Difference between revisions of "Rice"

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(Removed the outdated(?) line about rice being unusually sensitive to soil fertility. Added a paragraph about the pros and cons of its short harvest duration.)
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{{Define|Raw Food
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{{Infobox main|food
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| name = Rice
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| image = Rice.png
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| description = A low grain plant that thrives in rich soil and yields food fast, but is not nice to eat uncooked.
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<!-- Base Stats -->
 +
| type = Food
 +
| type2 = Raw food
 +
| hp = 100
 +
| deterioration = 6
 +
| marketvalue = 1.1
 +
| mass base = 0.03
 +
| flammability = 1
 +
| stack limit = 75
 +
| path cost = 14
 +
| rotatable = false
 +
<!-- Ingestion -->
 +
| taste = Raw
 +
| ingested direct thought = AteRawFood
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| nutrition = 0.05
 +
| days to rot = 40
 +
<!-- Technical -->
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| defName = RawRice
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| preferability = Raw
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = RawRice
 
| description = A low grain plant that thrives in rich soil and yields food fast, but is not nice to eat uncooked.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
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| label = rice
 
| label = rice
 
| parent name = RawFoodBase
 
| parent name = RawFoodBase
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
 
| sound drop = Food_Drop
 
| sound drop = Food_Drop
 
| sound interact = Food_Drop
 
| sound interact = Food_Drop
| stack limit = 75
 
 
| thing class = ThingWithComps
 
| thing class = ThingWithComps
 
| ticker type = Rare
 
| ticker type = Rare
 
| eat effect = EatVegetarian
 
| eat effect = EatVegetarian
| ingested direct thought = AteRawFood
 
| nutrition = 0.05
 
 
| sound eat = RawVegetable_Eat
 
| sound eat = RawVegetable_Eat
| taste = Raw
 
| preferability = Raw
 
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 6
 
| days to rot = 40
 
| flammability base = 1.0
 
| market value base = 1.1
 
| max hit points base = 100
 
| mass base = 0.03
 
 
}}
 
}}
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'''Rice''' is a vegetable [[raw food]] obtained by harvesting [[rice plant]]s. Rice plants grow very quickly but with a modest yield.
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== Acquisition ==
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Rice is harvested from [[rice plant]]s. Each plant requires {{Q|Rice plant|Real Grow Days}} full days at optimal light and temperature range to reach maturity in normal, 100% fertile soil and yields {{Q|Rice plant|Harvest Yield}} units per plant, before modifiers for [[Difficulty]] and [[Plant Harvest Yield]].
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== Summary ==
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As a [[raw food]], rice can be be eaten raw, with a flat 2% chance of giving [[food poisoning]], or cooked into a [[meal]] with a food poisoning chance dependent on the skill of the cook and the [[cleanliness]] of the kitchen. [[Animals]] are immune to food poisoning from raw food but not from meals. When used in food recipes that require specific types of [[nutrition]], such as [[fine meal]]s, rice is classified as a vegetable.
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As with most raw food, eating rice directly results in a {{--|7}} ''Ate raw food'' [[mood]] penalty. This mood penalty is negated if the pawn has the [[ascetic]] trait or the [[Genes#Robust digestion|robust digestion]] {{BiotechIcon}} gene.
  
'''Rice''' is harvested from [[rice plant]]s and is one of the four edible plants your colonists can grow. It provides slightly more nutrition per day than [[corn]] or [[potatoes]] assuming perfect harvesting efficiency and normal soil fertility, but requires more work than the former and is less resilient to poor fertility than the latter. However, while the short time between planting and harvest is a blow to its efficiency, the fast cycle time provides a steady nutrition stream and ensures that a single blight or cold snap can't wipe out half a quadrum of growth. As well, while potatoes are superior in poor fertility soils, rice performs admirably well in biomes with decent soil but short planting seasons. Planting rice in high-fertility soil compounds both the benefits and drawbacks of its short harvest cycle.
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== Analysis ==
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{{Stub|section=1|reason= General. Use actual numbers}}
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Rice is a great early game game food and is recommended to grow as your first crop and at least but not limited to 15 crop plots for every pawn in your colony
  
Unless your colonist has the Ascetic [[traits|trait]], consuming rice in its raw state causes the [[Thoughts#Memory Eating|Ate raw food thought]], which has a -7 mood penalty. Cook it into [[meals]] or [[pemmican]] before eating.
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{{Nav|Food|wide}}
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[[Category:Food]] [[Category:Raw Food]] [[Category:Vegetarian]]

Latest revision as of 15:12, 7 January 2024

Rice

Rice

A low grain plant that thrives in rich soil and yields food fast, but is not nice to eat uncooked.

Base Stats

Type
FoodRaw food
Market Value
1.1 Silver
Stack Limit
75
Mass
0.03 kg
HP
100
Deterioration Rate
6
Flammability
100%
Days To Start Rot
40
Rotatable
False
Path Cost
14

Ingestion

Nutrition
0.05
Taste
Raw
Ingested Direct Thought
AteRawFood
Technical
defName
RawRice
Preferability
Raw


Rice is a vegetable raw food obtained by harvesting rice plants. Rice plants grow very quickly but with a modest yield.

Acquisition[edit]

Rice is harvested from rice plants. Each plant requires 5.54 full days at optimal light and temperature range to reach maturity in normal, 100% fertile soil and yields units per plant, before modifiers for Difficulty and Plant Harvest Yield.

Summary[edit]

As a raw food, rice can be be eaten raw, with a flat 2% chance of giving food poisoning, or cooked into a meal with a food poisoning chance dependent on the skill of the cook and the cleanliness of the kitchen. Animals are immune to food poisoning from raw food but not from meals. When used in food recipes that require specific types of nutrition, such as fine meals, rice is classified as a vegetable.

As with most raw food, eating rice directly results in a −7 Ate raw food mood penalty. This mood penalty is negated if the pawn has the ascetic trait or the robust digestion Content added by the Biotech DLC gene.

Analysis[edit]

Rice is a great early game game food and is recommended to grow as your first crop and at least but not limited to 15 crop plots for every pawn in your colony