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- 18:46, 26 April 2020 diff hist +1 m Coronet
- 18:45, 26 April 2020 diff hist +1 m Veil
- 18:44, 26 April 2020 diff hist +2 m War mask
- 18:43, 26 April 2020 diff hist +2 m Tribalwear
- 18:43, 26 April 2020 diff hist +1 m Tribal headdress
- 18:42, 26 April 2020 diff hist +2 m Tuque
- 18:41, 26 April 2020 diff hist +2 m T-shirt
- 18:41, 26 April 2020 diff hist +1 m Parka
- 18:40, 26 April 2020 diff hist +2 m Pants
- 18:40, 26 April 2020 diff hist +63 m Jacket
- 18:38, 26 April 2020 diff hist +2 m Cowboy hat
- 18:38, 26 April 2020 diff hist +2 m Button-down shirt
- 18:37, 26 April 2020 diff hist +2 m Bowler hat
- 18:36, 26 April 2020 diff hist +2 m Duster Start updating all uses of work to make to use ticks
- 18:35, 26 April 2020 diff hist +30 Template:Infobox main Start standardizing work to make in terms of ticks
- 18:26, 26 April 2020 diff hist +100 Template:Ticks/doc Update documentation for ticks to reflect the new sub-templates
- 18:23, 26 April 2020 diff hist -71 Template:Ticks Use the new subtemplates which automatically translate to the right time scale depending on the value.
- 18:10, 26 April 2020 diff hist +1,310 N Template:Ticks/minutes/doc Docs for minutes version of ticks template current
- 18:07, 26 April 2020 diff hist +275 N Template:Ticks/minutes Add a minutes version of Template:Ticks/seconds
- 18:04, 26 April 2020 diff hist 0 m Template:Ticks/seconds
- 18:02, 26 April 2020 diff hist +1,155 N Template:Ticks/seconds/doc Created page with "Converts ticks to seconds, so you don't have to! == Usage == *Specify the time in ticks *Time in seconds is '''automatically calculated''' and added after the time in ticks...." current
- 17:59, 26 April 2020 diff hist +271 N Template:Ticks/seconds I want to try and make Template:Ticks more useful for longer durations by automatically converting to a "reasonable" unit, so that {{ticks|45000}} (the time it takes to make recon armor) returns 45,000 ticks (16.6 minutes) instead of 45,000 ticks (1000 secs). Starting by creating this
- 17:19, 26 April 2020 diff hist +466 N Template:Clothing material table/doc Add docs for Template:Clothing_material_table
- 17:13, 26 April 2020 diff hist -17 m Template:Clothing material table Time to document it
- 17:11, 26 April 2020 diff hist +185 Template:Clothing material table
- 17:11, 26 April 2020 diff hist +9 m Template:Clothing material table row
- 17:02, 26 April 2020 diff hist -16,078 Template:Clothing material table Update clothing materials table template to use sub-template for rows
- 16:55, 26 April 2020 diff hist +617 N Template:Clothing material table row Try creating a sub-template for Template:Clothing_material_table (which I love)
- 16:46, 26 April 2020 diff hist +14 Spike trap Update spike trap info a bit
- 16:36, 26 April 2020 diff hist +38 m Gold tile
- 16:34, 26 April 2020 diff hist +14 m Dark carpet
- 16:34, 26 April 2020 diff hist +14 m Cream carpet
- 16:33, 26 April 2020 diff hist +14 m Blue carpet
- 16:33, 26 April 2020 diff hist +14 m Green carpet
- 16:33, 26 April 2020 diff hist +14 m Red carpet
- 16:33, 26 April 2020 diff hist +14 m Flagstone
- 16:32, 26 April 2020 diff hist +14 m Stone tile
- 16:32, 26 April 2020 diff hist +14 m Wood floor
- 16:32, 26 April 2020 diff hist +14 m Concrete
- 16:31, 26 April 2020 diff hist +14 m Paved tile
- 16:31, 26 April 2020 diff hist +14 m Sterile tile
- 16:31, 26 April 2020 diff hist +14 m Gold tile
- 16:30, 26 April 2020 diff hist +14 m Silver tile
- 16:30, 26 April 2020 diff hist +14 m Steel tile
- 16:30, 26 April 2020 diff hist +14 m Smooth stone
- 16:28, 26 April 2020 diff hist +13 m Ancient concrete barrier
- 16:26, 26 April 2020 diff hist +50 Template:Infobox main Undo revision 69983 by FixSomeBugs (talk) Looks like that wasn't the right fix... unless you want "Wood-fired generator leather". I'll think about this more. Tag: Undo
- 16:18, 26 April 2020 diff hist +38 m Heavy charge blaster
- 16:15, 26 April 2020 diff hist -281 m Human Clean up some of the weirder <noinclude> and {{main}} usage on Human
- 16:10, 26 April 2020 diff hist -50 Template:Infobox main Remove the guard on type = Animals to set meatname, leathername, and is exotic species. This should fix Human, but may break some other pages if they were doing something weird. I'll check.