Major archotech structure

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Revision as of 23:02, 19 August 2021 by Vatheron (talk | contribs) (Gauranlen trees are not immune to its pulse.)
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Major archotech structure

Major archotech structure

A large archotech structure. The dull green surface is utterly pristine and undamaged, and so smooth that it's slippery. There is no way to guess how long it has been here, and its purpose seems unfathomable. The psychic power it emanates isn't aggressive, but it is overwhelming and inhuman. Like standing inside a threshing machine of whirling blades, inside the heartbeat of a sleeping giant, inside a tight tunnel and you can't move or speak or breathe... Anyone who goes near it will become unsettled unless they are psychically deaf.

Base Stats

Type
Misc

Building

Size
7 × 7
Placeable
No

Major archotech structure is a structure added by the Ideology DLC. It acts as an intermittent towards the endquest The Archonexus.

Summary

The structure is designed as an ancient, yet pristine building from eons ago. Every 6,000 ticks (1.67 mins) it emits a pulse that damages and kills any plants (Excluding Anima trees) by 10 HP within 32 tile radius. It also frequently spawns anima grass (up to 35) in its place (highest chance at 24 tiles) which is unfazed by the pulses. Colonist standing nearby that are not psychically deaf will be affected by "Archotech Emnation" mood debuff as long as they stand close to it. Contrary to the description, it does not harm creatures that stands near it nor does it affect their mood even if their psychic sensitivity is at its highest.

A Major Archotech Structure is always surrounded by 4 Archotech towers (6 at the third map) at the start of the new map. It is invulnerable to any form of attack and cannot be destroyed by any means, and functions as a requirement for the player to advance through the said quest by sending a pawn to study it (2,100 progress is needed)

Version History