Search results

Jump to navigation Jump to search
  • *Armor Categories, which define what [[apparel]] protects against it. ==Armor Categories==
    2 KB (324 words) - 16:13, 10 September 2022
  • Materials are grouped in five [[Property:Stuff Category|stuff categories]]: ...r item can be made of. The player can choose any material from these stuff categories to build or craft that building or item. The stats of the end product are t
    2 KB (312 words) - 12:10, 28 December 2022
  • ...erials typically used to make [[clothing]]. Textiles are divided into two categories: ...here are some textiles that are best used for different clothing, some for armor, some for hot/cold weather, some for furniture, etc. See the relevant item
    3 KB (410 words) - 11:39, 24 April 2022
  • | name = Bioferrite armor plating CATEGORIES GO HERE
    725 bytes (102 words) - 21:29, 12 April 2024
  • | name = Marine armor ...metic assistors allow a human to wear the armor and still move easily.<br/>Armor like this is often used by rapid-incursion space marines.
    8 KB (1,122 words) - 03:13, 17 February 2024
  • | type2 = Armor War masks are a cheap source of armor for tribespeople in the early game, if you have a good craftsman. While the
    3 KB (412 words) - 07:15, 6 March 2024
  • | name = Grenadier armor ...n the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded a
    10 KB (1,459 words) - 03:16, 17 February 2024
  • | armor - sharp factor = 1.1 | armor - blunt factor = 0.5
    5 KB (720 words) - 11:33, 18 April 2024
  • They are very easy to bring down as they have little armor, no resistance to pain and are extremely weak in close combat. {{Check Tag| CATEGORIES GO HERE
    2 KB (290 words) - 01:57, 8 May 2024
  • Most prostheses fall loosely under one of several categories based on tech-level and [[research]]: :- 22% Armor Penetration
    11 KB (1,379 words) - 08:13, 1 May 2024
  • ...es that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.<br/>This weapon has a ...short cooldown, and deals sharp damage, it also boasts one of the highest armor penetration values for melee weapons in the game. It is the [[persona weapo
    13 KB (1,923 words) - 20:25, 15 February 2024
  • ...things such as the powerful [[Psycasts]], [[Monosword]]s, or [[Cataphract armor]]; Alternatively you can fight them and loot the same things. ...heir settlements, and their use of term Cataphracts for their [[Cataphract armor|heavily armored]] elite forces. Janissaries, conversely, are Ottoman in ori
    11 KB (1,629 words) - 07:16, 9 March 2024
  • Human shamblers benefit from any armor they are wearing, and there are unconfirmed reports that they may be able t CATEGORIES GO HERE
    4 KB (703 words) - 22:35, 8 May 2024
  • * Added low-tech [[plate armor]]. * [[Uranium slug turret]]: Armor-penetrating long-range turret.
    14 KB (2,151 words) - 04:12, 7 November 2023
  • == Clothing vs Armor == ...e two main types of apparel, [[clothing]] and [[armor]]. Both clothing and armor use the same basic mechanics and the distinction is largely arbitrary beyon
    36 KB (5,564 words) - 21:37, 5 January 2024
  • ...ifficult, but rewarding, to kill. They are extremely durable, with natural armor and a health scale of {{P|Health Scale}}, extremely dangerous with powerful ...and protective. The duster alone is almost as protective as steel [[plate armor]], but can be worn over a [[flak vest]] for incredible protection. Note tha
    14 KB (2,174 words) - 20:37, 28 January 2024
  • ...could have a guy in a green T-shirt. Or a dude in a white T-shirt, with an armor vest and a tan duster. The number of combinations is nearly infinite. Final .../disallow storage of individual kinds of items in a stockpile, or do it by categories. All with a nice collapsible-category interface.
    13 KB (2,099 words) - 15:47, 3 December 2022
  • ...nd after a moment one-shot-kills their brain. This completely bypasses any armor, dodging, counterattack ability that the targeted colonist may have, and pr Categories.
    10 KB (1,702 words) - 04:50, 11 May 2024
  • ! Quality !! Accuracy Modifier !! Base Damage Modifier !! Armor Penetration Modifier '''AP''' (armor piercing) defaults to 0.015 x '''Damage''' if no value is specified
    19 KB (2,824 words) - 13:26, 30 March 2024
  • * Added [[recon armor]], a lighter variant of [[marine armor]]. * Added a bunch of new backstories across multiple categories.
    16 KB (2,639 words) - 01:34, 8 May 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)