have hit points
|beauty = use for beauty
|mass = mass in kilograms - DO NOT USE FOR ANIMALS
|marketvalue = market value
|flammability = how quickly it burns. format: in decimals(vb:0.8) , displayed as % vb(80%)

<!-- All pawns (animals, humanoids, mechanoids) -->
|movespeed = base movement speed
|attack1dmg = base damage of first attack <meleeDamageBaseAmount>
|attack1type = damage type of first attack <meleeDamageDef>
|attack1part = body part of first attack <linkedBodyPartsGroup>
|attack1cool = cooldown of first attack (in ticks) <defaultCooldownTicks>
|attack1stun = stun applied with first attack, if any (in stun damage, 20 ticks per point) <extraMeleeDamages>
|attack2dmg = as above for second attack
|attack2type = as above for second attack
|attack2part = as above for second attack
|attack2cool = as above for second attack
|attack2stun = as above for second attack
|attack3dmg = as above for third attack
|attack3type = as above for third attack
|attack3part = as above for third attack
|attack3cool = as above for third attack
|attack3stun = as above for third attack
|attack4dmg = as above for fourth attack
|attack4type = as above for fourth attack
|attack4part = as above for fourth attack
|attack4cool = as above for fourth attack
|attack4stun = as above for fourth attack
|bodysize = required in order to calculate meat yield, leather yields, and carrying capacity
|leathername = use only if leather, skin, or fur is dropped when butchered
|massyoung = the mass of an animal when young
|massjuvenile = the mass of an animal when juvenile
|massadult = the mass of an animal when adult

<!--Apparel and Armor-->
|armorblunt = blunt armor rating
|armorsharp = sharp armor rating
|armorheat = head armor rating
|insulationheat = base heat tolerance modifier
|insulationcold = base cold tolerance modifier

<!-- Animals only -->
|manhunter = chance to turn manhunter when attacked (0.00 - 1.00)
|manhuntertame = chance to turn manhunter on a failed taming attempt (0.00 - 1.00)
|hungerrate = base hunger rate
|diet = carnivorous/herbivorous/omnivorous/dendrovorous/carnivorous and ovivorous/omnivorous and ovivorous
|lifespan = life expectancy
|trainable = none/simple/intermediate/advanced
|handleskill = minimum handling skill
|wildness = wildness level of creature
|milk = amount of milk produced
|milktime = milking interval (days)
|wool = wool amount
|sheartime = shearing interval
|eggsmin = eggs per clutch minimum
|eggsmax = eggs per clutch maximum
|eggtime = egg laying interval
|eggs_avg = eggs per clutch average
|gestation = gestation period (days) (must either be a number or N/A)
|offspring = offspring per birth (Do not use for egg-laying animals)
|maturityage = age of maturity
|livesin_aridshrubland = true or <omit>
|livesin_borealforest = true or <omit>
|livesin_desert = true or <omit>
|livesin_extremedesert = true or <omit>
|livesin_icesheet = true or <omit>
|livesin_temperateforest = true or <omit>
|livesin_tropicalrainforest = true or <omit>
|livesin_tundra = true or <omit>
|predator = true or <omit>
|meatyield = amount of meat yielded when butchered. ONLY specify this parameter for animal defs that explicitly specify a MeatAmount property in the XML (currently Thrumbo, Centipede, and Scyther)!
|meatname = name of meat given when butchered. Defaults to "x meat" when not defined.
|woolname = name of wool given when sheared. Defaults to "x wool" when not defined.

<!-- Plants -->
|time = number of days to grow
|yield = how much food given when harvested
|wood = how much wood given when harvested

<!-- Buildings-->
|power = power generated. Format: + 3600 or - 150
|facility = multi-analyzer/tool cabinet/vitals monitor (name of facility that this production station links to for improved efficiency)
|work to build work = amount of work to be build
|material amount = amount of materials needed to build it, has to be the one that varies
|material name= only needed if not [steel,stone,wood,plasteel...];
|material 2 amount = amount of second material
|material 2 name= name of second material (for icon)
|material 3 amount = amount of third material
|material 3 name= name of third material (for icon)
|material 4 amount = aamount of fourth material
|material 4 name= name of fourth material (for icon)

<!-- Furniture -->
|immunity gain speed factor = how fast gets immunity
|rest effectiveness = how quickly rest gets restored
|comfort = how much comfort it gives when using
|cover effectiveness = amount of bullets it soaks when hiding behind it.  

<!-- All Weapons -->
|class = neolithic/modern/advanced/mechanoid
|damage = Base weapon damage
|cooldown = use for cooldown time of weapon (in ticks)
|mode = Melee/Single-Shot/Burst
|warmup = How long it takes to aim (in ticks). Set to 0 if melee weapon.
|damage type= The type of damage: Blunt - Scharp - Heat - Electric - Toxic ,if it has damage it wil get Sharp automaticly


<!-- Ranged Weapons Only -->
|burst = Shots per burst. Set to 1 for single-shot weapons.
|burstticks = Time between bursts (in ticks)
|range = Weapon range
|minrange = Minimum weapon range AKA forced-miss range
|missRadius = Missed shots are forced to land within this radius of the target
|area = Explosive area (in squares)
|velocity = use for projectile velocity
|accuracyTouch = use for touch accuracy 
|accuracyShort = use for short range accuracy 
|accuracyMedium = use for medium range accuracy 
|accuracyLong = user for long range accuracy
|blastRadius = use for blast radius of explosive weapons


<!-- Miscellaneous -->
|buy = Amount of resource to buy or build this item. Format: {{icon|metal|75}} (More info at Template:Icon)
|sell = Amount of resource to sell or deconstruct this item. Format: {{icon|cloth|18}} (More info at Template:Icon)


<!-- Deprecated parameters -->
|info = Removed and replaced with description =.
|walkSpeed = Superseded by moveSpeed
|speed = Superseded by moveSpeed
|accuracy = Superseded by accuracyTouch, accuracyShort, accuracyMedium, and accuracyLong.
|DPS = Removed. Now calculated automatically.
|healthscale = Unused. Would determine hit points for each body part.
|armorelectric = Not currently used.
|armorpoison = Not currently used.
|eggs_avg10 = Previously average per month. Game now uses seasons and template automatically calculates value.
|mobdamage = Superseded by attack1dmg
|mobdamagetype = Superseded by attack1type
|mobdamage2 = As above, for second attack
|mobdamagetype2 = As above, for second attack
|mobdamage3 = As above for, third attack
|mobdamagetype3 = As above, for third attack
}}


Example #1

Muffalo

Muffalo

"A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed."


Type
AnimalsWild
Market Value
500 Silver.png
Move Speed
3.6
Damage
10
Damage Type
blunt
Meat Yield
180 muffalo meat
Carrying Capacity
150
Leather Yield
40 muffalo leather
Manhunter Chance
1.25%
Diet
herbivorous
Life Expectancy
15
Trainable Intelligence
intermediate
Minimum Handling Skill
3
Wildness
50%
Milk Amount
6
Milking Interval
4 days
Wool Amount
100 muffalo wool
Shearing Interval
60 days
Gestation Period
60 days
Offspring Per Birth
1
Maturity Age
3+


{{infobox main|animal|
|name = Muffalo
|image = Animal Muffalo side.png|200px{{!}}Muffalo
|description = "A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed."
|type = Animals
|type2 = Wild
|bodysize = 2.0
|healthscale = 1.75
|movespeed = 3.6
|mobdamage = 10
|mobdamagetype = blunt
|mobdamageaverage = 10
|leathername = muffalo leather
|woolname = muffalo wool
|wool = 100
|sheartime = 60
|milk = 6
|milktime = 4
|manhunter = 0.0125
|hungerrate =
|diet = herbivorous
|trainable = intermediate
|wildness = 0.5
|handleskill = 3
|gestation = 60
|lifespan = 15
|offspring = 1
|maturityage = 3+
|marketvalue  = 500
|livesin_aridshrubland = true
|livesin_borealforest = true
|livesin_icesheet = true
|livesin_temperateforest = true
|livesin_tundra = true
}}

Example #2

Pistol

Pistol

"Ancient pattern automatic pistol. Weak and short range, but quick."


Type
EquipmentWeapons
Class
Modern
Mode
Single-Shot
Dmg Type
Sharp
Damage
9
Warm-Up
54 ticks (0.9 secs)
Cooldown
40 ticks (0.67 secs)
Range
24 tile(s)
Accuracy
91% - 71% - 50% - 32%
Average Acc.
61%
Velocity
55 (m/s)
Burst Count
1 (per burst)
DPS
5.74 (3.5)
Sell
Silver 200


{{infobox main|weapon|pull-left
|name = Pistol
|image = Pistol.png|Pistol
|type = Equipment{{!}}Equipment
|type2 = Weapons{{!}}Weapons
|description = "Ancient pattern automatic pistol. Weak and short range, but quick."
|class = Modern
|damage = 9
|range = 24
|accuracyTouch = 91
|accuracyShort = 71
|accuracyMedium = 50
|accuracyLong = 32
|mode = Single-Shot
|warmup = 54
|cooldown = 40
|burst = 1
|DPS = DPS
|velocity = 55
|sell = {{icon|silver|200}} 
}}