Difference between revisions of "Turret pack"

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== Summary ==
 
== Summary ==
Maybe integrate into infobox
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The colonist can spend the turret pack to throw the turret (with a wind-up time of 1 second, scaled by [[aiming time]]) up to 22.9 tiles away.  The turret pack itself disappears after use; there's no reloading, only making new ones.
<warmupTime>1.0</warmupTime>
 
        <range>22.9</range>
 
       
 
can be worn but can't be used by pawns [[incapable]] of violence.
 
  
Can be used only once. Cannot be reloaded, utility item is lost after use. After deconstruct, it leaves 20 steel.
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The "tactical turret" thrown is like a shorter-range steel [[mini-turret]]: same 100 hp, same weapon stats (bursts of 2 shots each dealing 12 damage with cooldown 4.8 seconds; same accuracy profile, armor piercing, stopping power, etc.) except that the range is 20 instead of 29.  It has 5 hours of battery life (which lasts 5 hours whether it's shooting or not).  Its flammability (70%) is actually higher than a steel mini-turret (28%).  Like other turrets, when it goes below 20% hp, it has a chance to explode.
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The turret benefits from [[cover]]; take that into account when placing it.
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The turret can be deconstructed for 20 steel (including after its battery runs out). If destroyed, it leaves 10 steel.
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Pawns that are [[incapable]] of violence can wear the turret pack but can't use it.
  
 
== Analysis ==
 
== Analysis ==

Revision as of 23:20, 15 May 2024

Turret pack

Turret pack

A wearable pack that allows the user to deploy a battery-powered turret. The pack contains a propulsion device, letting the user launch the turret a short distance. These turrets are effective for flanking and distracting enemies. However, the turret's limited AI can't be directly controlled, so it can cause friendly fire incidents. The turret battery lasts for several hours.

Base Stats

Type
GearUtility
Tech Level
Industrial
Market Value
235 Silver [Note]
Mass
3 kg
Flammability
60%

Apparel

Coverage
Waist
Layer
Belt

Creation

Crafted At
Machining table
Work To Make
10,000 ticks (2.78 mins)
Work Speed Stat
General Labor Speed
Resources to make
Steel 70 + Components 2
Technical
defName
Apparel_PackTurret
thingCategories
ApparelUtility
tradeTags
Clothing


The turret pack is a single-use accessory added by Anomaly DLC. It allows the user to deploy a small, short lived turret to fight your enemies.

Acquisition

Turret packs can be crafted at a machining table once the turret pack research project has been completed. Each requires Steel 70 Steel, Component 2 Components and 10,000 ticks (2.78 mins) of work modified by the general labor speed of the crafter.

Summary

The colonist can spend the turret pack to throw the turret (with a wind-up time of 1 second, scaled by aiming time) up to 22.9 tiles away. The turret pack itself disappears after use; there's no reloading, only making new ones.

The "tactical turret" thrown is like a shorter-range steel mini-turret: same 100 hp, same weapon stats (bursts of 2 shots each dealing 12 damage with cooldown 4.8 seconds; same accuracy profile, armor piercing, stopping power, etc.) except that the range is 20 instead of 29. It has 5 hours of battery life (which lasts 5 hours whether it's shooting or not). Its flammability (70%) is actually higher than a steel mini-turret (28%). Like other turrets, when it goes below 20% hp, it has a chance to explode.

The turret benefits from cover; take that into account when placing it.

The turret can be deconstructed for 20 steel (including after its battery runs out). If destroyed, it leaves 10 steel.

Pawns that are incapable of violence can wear the turret pack but can't use it.

Analysis

Graphs

True DPS over Range

Version history