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- *Armor Categories, which define what [[apparel]] protects against it. ==Armor Categories==2 KB (324 words) - 16:13, 10 September 2022
- Materials are grouped in five [[Property:Stuff Category|stuff categories]]: ...r item can be made of. The player can choose any material from these stuff categories to build or craft that building or item. The stats of the end product are t2 KB (312 words) - 12:10, 28 December 2022
- ...erials typically used to make [[clothing]]. Textiles are divided into two categories: ...here are some textiles that are best used for different clothing, some for armor, some for hot/cold weather, some for furniture, etc. See the relevant item3 KB (410 words) - 11:39, 24 April 2022
- | name = Bioferrite armor plating CATEGORIES GO HERE725 bytes (102 words) - 21:29, 12 April 2024
- | name = Marine armor ...metic assistors allow a human to wear the armor and still move easily.<br/>Armor like this is often used by rapid-incursion space marines.8 KB (1,122 words) - 03:13, 17 February 2024
- | type2 = Armor War masks are a cheap source of armor for tribespeople in the early game, if you have a good craftsman. While the3 KB (412 words) - 07:15, 6 March 2024
- | name = Grenadier armor ...n the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded a10 KB (1,459 words) - 03:16, 17 February 2024
- They are very easy to bring down as they have little armor, no resistance to pain and are extremely weak in close combat. CATEGORIES GO HERE2 KB (264 words) - 16:26, 23 April 2024
- | armor - sharp factor = 1.1 | armor - blunt factor = 0.55 KB (720 words) - 11:33, 18 April 2024
- Most prostheses fall loosely under one of several categories based on tech-level and [[research]]: :- 22% Armor Penetration11 KB (1,374 words) - 06:24, 23 April 2024
- ...es that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.<br/>This weapon has a ...short cooldown, and deals sharp damage, it also boasts one of the highest armor penetration values for melee weapons in the game. It is the [[persona weapo13 KB (1,923 words) - 20:25, 15 February 2024
- ...oat range defined in code. Testing needed to confirm actual damage, and if armor has any effect.}} of damage with an {{MTB}} of 2 days. Because of their ina CATEGORIES GO HERE3 KB (415 words) - 15:30, 18 April 2024
- ...things such as the powerful [[Psycasts]], [[Monosword]]s, or [[Cataphract armor]]; Alternatively you can fight them and loot the same things. ...heir settlements, and their use of term Cataphracts for their [[Cataphract armor|heavily armored]] elite forces. Janissaries, conversely, are Ottoman in ori11 KB (1,629 words) - 07:16, 9 March 2024
- * Added low-tech [[plate armor]]. * [[Uranium slug turret]]: Armor-penetrating long-range turret.14 KB (2,151 words) - 04:12, 7 November 2023
- == Clothing vs Armor == ...e two main types of apparel, [[clothing]] and [[armor]]. Both clothing and armor use the same basic mechanics and the distinction is largely arbitrary beyon36 KB (5,564 words) - 21:37, 5 January 2024
- ...melee attacks of any single entity, comparable to a [[Thrumbo]] with lower armor penetration, and can quickly cause a colonist to bleed out by tearing off l CATEGORIES GO HERE6 KB (908 words) - 13:05, 26 April 2024
- ...ifficult, but rewarding, to kill. They are extremely durable, with natural armor and a health scale of {{P|Health Scale}}, extremely dangerous with powerful ...and protective. The duster alone is almost as protective as steel [[plate armor]], but can be worn over a [[flak vest]] for incredible protection. Note tha14 KB (2,174 words) - 20:37, 28 January 2024
- ...mes more than a human. It also has protection no worse than that of marine armor. CATEGORIES GO HERE7 KB (1,206 words) - 03:09, 27 April 2024
- ...could have a guy in a green T-shirt. Or a dude in a white T-shirt, with an armor vest and a tan duster. The number of combinations is nearly infinite. Final .../disallow storage of individual kinds of items in a stockpile, or do it by categories. All with a nice collapsible-category interface.13 KB (2,099 words) - 15:47, 3 December 2022
- ! Quality !! Accuracy Modifier !! Base Damage Modifier !! Armor Penetration Modifier '''AP''' (armor piercing) defaults to 0.015 x '''Damage''' if no value is specified19 KB (2,824 words) - 13:26, 30 March 2024