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  • {{Infobox main|building ...are smooth. The material is not metal, concrete, or any other identifiable material.
    5 KB (620 words) - 05:00, 4 May 2024
  • | type = Building ...rify}} The orientation of the couch does not matter for any reason.{{Check Tag|Verify}}
    2 KB (311 words) - 07:48, 1 May 2024
  • | description = A box with soft material made to hold eggs. Egg-laying animals will lay eggs in egg boxes if they ca | type = Building
    3 KB (458 words) - 12:48, 12 November 2023
  • | type = Building ...sed, the transfer of temperature is reduced{{Check Tag|What rate?}}{{Check Tag|Same as normal wall?}} and the transfer of gas is ceased entirely. The vent
    3 KB (429 words) - 14:51, 7 May 2024
  • | type = Building ...that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
    3 KB (533 words) - 12:44, 12 November 2023
  • | type = Building ...ault base materials, e.g. leathers and grey cloth. Need to confirm for non-material apparel like flak helmets and power armor and non-grey cloth.}}
    4 KB (588 words) - 01:14, 6 February 2024
  • ...ty]] and other mechanics. They can be made out of any non-textile building material. [[Power conduit]]s may be constructed inside walls to remove their beauty {{Building Stats Table|Wall|header = false}}
    6 KB (906 words) - 13:34, 17 April 2024
  • | type = Building ...that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
    4 KB (571 words) - 12:44, 12 November 2023
  • ...red mechanite behavior, this happens in a chaotic, cancer-like way.<br>The material is known to interact with some types of psychic flows. If pressurized under | type = Material
    6 KB (794 words) - 03:26, 18 May 2024
  • | type = Building ...emperature}} }} at a rate of {{P|Heat Per Second}} heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but does
    3 KB (433 words) - 13:41, 17 May 2024
  • | type = Building Opening a door take a small amount of time, dependent on the material. Doors can be opened by colonists, [[slave]]s{{IdeologyIcon}}, and [[friend
    7 KB (1,046 words) - 15:43, 14 April 2024
  • | type = Building ...used to destroy corpses, apparel, weapons, or drugs by creating bills. The building itself uses 250 W of [[power]], has {{P|Beauty}} [[beauty]], and a [[cleanl
    5 KB (805 words) - 14:49, 16 January 2024
  • ...pawn may select non-demolish attack}} At high qualities and with the right material, it can destroy large turrets in a single strike. ...acks performed by the breach axe do blunt damage, [[uranium]] is the ideal material.
    4 KB (602 words) - 19:41, 11 April 2024
  • {{Infobox main|building | type = Building
    5 KB (836 words) - 05:06, 7 January 2024
  • | type = Building Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless
    6 KB (925 words) - 04:34, 10 February 2024
  • *{{ticks|1900}} to mine an ore. [[Mining Speed]] = 100%. {{Check Tag|Verify|Empirically tested. I took a stopwatch on a mining 8 pawn, then roun ...s|135}} to deconstruct a steel wall. [[Construction Speed]] = 100%.{{Check Tag|Verify|Empirically tested. Margin of error within 1 second}}
    6 KB (782 words) - 09:47, 5 April 2024
  • ...obelisk, a teleport button will appear to enter the maze willingly{{Check Tag|verify}}. (15-80 day cooldown) ...s, even ones which were not necessarily encountered within the maze{{Check Tag|verify}}, which can cause dangerous scenarios where many enemies single out
    10 KB (1,597 words) - 09:14, 6 May 2024
  • | type = Building Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless
    7 KB (1,143 words) - 19:32, 21 April 2024
  • | type = Building ...emperature}} }} at a rate of {{P|Heat Per Second}} heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but does
    4 KB (541 words) - 11:59, 5 April 2024
  • ...s a chance that the object which is given to you is the golden cube{{Check Tag|verify|Any other way to obtain? Chance of acquisition}}. ...e remains on the map, other colonists will become afflicted as well{{Check Tag|how often?}}. They will experience a series of buffs and debuffs that get m
    12 KB (1,892 words) - 21:40, 17 May 2024
  • {{Infobox main|building | type = Building
    8 KB (1,165 words) - 12:00, 5 April 2024
  • ...images of all the command gizmos (Hold fire, forced target etc.). Image of building explosion (not shell explosion) AOE in the style of [[:File:Friendly Fire R | type = Building
    12 KB (1,812 words) - 07:08, 1 February 2024
  • | type = Building When damaged beyond ?%{{Check Tag|Value?}} of its health, a rocketswarm launcher will spark and emit a hissin
    5 KB (697 words) - 22:47, 9 January 2024
  • | description = An iron-carbon metal alloy used for building a huge variety of structures, weapons, and machines. | type = Material
    13 KB (1,956 words) - 22:09, 9 May 2024
  • ...requiring a [[Sight]] above 0% to use. The Game-of-Ur board costs half the material of a chess table, but provides less recreation. ** Have a 2% chance to have one of the following artificial body parts: {{Tag List|value=50|techHediffsTags|Poor}}
    21 KB (2,937 words) - 06:53, 4 May 2024
  • | type = Building The '''biosculpter pod''' is a [[miscellaneous]] building added by the [[Ideology DLC]] that can heal a variety of injuries and even
    21 KB (3,075 words) - 13:28, 16 February 2024
  • ...ith the best weapons possible to survive the coming 15 day onslaught after building the ship. [[Charge rifle]]s should be given to as many pawns as possible, a ...ist should be provided with a set of mid-tier armor ([[duster]]s of a good material and a [[flak vest]]). [[Power armor]] can also be used, but anything heavie
    22 KB (3,835 words) - 15:36, 18 December 2023
  • | Moves time 1 hour forward. {{Check Tag|Detail needed|What does and does not advance during this time skip}} | Moves time 6 hours forward.{{Check Tag|Detail needed|What does and does not advance during this time skip}}
    39 KB (6,219 words) - 21:02, 16 January 2024
  • ...t practical scenarios, pawns will die from damage, and you'll receive less material. Other than the initial butcher, there isn't a special penalty to using human material. Pawns don't like eating human meat (even in [[nutrient paste meal|nutrient
    27 KB (4,177 words) - 22:29, 7 February 2024
  • ...12 day interval, as this DLC introduces many more possible quests.{{Check Tag|Verify|Taken from XML files. Verification ingame needed}} {{Stub|section=1|reason=Table of all Options, with DLC, Core tag, commonalities etc, better description of how rewards are selected (select
    56 KB (9,149 words) - 03:58, 13 May 2024
  • ** Toggles to allow/disallow player building traps, turrets, and mortars ** Building destruction. Screen shake, dust, and so on.
    27 KB (4,325 words) - 11:14, 27 March 2023
  • ...], allows the animals to do the hauling, while your colonists can focus on building other defensive structures. Taming hauling animals is also time and food co ...build, and can be built from [[textiles]] (sandbags) or ordinary building material (barricades).
    67 KB (11,329 words) - 05:28, 21 April 2024
  • {{#ask: [[Type::Building]][[Has Quality::True]] ...enemies, and legendary items are never sold by traders or in bases.{{Check Tag|Verify/Detail}} They are only available through player creation or as ques
    23 KB (2,296 words) - 17:19, 10 November 2023
  • * Added hidden conduits. These are invisible unless the building or power UI is active. Hidden conduits are harder to damage from explosions * Removed some spot building exploits.
    42 KB (6,443 words) - 05:19, 22 April 2024
  • It is possible to steal a critical material (like [[component]]s) and prevent them from completing construction. This i All plants, including trees, will wither during the fallout.{{Check Tag|How long?}} Crops can be protected under a roof, but without a [[sun lamp]]
    90 KB (13,617 words) - 21:41, 15 May 2024
  • ...Like [[minigun]]s, this will often shred the walls of your chokepoint, so building extra layers of walls at the chokepoint can be helpful. The best time to attack them is when they've just started building their camp. At this time their resources would have arrived.
    100 KB (16,750 words) - 21:44, 24 April 2024
  • ..., [PAWN_pronoun] left the stove on, and accidentally burned down the whole building. This event shook [PAWN_objective] so much that [PAWN_pronoun] swore to nev | | [PAWN_nameDef] tried [PAWN_possessive] hand at various jobs, including building space rabbit cages and working at a mutant wheat research project. Finally,
    364 KB (47,645 words) - 06:35, 4 December 2023