Toxifier generator

From RimWorld Wiki
Revision as of 08:43, 25 October 2022 by Harakoni (talk | contribs)
Jump to navigation Jump to search

Toxifier generator

[[File:|250x250px|link = Toxifier generator|Toxifier generator]]Property "Image" (as page type) with input value "File:" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

Base Stats

Type
BuildingPower

Building

Power
1400 W

The toxifier generator is a power generator added by the Biotech DLC.

Acquisition

Toxifier generators can be constructed once the Toxifier generator research project has been completed. They require Steel 125 Steel, Component 3 Components, 8,000 ticks (2.22 mins) of work, and a Construction skill of 4.

Once constructed, a toxifier generator cannot be moved, it can only be deconstructed.

Summary

Each generator produces 1400W and pollutes 6 tiles every 3 days, for an average of 2 tiles a day.

Analysis

Clean energy

The toxifier generator's key drawback is its pollution, however, with sufficient infrastructure it can provide net positive power without polluting the map.

Each generator produces, on average, 2 tiles of pollution per day, while a pollution pump consuming -200W clears 1 tile of pollution every 6 hours, or 4 tiles per day. Therefore, each pump, can support two generators. Wastepacks are produced approximately at a rate of approximately 1 per 6 tiles cleaned, or 1 every 1.5 days if a pump is in full operation.

One wastepack atomizer destroys 1 waste every 12 hours, or 2 per day, consuming -400W. Therefore, to fully utilize each part of the system, three wastepack atomizers can support 4 pollution pumps, in turn supporting 8 generators. This produces a net power of 9200. Alternatively, a smaller fraction of this can be used with some minor inefficiencies.

Version history