Difference between revisions of "Utility"

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'''Utility''' items are items that are not not [[Armor]], [[Clothing]] or [[Weapons]], but are still equipped by pawns. They offer a variety of different capabilities.  One person can only wear one utility item, however no utility item conflicts with any other apparel, regardless of layer or coverage. Utility items can be passive like a [[shield belt]], but most give an ability the player can trigger. Most have a certain number of charges before they run out. Some can be reloaded, while others are consumed by use. Some of these are only available if specific [[DLC]] is activated.
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'''Utility''' items are items that are not [[Armor]], [[Clothing]] or [[Weapons]], but are still equipped by pawns. They offer a variety of different capabilities.  One person can only wear one utility item, however no utility item conflicts with any other apparel, regardless of layer or coverage. Utility items can be passive like a [[shield belt]], but most give an ability the player can trigger. Most have a certain number of charges before they run out. Some can be reloaded, while others are consumed by use. Some of these are only available if specific [[DLC]] is activated.
  
 
Unlike [[apparel]], no utility item in the game currently gets [[tainted]] or deteriorates with use, and neither does a damaged item cause the "tattered clothing" [[mood]] debuff, however the provision for all three exists in the game code.
 
Unlike [[apparel]], no utility item in the game currently gets [[tainted]] or deteriorates with use, and neither does a damaged item cause the "tattered clothing" [[mood]] debuff, however the provision for all three exists in the game code.

Revision as of 14:50, 20 January 2024

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Gear Menu Weapons Apparel Clothing Armor Utility

Utility items are items that are not Armor, Clothing or Weapons, but are still equipped by pawns. They offer a variety of different capabilities. One person can only wear one utility item, however no utility item conflicts with any other apparel, regardless of layer or coverage. Utility items can be passive like a shield belt, but most give an ability the player can trigger. Most have a certain number of charges before they run out. Some can be reloaded, while others are consumed by use. Some of these are only available if specific DLC is activated.

Unlike apparel, no utility item in the game currently gets tainted or deteriorates with use, and neither does a damaged item cause the "tattered clothing" mood debuff, however the provision for all three exists in the game code.

FirefoamPack.png OrbitalBombardmentTargeter.png OrbitalPowerBeamTargeter.png Psychic shock lance.png Psychic insanity lance.png
Firefoam pop pack Orbital bombardment targeter Orbital power beam targeter Psychic shock lance Psychic insanity lance
ShieldBelt.png SmokepopPack.png OrbitalTargeter.png BroadshieldPack.png JumpPack.png
Shield belt Smokepop pack Tornado generator Low-shield pack Content added by the Royalty DLC Jump pack Content added by the Royalty DLC
OrbitalMechClusterTargeter.png BandwidthPack.png ControlPack.png ToxPack.png HeavyPersonalShield.png
Orbital mech cluster targeter Content added by the Royalty DLC Bandwidth pack Content added by the Biotech DLC Control pack Content added by the Biotech DLC Tox pack Content added by the Biotech DLC Heavy shield unit Content added by the Biotech DLC