Difference between revisions of "Ship"

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The '''ship''', once fully assembled, will allow the colonists to escape the planet and win the game.
 
The '''ship''', once fully assembled, will allow the colonists to escape the planet and win the game.
 
A working ship must include 1 of each ship part and at least 3 engines. The absolute minimum amount of supplies needed to create a fully functional ship is as follows:
 
 
* {{icon Small|steel||1740}}
 
* {{icon Small|plasteel||740}}
 
* {{icon Small|uranium||294}}
 
* {{icon Small|advanced component||42}}
 
* {{icon Small|component||12}}
 
* {{icon Small|gold||74}}
 
* {{icon small|persona core||1}}
 
 
More may be used to allow for more than one colonist to escape or for aesthetic reasons. Overall, the advanced components are the hardest material to gather enough to make a ship. In order to accelerate the production of those, you will probably want multiple skilled crafters and multiple [[fabrication bench]]es.
 
  
 
{|class="wikitable" style="text-align:center;"
 
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All ship parts must not be built under a roof and must be connected. Additionally, the "head" end of each cryptosleep casket must be placed adjacent to a structural beam. Only one occupied cryptosleep ship casket is necessary for launch, but each colonist or animal you wish to evacuate must have their own casket. Currently, animals have to be carried to caskets while downed. The easiest way to do it is to apply anesthesia on them.
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==Summary===
 
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A working ship must include 1 of each ship part and at least 3 engines. The absolute minimum amount of supplies needed to create a fully functional ship is as follows:
The ships launch readiness can be displayed by selecting any ship part and clicking 'Show launch report'. It will either list deficiencies or display 'Ready for launch'.  
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<div style="column-count:2; width:500px">
 
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* {{icon Small|steel||1740}}
The ship needs 3 things to launch:
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* {{icon Small|plasteel||740}}
 +
* {{icon Small|uranium||294}}
 +
* {{icon Small|advanced component||42}}
 +
* {{icon Small|component||12}}
 +
* {{icon Small|gold||74}}
 +
* {{icon small|persona core||1}}
 +
</div>
 +
In specfic, the ship needs 3 things to launch:
 +
* Have all necessary parts built and connected. Any ship part can connect to any other ship part, except for [[ship cryptosleep casket]]s, which must connect to a ship structural beam.
 +
* Have the [[ship reactor]] activated. The activation process takes 15 days and will attract constant [[raid]]ers, both human and mechanoid.
 +
* Have at least one ship cryptosleep casket occupied.
  
* Have all parts built and connected.
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The ships launch readiness can be displayed by selecting any ship part and clicking 'Show launch report'. It will either list deficiencies or display 'Ready for launch'. Only one occupied cryptosleep ship casket is necessary for launch, but each colonist or animal you wish to evacuate must have their own casket. Currently, animals have to be carried to caskets while downed. The easiest way to do it is to apply anesthesia on them.
* Have the ship reactor started.
 
* Have at least one ship cryptosleep casket full.
 
  
To get the ship reactor started click on the ship reactor and click on 'Start ship', it takes 15 days to charge up and will attract raiders so you should be prepared for a season of intense combat. After the time period has been completed and your colonists are inside the cryptosleep caskets, you may launch the ship by selecting the ship computer core and click 'Launch ship'.
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==Analysis==
 +
Overall, the advanced components are the hardest material to gather enough to make a ship. In order to accelerate the production of those, you will probably want multiple skilled crafters and multiple [[fabrication bench]]es.
  
 +
The ship reactor does not require any other part of the ship to begin activation. It is optimal to begin activation as soon as the reactor is built and secured. Getting the supplies for the other ship parts increases [[wealth]], which increases the strength of raids. In addition, the ship reactor can be surrounded with layers and layers of walls to ensure that your effort doesn't get wasted.  After the 15 days, if you survive , you can start to gather all the resources and build the ship.
  
 +
==Gallery==
 
[[File:ship.png|thumb|left|400px|Colony-made ship, with space for 25 colonists.]]
 
[[File:ship.png|thumb|left|400px|Colony-made ship, with space for 25 colonists.]]
  
 
[[File:eventship.png|thumb|right|400px|Journey offer event ship, with space for 18 colonists.]]
 
[[File:eventship.png|thumb|right|400px|Journey offer event ship, with space for 18 colonists.]]
  
*Tip: It is , however , possible to activate the ship engine without the rest of the ship built. So the best way to complete the ship quest is first build the ship reactor and wall it in ,then activate it when you are ready. After the 15 days, if you survive , you can start to gather all the resources and build the ship.
 
 
{{nav|ship|wide}}
 
{{nav|ship|wide}}
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 06:34, 24 December 2022

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The ship, once fully assembled, will allow the colonists to escape the planet and win the game.

ShipBeam.png ShipCryptosleepCasket.png Ship computer core.png ShipReactor.png ShipEngine.png Sensor cluster.png
Ship structural beam Ship cryptosleep casket Ship computer core Ship reactor Ship engine Sensor cluster

Summary=

A working ship must include 1 of each ship part and at least 3 engines. The absolute minimum amount of supplies needed to create a fully functional ship is as follows:

  • Steel 1740
  • Plasteel 740
  • Uranium 294
  • Advanced component 42
  • Component 12
  • Gold 74
  • Persona core 1

In specfic, the ship needs 3 things to launch:

  • Have all necessary parts built and connected. Any ship part can connect to any other ship part, except for ship cryptosleep caskets, which must connect to a ship structural beam.
  • Have the ship reactor activated. The activation process takes 15 days and will attract constant raiders, both human and mechanoid.
  • Have at least one ship cryptosleep casket occupied.

The ships launch readiness can be displayed by selecting any ship part and clicking 'Show launch report'. It will either list deficiencies or display 'Ready for launch'. Only one occupied cryptosleep ship casket is necessary for launch, but each colonist or animal you wish to evacuate must have their own casket. Currently, animals have to be carried to caskets while downed. The easiest way to do it is to apply anesthesia on them.

Analysis

Overall, the advanced components are the hardest material to gather enough to make a ship. In order to accelerate the production of those, you will probably want multiple skilled crafters and multiple fabrication benches.

The ship reactor does not require any other part of the ship to begin activation. It is optimal to begin activation as soon as the reactor is built and secured. Getting the supplies for the other ship parts increases wealth, which increases the strength of raids. In addition, the ship reactor can be surrounded with layers and layers of walls to ensure that your effort doesn't get wasted. After the 15 days, if you survive , you can start to gather all the resources and build the ship.

Gallery

Colony-made ship, with space for 25 colonists.
Journey offer event ship, with space for 18 colonists.