Semantic search

Jump to navigation Jump to search
Health item prosthetic.png

A heart prosthesis. It contains an electric motor that pumps blood smoothly around the body. Users often report feeling tired, but it's better than the alternative.

Health item prosthetic.png

Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.

Prosthetic legs are an artificial body part that replaces a pawn's leg. They are much better than a peg leg or no leg at all, but are inferior to bionic legs, which actually improve the pawn's moving capacity.

Health item archotech.png

This brain implant projects the user's mood in a spherical psychic field, forcing others nearby to feel a blurred, simplified version of their emotions. It can be an powerful tool to keep morale high, but if the user becomes unhappy, it can lead to collective disaster.

Health item archotech.png

Gives limited mind-reading ability, improving the user's ability to get the upper hand in negotiations and social situations. The effect is proportional to the user's psychic sensitivity.

Health item archotech.png

This brain implant stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity.

PsylinkNeuroformer.png

A consumable archotech-created device that forms or upgrades a psylink in the user's mind.
The user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.

Health item prosthetic.png

A neural implant which allows the mechanitor to repair from a distance. The user links to the mechanoid and uses their own brain to psychically guide the self-repair mechanites.
This implant can be self-installed without surgery.
This implant can be installed up to 3 times to increase its range.

Health item prosthetic.png

An implant which allows the mechanitor to place a personal defense shield on a mech. The mechanitor must continuously focus on the mech in order to maintain the shield.
Placing a shield at a distance requires a substantial amount of energy. It can be used to save a mech at a critical moment.
This implant can be self-installed in the same way as the mechlink.
This implant can be installed up to 3 times to increase its range and shield energy.

Health item prosthetic.png

An implant which increases the speed at which a mechanitor can repair a mechanoid. This does not affect the overall energy needed to repair a mechanoid.
The implant allows the mechanitor to plug in directly with the mechanoid while they are repairing it. This allows them to more quickly understand the mechanoid's injuries, and better-direct the mech's self-repair mechanites to assist with the repair.
This implant can be self-installed in the same way as the mechlink.
This implant can be installed up to 6 times to increase its effect.

Health item bionic.png

An advanced chemical processing system breaks down nutrients the body could normally never use, leading to increased efficiency.

Health item bionic.png

A prosthetic spine that allows the user to become temporarily invisible. The prosthetic is crafted from a modified Revenant spine, using archotech shards to restrain the dormant revenant. The user can manipulate the visual centers of those nearby, effectively turning themselves invisible.

Health item bionic.png

An artificial stomach replacement with a broad-spectrum toxin filter and neutralization system. It allows the user to eat almost anything without ever worrying about food poisoning.

Health item bionic.png

This bionic gland releases chemicals and nanomachines that transform the user's skin into a built-in suit of armor. The whole epidermis thickens and hardens to resist burns, while jointed exterior keratin plates form everywhere they can - including the head and face. While it's very difficult to physically hurt someone using this implant, the plates and hard skin significantly reduces the user's physical attractiveness.

Health item bionic.png

This bionic gland releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.

Health item prosthetic.png

A pair of injectors implanted through the canine teeth, connected to a venom pump. The user can bite an enemy, extend the injectors, and pump venom into the target.

Health item prosthetic.png

A retractable finger talon connected to a venom pump in the lower arm. The user can scratch an enemy while squirting venom into the wound. The talon is designed to be installed in the middle finger. It's fast, but poor at penetrating armor.

Woodlog a.png

An installed wooden foot.

Wooden feet are medieval artificial body parts that replace a pawn's foot. They are better than having a missing foot or replacing the foot with a peg leg, but are inferior to all other options.

Woodlog a.png

An installed wooden hand.

A wooden hand is an artificial body part that acts as a replacement for a pawn's natural hand. A medieval prosthetic, wooden hands have a part efficiency of 60%, therefore one wooden hand on an otherwise healthy pawn provides 80% manipulation, while having two wooden hands provides 60% manipulation.

Xenogerm.png

A self-contained biological organ containing one or more implantable xenogenes.

Once implanted inside a host's body, the xenogerm modifies the host's genes, gene expression, and phenotypic development using viruses, hormones, bio-synthesized drugs, and possibly mechanites. Depending on the xenogerm, the host will develop any of a wide variety of exotic traits and abilities, transforming them into a different human xenotype.

Xenogerm implantation is a traumatic process. Once implanted with a xenogerm, a person will be bedridden for days as the transformation sets in.

During storage and transport, xenogerms are kept safe in sealed containers.