Difference between revisions of "Template:Ranged Cooldown Row"

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{{#vardefine:baseTime|  {{#expr: {{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}}+{{#var:burstTime}} }} }}
 
{{#vardefine:baseTime|  {{#expr: {{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}}+{{#var:burstTime}} }} }}
 
! {{Icon Small|{{{?Name}}}|24}}
 
! {{Icon Small|{{{?Name}}}|24}}
! [[{{{?Name}}}]]
+
! {{From DLC|[[{{{?Name}}}]]}}
 
| 100% <!--This seems dumb, but it makes it clear what the other col is comparing against -->
 
| 100% <!--This seems dumb, but it makes it clear what the other col is comparing against -->
 
| {{#expr: ({{#var:baseTime}}/({{{?Aiming Time Base}}}+(0.8*{{{?Ranged Cooldown Base}}})+{{#var:burstTime}}))*100 round 0}}%
 
| {{#expr: ({{#var:baseTime}}/({{{?Aiming Time Base}}}+(0.8*{{{?Ranged Cooldown Base}}})+{{#var:burstTime}}))*100 round 0}}%

Revision as of 12:06, 24 October 2022

Documentation icon Template documentation[view] [edit] [history] [purge]

As each ranged weapon has their own combination of Warm-up and Cooldown times, the effect of changes in Ranged Cooldown on total DPS can vary from weapon to weapon. This template calculates the effect on DPS for ranged weapons affected by a variety of changes in Ranged Cooldown reduction of the Heavy bandolierContent added by the Biotech DLC

These values are then displayed as a table row for use with the #Ask method. The #Ask controls what weapons are placed in the template.

Usage

The template must be used with the #Ask method and a table. It is compatible with Template:STDT tables.

<div><li style="display: inline-table;"> {| {{STDT|sortable c_06 text-center}} |- ! colspan="2" | Weapon !! DPS<br>(100% Ranged Cooldown Time) !! DPS<br>(80% Ranged Cooldown Time) {{#ask: [[Aiming Time Base::+]] [[Category:Weapons]] [[Class::!Mechanoid Weapons]] [[Name::!Uranium slug cannon]] [[Name::!Thump cannon]] [[Name::!Autocannon]] [[Name::!Light charge blaster]] [[Name::!Mini-turret gun]] [[Mode::!Single-Use]] | named args=yes | ?Name=?Name | ?Aiming Time Base #=?Aiming Time Base | ?Ranged Cooldown Base #=?Ranged Cooldown Base | ?Burst Count =?Burst Count | ?Burst Ticks =?Burst Ticks | format=template | template=Ranged Cooldown Row | sort = From DLC, name }} |} </li><div>

Results in:

  • Weapon DPS
    (100% Ranged Cooldown Time)
    DPS
    (80% Ranged Cooldown Time)
    Assault rifle Template:From DLC 100% 113%
    Autopistol Template:From DLC 100% 118%
    Bolt-action rifle Template:From DLC 100% 110%
    Chain shotgun Template:From DLC 100% 110%
    Charge lance Template:From DLC 100% 114%
    Charge rifle Template:From DLC 100% 113%
    EMP grenades Template:From DLC 100% 115%
    EMP launcher Template:From DLC 100% 111%
    Frag grenades Template:From DLC 100% 115%
    Greatbow Template:From DLC 100% 109%
    Heavy SMG Template:From DLC 100% 113%
    Incendiary launcher Template:From DLC 100% 111%
    LMG Template:From DLC 100% 109%
    Machine pistol Template:From DLC 100% 112%
    Minigun Template:From DLC 100% 107%
    Molotov cocktails Template:From DLC 100% 115%
    Pila Template:From DLC 100% 111%
    Pump shotgun Template:From DLC 100% 113%
    Recurve bow Template:From DLC 100% 112%
    Revolver Template:From DLC 100% 120%
    Short bow Template:From DLC 100% 112%
    Smoke launcher Template:From DLC 100% 111%
    Sniper rifle Template:From DLC 100% 109%
    Hellcat rifle Template:From DLC 100% 112%
    Nerve spiker Template:From DLC 100% 112%
    Tactical turret gun Template:From DLC 100% 124%
    Flamebow Template:From DLC 100% 112%
    Grenadier armor Template:From DLC 100% 109%