Flagstone

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Revision as of 09:40, 10 April 2023 by Ickputzdirwech (talk | contribs) (cleaning time factor)
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Flagstone

Flagstone

Roughly-cut stone tiles. These are not beautiful, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.

Base Stats

Type
Floor
Market Value
5.5 Silver
Beauty
0
Flammability
0%

Building

Size
1 × 1
Placeable
True
Cleaning Time Multiplier
80%
Move Speed Factor
100%

Creation

Work To Make
500 ticks (8.33 secs)
Stuff Tags
Stony
Resources to make
Stuff 4
Deconstruct yield
None

Flagstones are a buildable floor type. It can be made out of any of the 5 stone types available in-game: Sandstone, Granite, Limestone, Slate or Marble.

Acquisition

Constructing flagstone of any type requires Stonecutting to be researched. Each tile requires Stuff 4 Stuff (Stony), 500 ticks (8.33 secs).

Flagstone can also be generated when you create a colony on a tile with stone road on it.

Summary

Flagstone provides no beauty modifier, and cleaning filth on it takes only 80% the work. It is non-flammable and does not penalize walk speed.

All flagstone tiles have the exact same stats; even marble has the same beauty value, despite its higher beauty when used for other buildings.

Unlike other floors, when removed with the Remove Floor command, it provides no resources.

Analysis

Flagstone shares a similar role to concrete or paved tile as a relatively fast, non-flammable, beauty-neutral flooring. It takes 500% the work to lay flagstone than concrete, while stone blocks take a lot of time to craft. Flagstone has a useful niche if you have a steel shortage, a stone block excess, or a work excess.

Both flagstone and stone tiles cost the same amount of stone. The latter takes 1,100 ticks (18.33 secs) of work to construct, 220% the work to make flagstone, for +1 beauty per tile. Flagstone is more useful outside, where beauty doesn't matter as much, and stone tiles inside.

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