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- | ?Beauty Factor | ?Flammability Factor284 bytes (35 words) - 18:51, 3 October 2021
- Talking is a factor of all social stats. Talking capacity is reduced by a damaged or missing [[ | ?Health Type = Type2 KB (218 words) - 12:05, 14 April 2024
- ...d animal's bodies provided by the [[kidney]]s and [[liver]]. It is a major factor of [[Immunity Gain Speed]] and is therefore critical to keeping sick people | ?Health Type = Type2 KB (227 words) - 10:37, 7 January 2024
- | beauty factor = 2.3 | work to make factor = 13 KB (425 words) - 15:14, 7 January 2024
- | beauty factor = 1.35 | work to make factor = 1.153 KB (380 words) - 15:09, 7 January 2024
- | beauty factor = 1 | work to make factor = 2.24 KB (531 words) - 11:55, 14 February 2024
- | beauty factor = 2 | work to make factor = 14 KB (567 words) - 15:13, 7 January 2024
- | max comfortable temperature = 45 ...ged, they can melee and can become a threat to colonists due to their high health. Unlike muffalo, bison are faster than a baseline human.4 KB (588 words) - 13:38, 17 April 2024
- | ?Health Type = Type | ?Consciousness Limit# = Max9 KB (992 words) - 13:37, 6 May 2024
- | beauty factor = 0.5 | work to make factor = 1.95 KB (810 words) - 15:14, 7 January 2024
- | max comfortable temperature = 45 ...|Alpaca wool|Insulation - Heat Factor}} - {{Q|Sheep wool|Insulation - Heat Factor}}}}||delta}} against Heat, and is {{%|({{Q|Alpaca wool|Market Value Base}}/6 KB (861 words) - 12:10, 17 April 2024
- | beauty factor = 2.5 | work to make factor = 1.46 KB (850 words) - 15:12, 7 January 2024
- * Are not subject to the factor from low [[light]] levels on [[move speed]] or on [[global work speed]]. | ?Health Type = Type4 KB (509 words) - 13:27, 24 April 2024
- | beauty factor = 4 | work to make factor = 0.97 KB (1,024 words) - 15:06, 7 January 2024
- * InfectionLuck, a pseudorandom factor ranging from 80% (Bad luck) to 120% (Good luck). It is set independently fo ...:0.5|50%]] importance. No allowed defect. [[Blood Filtration Limit::-|No]] Max. So,6 KB (777 words) - 04:17, 13 April 2024
- ...]) * ([[#Starting factor|Starting Factor]]) * ([[#Adaption factor|Adaption Factor]]) ...nist count and combat animals, threat scale, starting factor, and adaption factor. While simple at first glance, each variable, in turn, has its own process18 KB (2,530 words) - 04:08, 23 April 2024
- '''Malnutrition''', referred to as ''starvation'' in the moodlets, is a health condition that occurs once any pawn's [[saturation]] reaches 0%. After this ! [[Hunger Rate Factor]]3 KB (486 words) - 00:26, 9 May 2024
- | max hit points base = 100 * Select your patient. Open their health tab, then view their queued surgeries. Select "Add bill", then choose "Impl8 KB (1,167 words) - 20:27, 3 May 2024
- '''<code>Max DPS = (Damage × Burst Shot Count) ÷ ((Ranged Cooldown ([[ticks ...d by a [[colonist]]'s [[Skills#Melee|melee skill]] and further modified by health stats of manipulation and sight, as well as the opponent's dodge chance.19 KB (2,824 words) - 13:26, 30 March 2024
- ...sses. Disabled by default, the self-tend option can be enabled in a pawn's Health-overview. ...t medicine is typically able to heal multiple low severity injuries (up to max of 20 damage worth of severity), which is something that 'dry-bandaging' ca27 KB (3,949 words) - 12:34, 16 February 2024