Difference between revisions of "Meat"

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(Added details on Insect Meat and Human Meat)
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{{Define|Raw Food
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{{Stub|reason = Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately. List of factors for how yield is affected (see [[Butcher spot]]). Also general - for that see [[Insect meat]]}}
| image = MeatBig_cropped
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{{Infobox main|food
| description = Raw meat.
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| name = Meat
| beauty base = -20
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| image = Meat big a.png
| deterioration rate base = 6
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| description = Raw butchered flesh. Can be cooked into meals or eaten raw.
| flammability base = 0.5
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<!-- Base Stats -->
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| type = Food
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| type2 = Raw food
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| hp = 60
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| deterioration = 6
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| marketvalue = 2
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| beauty = -4
 
| mass base = 0.03
 
| mass base = 0.03
| max hit points base = 60
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| flammability = 0.5
| market value base = 2
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<!-- Ingestion -->
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| taste = Raw
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| food poison chance = 0.02
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| days to rot = 2
 
| nutrition = 0.05
 
| nutrition = 0.05
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<!-- Creation -->
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| production facility 1 = Butcher spot
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| production facility 2 = Butcher table
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| work to make = 450
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| work speed stat = Butchery Speed
 
}}
 
}}
'''Meat''' is one of the primary sources of [[food]], obtained by [[butcher table|butchering]] the corpses of [[animals]] (and possibly humans). It can be used alone to produce simple [[meals]], or combined with other ingredients to produce in fine and lavish meals. As a raw food item, colonists [[Thoughts#Memory_Eating|dislike]] eating uncooked meat.
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{{See also|Meat (disambiguation)|Human meat|Insect meat}}
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'''Meat''' is one of the primary sources of [[food]], obtained by [[butcher table|butchering]] the corpses of [[animals]], including humans. The amount obtained depends on the [[Meat Amount]] of the butchered animal, as well as the [[Butchery Efficiency]] of the butcher. It can be used alone to produce simple [[meals]], or combined with other ingredients to produce fine, lavish meals, pemmican and kibble. As a raw food item, colonists [[Thoughts#Memory Eating|dislike]] eating uncooked meat.
  
Each stack of meat is labeled to identify the species it came from. In most cases, the properties of meat do not differ by species and the stats on this page apply to all of them. There are two exceptions, however.
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Each stack of meat is labeled to identify the species it came from. In most cases, the properties of meat do not differ by species and the stats on this page apply to all of them.
  
==Insect meat==
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There are two exceptions: [[insect meat]] and [[human meat]].
Unlike meat from most animals, meat acquired from butchered [[megascarab]]s, [[spelopede]]s, and [[megaspider]]s is especially disgusting to your colonists. Although your cooks will butcher these creatures by default, they will not automatically cook with insect meat. You can force them to do so by going into the specific cooking bill, clicking on Details, and selecting insect meat as a valid option there. Be warned, however, that your colonists will suffer the "Ate cooked insect meat" bad thought (-3 mood) as a result of being forced to eat this slimy gray goop, though this is more than compensated for by the good thoughts that accompany consuming a Fine or Lavish meal. Forcing your colonists to eat uncooked insect meat is significantly worse, but not nearly as bad as forcing them to consume...
 
  
==Human meat==
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== Gallery ==
Much like with insect meat, your colonists are generally opposed to consuming human flesh, so much so that your cooks will not butcher human corpses by default. To change that policy, go to the specific [[butcher table]] bill, click on "Details," and select "Humanlike corpses." You can further differentiate between dead [[colonist]]s and dead [[raider]]s, allowing you to chop up your enemies while respecting your own dead (or vice versa, if that sorta thing floats your boat). Unless your butcher enjoys the "Psychopath," "Bloodlust," or "Cannibal" traits, butchering humanlike corpses generates a long-lasting -6 mood bad thought.
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<gallery>
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Meat big a.png|One meat big variant
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Meat big b.png|Partial stack
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Meat big c.png|Full stack
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</gallery>
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<gallery>
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Meat small a.png|One meat small variant
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Meat small b.png|Partial stack
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Meat small c.png|Full stack
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</gallery>
  
To actually ''cook'' your new resource, you must then make a similar adjustment to your cooking bill, activating "human meat" as a meal ingredient. However, only colonists with the Cannibal trait will appreciate the meal, while all others will get hammered with a -20 mood bad thought. Consider all other options before resorting to cannibalism to keep the colony up and running.
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== Version history ==
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<gallery>
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Meat big old.png|Old texture of big variant
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Meat small old.png|Old texture of small variant
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</gallery>
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{{nav|Food|wide}}
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[[Category:Food]] [[Category:Raw Food]] [[Category:Meat]]

Latest revision as of 21:19, 12 January 2024

Meat

Meat

Raw butchered flesh. Can be cooked into meals or eaten raw.

Base Stats

Type
FoodRaw food
Market Value
Silver
Mass
0.03 kg
Beauty
-4
HP
60
Deterioration Rate
6
Flammability
50%
Days To Start Rot
2

Ingestion

Nutrition
0.05
Taste
Raw
Food Poison Chance
2%

Creation

Crafted At
Butcher spot / Butcher table
Work To Make
450 ticks (7.5 secs)
Work Speed Stat
Butchery Speed

Meat is one of the primary sources of food, obtained by butchering the corpses of animals, including humans. The amount obtained depends on the Meat Amount of the butchered animal, as well as the Butchery Efficiency of the butcher. It can be used alone to produce simple meals, or combined with other ingredients to produce fine, lavish meals, pemmican and kibble. As a raw food item, colonists dislike eating uncooked meat.

Each stack of meat is labeled to identify the species it came from. In most cases, the properties of meat do not differ by species and the stats on this page apply to all of them.

There are two exceptions: insect meat and human meat.

Gallery[edit]

Version history[edit]