Difference between revisions of "Moisture pump"

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(run on sentence, oxford comma, reordered to better convey importance, they don't take 6.9 tiles)
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A moisture pump removes moisture from the terrain within its circular range, converting mud, marshes and marshy soil into soil, and shallow water into gravel.  Moisture pumps do not affect deep, moving or ocean water.  Moisture pumps are most useful in swampy biomes, where patches of ground dry and large enough to build on are few and far betweenThey also allow for the only non-hydroponic growing on Sea Ice biomes, via transforming shallow water pools into gravel and building a greenhouse above it.
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A moisture pump removes moisture from the terrain within its circular range.  Mud, marshes and marshy soil will convert into soil, while shallow water will convert into gravel.  Moisture pumps do not affect deep, moving or ocean water.  Their effect is permanent, so you can safely dismantle them once the terrain is usableIn fact, this is a good idea once the land is dry since they have no option to manually turn them off.
  
The conversion starts from the center and slowly expands outward. The info box will provide progress tracking. The effect is permanent, so you can safely dismantle them once the terrain is usable. Its effect radius is 6.9 tiles, and takes 1 year (4 quadrums) for it to fully expand.
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Moisture pumps are most useful in swampy biomes, where patches of ground dry and large enough to build on are few and far between.  They also allow for the only non-hydroponic growing on Sea Ice biomes, via transforming shallow water pools into gravel and building a greenhouse above it.
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The conversion starts from the center and slowly expands outward. The info box will provide progress tracking. Its effect radius is 6.9 tiles and will take 1 year (4 quadrums) for it to reach that size, but they may be safely deconstructed at a radius of 6.7 tiles while still having the full effect.
  
 
It requires [[Research#Moisture pump|Moisture pump]] research to be built.
 
It requires [[Research#Moisture pump|Moisture pump]] research to be built.

Revision as of 03:34, 1 September 2018

Moisture pump

Moisture pump

Very slowly removes moisture from nearby terrain, converting marshes or shallow water into dry ground. Does not affect deep water.

Base Stats

Type
MiscellaneousFurniture
Beauty
-8
HP
50
Flammability
100%

Building

Size
1
Placeable
Yes
Cover Effectiveness
15%
Power
-150 W

A moisture pump removes moisture from the terrain within its circular range. Mud, marshes and marshy soil will convert into soil, while shallow water will convert into gravel. Moisture pumps do not affect deep, moving or ocean water. Their effect is permanent, so you can safely dismantle them once the terrain is usable. In fact, this is a good idea once the land is dry since they have no option to manually turn them off.

Moisture pumps are most useful in swampy biomes, where patches of ground dry and large enough to build on are few and far between. They also allow for the only non-hydroponic growing on Sea Ice biomes, via transforming shallow water pools into gravel and building a greenhouse above it.

The conversion starts from the center and slowly expands outward. The info box will provide progress tracking. Its effect radius is 6.9 tiles and will take 1 year (4 quadrums) for it to reach that size, but they may be safely deconstructed at a radius of 6.7 tiles while still having the full effect.

It requires Moisture pump research to be built.


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