Difference between revisions of "Toxifier generator"

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(Created page with "{{Biotech}}{{stub}}{{infobox main|building| |name = Toxifier generator |image = |description = |type = Building |type2 = Power |placeable = |path cost = |passability = |b...")
 
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I'm too lazy to add to the wiki but each tox generator pollutes 6 tiles every 3 days 2 tiles a day, while a pump clears 1 tile every 6 hours. This means there are 4 tile clearings a day so you want 2 generators (1400w output each) per pump (200W). The waste pack atomiser cost another 800w, so for one pump, two generators and one atomiser you pay 1000 energy, gain 2800, for a net total of 1800 power hopefully, have 4 chips but have yet to finish the atomiser research, will report back
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I'm too lazy to add to the wiki but each tox generator pollutes 6 tiles every 3 days 2 tiles a day, while a pump clears 1 tile every 6 hours. This means there are 4 tile clearings a day so you want 2 generators (1400w output each) per pump (200W). The waste pack atomiser cost another 800w, so for one pump, two generators and one atomiser you pay 1000 energy, gain 2800, for a net total of 1800 power hopefully, have 4 chips but have yet to finish the atomiser research, will report back -> Atomizer uses 800 watt if I remember correctly, and removes 1 pack per 12 hours. If 1 tile is 1 toxic wastepack, you would need 2 atomizers = 1600 watt, resulting in a 1000 watt net gain (2*1400-200-2*800=1000).
 
 
 
 
  
 
== Version history ==
 
== Version history ==

Revision as of 08:31, 25 October 2022

Toxifier generator

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Base Stats

Type
BuildingPower

Building

Power
1400 W

The toxifier generator is a power generator added by the Biotech DLC.

Acquisition

Toxifier generators can be constructed once the Toxifier generator research project has been completed. They require Steel 125 Steel, Component 3 Components, 8,000 ticks (2.22 mins) of work, and a Construction skill of 4.

Once constructed, a toxifier generator cannot be moved, it can only be deconstructed.

Summary

Each generator produces W and pollutes 6 tiles every 3 days, for an average of 2 tiles a day.

Analysis

Clean energy

The toxifier generator's key drawback is its pollution, however, with sufficient infrastructure it can provide net positive power without polluting the map.

Each generator produces, on average, 2 tiles of pollution per day, while a pollution pumpp consuming W clears 1 tile of pollution every 6 hours, or 4 tiles per day. Therefore, each pump, can support two generators while producing a net power of Expression error: Unexpected * operator.


I'm too lazy to add to the wiki but each tox generator pollutes 6 tiles every 3 days 2 tiles a day, while a pump clears 1 tile every 6 hours. This means there are 4 tile clearings a day so you want 2 generators (1400w output each) per pump (200W). The waste pack atomiser cost another 800w, so for one pump, two generators and one atomiser you pay 1000 energy, gain 2800, for a net total of 1800 power hopefully, have 4 chips but have yet to finish the atomiser research, will report back -> Atomizer uses 800 watt if I remember correctly, and removes 1 pack per 12 hours. If 1 tile is 1 toxic wastepack, you would need 2 atomizers = 1600 watt, resulting in a 1000 watt net gain (2*1400-200-2*800=1000).

Version history