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A list of all pages that have property "Note" with value "A '''Bionic eye''' is an artificial eye that improves sight.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 89 results starting with #1.

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List of results

    • Bionic eye  + (A '''Bionic eye''' is an artificial eye that improves sight.)
    • Carnivore lavish meal  + (A '''Carnivore lavish meal''' is a variant of the [[lavish meal]] created out of meat.)
    • Painstopper  + (A '''Painstopper''' is a brain implant that will completely eliminate a colonist's [[pain]] and any pain-related mood effects.)
    • Waterproof conduit  + (A '''Waterproof conduit''' transmits [[power]] from generators or [[batteries]] to appliances up to six squares away. Waterproof Conduit can only be built on water.)
    • Bed  + (A '''bed''' is used by [[colonists]] for sleeping to recover their [[rest]]. There is a version for two colonists called the [[double bed]], and a deluxe version known as the [[royal bed]].)
    • Bionic arm  + (A '''bionic arm''' is an [[artificial body part]] that acts as a replacement for a pawn's natural arm, increasing [[Manipulation]] by 12.5% per arm while also offering a slightly more powerful punch attack and acting as a [[body part weapon]].)
    • Bionic jaw  + (A '''bionic jaw''' is an [[artificial body part]] that acts as a replacement for a pawn's natural jaw, increasing the [[Talking]] and [[Eating]] capacities.)
    • Carnivore fine meal  + (A '''carnivore fine meal''' is a variant of the [[fine meal]] created out of meat.)
    • Crafting spot  + (A '''crafting spot''' is a 1 x 1 area marked on the ground where a [[Work#Craft|crafter]] can produce certain neolithic items. Crafting at a crafting spot is 50% slower than elsewhere.)
    • Deep drill  + (A '''deep drill''' extracts resources, such as [[metals]] or [[rock chunks]], from underground deposits.)
    • Fine meal  + (A '''fine meal''' is a higher quality [[meal]] that requires both meat and vegetables to create.)
    • Flood light  + (A '''flood light''' is a [[furniture]] item that produces [[light]] in a wide radius.)
    • Fueled stove  + (A '''fueled stove''' is used by [[Work#Cook|cooks]] to prepare meals from simpler ingredients. It requires [[wood]] as fuel to operate. [[Work#Haul|Haulers]] refuel wood stoves.)
    • Hospital bed  + (A '''hospital bed''' improves the quality of medical treatments and recovery from both disease and injury.)
    • Lavish meal  + (A '''lavish meal''' is an extravagant meal.)
    • Nutrient paste meal  + (A '''nutrient paste meal''' is produced from a [[nutrient paste dispenser]], using raw food ingredients.)
    • Party spot  + (A '''party spot''' is set to decide where A '''party spot''' is set to decide where [[colonist]]s have [[Events#Party|parties]]. More than one party spot can be placed, however only one is actually active (i.e. colonists throw parties only around one of the spots).</br></br>Party spots are particularly useful when lots of your colonists are [[Hospital bed|hospitalized]]. Having colonists in [[bed]] near a party still counts as attending the party, therefore even immobilized colonists can stay sane. Unfortunately there is no way to predict them or to reliably get parties started. [[Titles#Bestowing_ceremony|Bestowing ceremonies]] <sup>[[File:RoyaltyIcon.png|frameless|16px|link=Royalty DLC| Content added by the Royalty DLC]]</sup> are also performed here if they do not require a throne room and none is assigned to the pawn to be bestowed upon. and none is assigned to the pawn to be bestowed upon.)
    • Power conduit  + (A '''power conduit''' transmits power fromA '''power conduit''' transmits power from generators or [[batteries]] to appliances up to six squares away. Conduit doesn't block the placement of other structures and isn't blocked by them, so conduit can be placed wherever it's needed, even in walls, except unsmoothed mountain [[Rock|rocks and ores]].[[Rock|rocks and ores]].)
    • Prosthetic arm  + (A '''prosthetic arm''' is an [[artificial body part]]A '''prosthetic arm''' is an [[artificial body part]] that acts as a replacement for a pawn's natural arm. The least advanced of the arm replacements, prosthetic arms have a part efficiency of 50%, therefore one prosthetic arm and one healthy natural arm provides 75% [[manipulation]], while having two prosthetic arms provides 50% manipulation.prosthetic arms provides 50% manipulation.)
    • Psychic animal pulser  + (A '''psychic animal pulser''' is a single-use artifact, which can be used to drive all wild [[animals]] on the map into a [[Mental break#Manhunter|manhunter]] rage, attacking every [[human]] or [[mechanoid]] they see, regardless of faction.)
    • Psychic insanity lance  + (A '''psychic insanity lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to cause a target to go [[Mental break#Berserk|berserk]].)
    • Psychic shock lance  + (A '''psychic shock lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to inflict [[psychic shock]] on a target, rendering them unconscious.)
    • Psychic soothe pulser  + (A '''psychic sooth pulser''' is a single-use [[artifact]] which gives a "Strange feeling" thought with a +15 [[mood]] buff and 24 hour duration to every colonist on the map when activated.)
    • Shard insanity lance  + (A '''shard insanity lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to cause a target to go [[Mental break#Berserk|berserk]].)
    • Simple meal  + (A '''simple meal''' is a [[meal]] and the most basic way to prepare [[raw food]] for consumption)
    • Smokeleaf plant  + (A '''smokeleaf plant''' is a leafy plant cultivated for the psychological effects of smoking its leaves. [[Smokeleaf leaves]] can be prepared into [[Smokeleaf joint|joints]] at a [[crafting spot]].)
    • Standing lamp  + (A '''standing lamp''' is a [[furniture]] item that produces [[light]].)
    • Vegetarian fine meal  + (A '''vegetarian fine meal''' is a variant of the [[fine meal]] created from vegetarian ingredients.)
    • Vegetarian lavish meal  + (A '''vegetarian lavish meal''' is a variant of the [[lavish meal]] created from vegetarian products.)
    • Vent  + (A '''vent''' allows transfer of [[temperature]] and [[gas]]es from one room to another.)
    • Wooden hand  + (A '''wooden hand''' is an [[artificial body part]]A '''wooden hand''' is an [[artificial body part]] that acts as a replacement for a pawn's natural hand. A medieval prosthetic, wooden hands have a part efficiency of 60%, therefore one wooden hand on an otherwise healthy pawn provides 80% [[manipulation]], while having two wooden hands provides 60% manipulation.wo wooden hands provides 60% manipulation.)
    • Hop plant  + (A plant that when harvested, yields [[hops]] that can then be used to produce [[beer]]. Hop plants can be planted in a [[growing zone]] or a [[hydroponics basin]].)
    • Agave  + (Agave is a plant that naturally occurs in Agave is a plant that naturally occurs in arid shrublands, deserts, and extreme deserts. As with any other bush-type plant, agave's growth progress goes back to 30% when harvested, and agave can't be grown by the player. A mature agave plant yields 10 pieces of agave fruit.ave plant yields 10 pieces of agave fruit.)
    • Allowed area  + (An '''allowed area''' restricts where coloAn '''allowed area''' restricts where colonists can perform work and joy activities. It does not restrict them from pathing outside an allowed area in order to get to their destination. A hunter will not hunt animals that are outside of his or her allowed area. Firefighters will not extinguish fire that is not both in the [[home area]] and inside their allowed area. For this reason, an allowed area should ideally not be split between two areas, as pawns may unexpectedly walk into dangerous areas.ay unexpectedly walk into dangerous areas.)
    • Archotech arm  + (An '''archotech arm''' is an [[artificial body part]] that acts as a replacement for a pawn's natural arm, increasing [[Manipulation]] by 25% per arm while also offering a significantly more powerful punch attack and acting as a [[body part weapon]].)
    • Art bench  + (An '''art bench''' is a [[production]] bench used by colonists assigned to [[Work#Art|Art]] to produce [[sculptures]] out of raw materials.)
    • Electric crematorium  + (An '''electric crematorium''' is a [[Production]] [[Power#Appliances|appliance]] used to destroy [[corpse]]s as well as unwanted [[apparel]], [[weapons]], or [[drugs]].)
    • Electric smithy  + (An '''electric smithy''' is used by [[Work#Smith|smiths]] to create neolithic and medieval [[weapons]], low tech [[armor]] and some other items. For its wood-powered counterpart, see [[fueled smithy]].)
    • Electric stove  + (An '''electric stove''' is used for preparing meals and tea from simpler ingredients.)
    • Unstable power cell  + (An '''unstable power cell''' is a power geAn '''unstable power cell''' is a power generation unit that is of [[Mechanoid]] origin. The cell has a constant output of 400W and can be placed anywhere, but if damaged can cause a massive explosion. The cell bears some similarities to the [[Vanometric power cell]] in that it will create free energy infinitely and can be placed in fortified positions. and can be placed in fortified positions.)
    • Limestone blocks  + (Besides being the second most durable stone type after granite, limestone blocks have no practical advantage over other [[stone blocks]].)
    • Cecropia tree  + (Cecropia trees are a plant that only naturally occurs in tropical rainforests. Cecropia trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature cecropia tree yields 20 [[wood]].)
    • Alphabeaver  + (Instead of silently spawning as other animals do, '''Alphabeavers''' appear in a group only when the [[Events#Beavers!|Alphabeavers event]] triggers. The event will only trigger in [[arid shrubland]] and [[tundra]].)
    • Oak tree  + (Oak trees are a plant that naturally occurs in [[temperate forest]]s. Oak trees can also be grown by the player that biome, but can't be sown in hydroponics. A mature oak tree yields 50 [[wood]].)
    • Marble blocks  + (Of all [[Stone blocks|stone block]]Of all [[Stone blocks|stone block]] materials, marble has the highest [[Beauty]] factor and stands alone as the sole stone to have a beauty bonus, and so is best suited to create art for your base. It is also a close second in terms of market value per unit of work, after sandstone, so is well suited to craft items for sale in bulk.ll suited to craft items for sale in bulk.)
    • Pine tree  + (Pine trees are a plant that naturally occur in [[boreal forest]]s and [[tundra]]. Pine trees can also be grown by the player in those biomes, but can't be sown in hydroponics. A mature pine tree yields 30 [[wood]].)
    • Sandstone blocks  + (Sandstone is the quickest stone type to work with, making it well suited for stone constructions that need to be built quickly. It also has the highest market value per unit of work so is the best stone type for crafting items for sale in bulk.)
    • EMP launcher  + (The '''EMP launcher''' is a ranged [[weapon]] that fires EMP bolts that explode on impact, creating a small [[EMP]] pulse that downs shields, and stuns [[mechanoid]]s, [[mortar]]s and [[turret]]s.)
    • LMG  + (The '''LMG''' is a heavy, multi-shot firearm which fires 6-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a slightly longer time between bursts; moderate range and low overall accuracy.)
    • Assault rifle  + (The '''assault rifle''' is a moderately heThe '''assault rifle''' is a moderately heavy, automatic ranged [[weapon]] which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy.onger range and moderate overall accuracy.)
    • Autopistol  + (The '''autopistol''' is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot; a very short time between shots; moderate range and moderate overall accuracy.)
    • Bedroll  + (The '''bedroll''' is a [[furniture]]The '''bedroll''' is a [[furniture]] item which pawns can sleep in. Bedrolls are portable and can be used by pawns in [[caravan]]s. Bedrolls provide better [[comfort]] and [[Rest Effectiveness|rest effectiveness]] than a [[sleeping spot]], but are inferior to [[bed]]s of the same quality. For recovery from [[injury]] and [[Surgery Success Chance Factor]], bedrolls are equivalent to beds of the same quality.re equivalent to beds of the same quality.)
    • Bolt-action rifle  + (The '''bolt-action rifle''' is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.)
    • Brewery  + (The '''brewery''' is a [[production]] bench used by [[Work#Cook|cooks]] to produce [[wort]], a precursor to [[beer]].)
    • Chain shotgun  + (The '''chain shotgun''' is a very short raThe '''chain shotgun''' is a very short range, multi-shot [[weapon]] which fires 3-shot bursts which deal fairly high damage individually (X3); a slightly shorter delay between each shot; a moderate time between bursts; slightly lower overall accuracy and slightly heavier weight.rall accuracy and slightly heavier weight.)
    • Charge lance  + (The '''charge lance''' is a heavy, single-shot ranged [[weapon]] which deals a high amount of damage per shot with commensurate AP, a longer time between shots, an above-average range and high overall accuracy.)
    • Charge rifle  + (The '''charge rifle''' is a spacer-tech [[weapon]] that fires 3-round bursts. It has good armor penetration, moderate range, and slightly lower accuracy)
    • Chemfuel powered generator  + (The '''chemfuel powered generator''' produces [[power]] from [[chemfuel]]. The generator is an exact analog to the [[wood-fired generator]], only the type of fuel is different.)
    • Cooler  + (The '''cooler''' is a device that can be uThe '''cooler''' is a device that can be used to lower the [[temperature]] in a room by moving the heat to its other side. This effect can maintain happy colonists during high outdoor temperatures, prevent heat stroke and prevent perishable items like [[food]] from spoiling. It requires [[power]] to operate.[[power]] to operate.)
    • Cotton plant  + (The '''cotton plant''' is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].)
    • Cow  + (The '''cow''' is a large herbivore best knThe '''cow''' is a large herbivore best known for its [[milk]] and tasty meat. Males of the species are referred to as '''Bulls''' and can be distinguished by their horns and lack of udders, while females are referred to as '''Cows''' and have the opposite features. Babies of either gender are referred to as '''Calves''' and have the features of adults of their gender.ve the features of adults of their gender.)
    • Death acidifier  + (The '''death acidifier''' implant destroys all equipped weapons and apparel on the installed pawn on death, preventing them from being captured.)
    • Electric tailor bench  + (The '''electric tailor bench''' is used by [[Work#Tailor|tailors]] to produce [[clothing]]. It is a [[power]]ed version of the [[hand tailor bench]].)
    • Fueled smithy  + (The '''fueled smithy''' is used by [[Work#Smith|smiths]] to create neolithic and medieval [[weapons]], low tech [[armor]] and some other items. For its electrically-powered counterpart, see [[electric smithy]].)
    • Geothermal generator  + (The '''geothermal generator''' is a [[power]]The '''geothermal generator''' is a [[power]] generator that can be built on top of a [[steam geyser]] to convert natural heat into electrical power, providing a constant 3,600W. Steam geysers are randomly generated per map, sometimes close to each other, others scattered towards the edges or center. Colonies are often seen built in their proximity from early days for future benefit.ximity from early days for future benefit.)
    • Greatbow  + (The '''greatbow''' is a moderately heavy, single-shot ranged weapon which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.)
    • Heater  + (The '''heater''' is a device that can be used to raise the [[temperature]] in a room.)
    • Heavy SMG  + (The '''heavy SMG''' is a moderately heavy,The '''heavy SMG''' is a moderately heavy, multi-shot ranged [[weapon|weapon]] that fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; slightly shorter range and moderate overall accuracy. Recommended for low skill shooters.uracy. Recommended for low skill shooters.)
    • Hellcat rifle  + (The '''hellcat rifle''' is a moderately heavy, automatic ranged [[weapon]] with an integrated two-shot flamethrower.)
    • Incendiary launcher  + (The '''incendiary launcher''' is a [[weapon]] that fires bolts that deal low damage but can start fires and ignite enemies.)
    • Joywire  + (The '''joywire''' is a brain implant that grants a permanent but substantial [[mood]] boost in return for a permanent but substantial [[consciousness]] penalty. After implantation, it cannot be removed.)
    • Machine pistol  + (The '''machine pistol''' is a slightly ligThe '''machine pistol''' is a slightly lighter, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly shorter range and slightly higher overall accuracy.ange and slightly higher overall accuracy.)
    • Minigun  + (The '''minigun''' is a very heavy, multi-shot [[ranged weapon]] that puts a lot of damage downrange in exchange for a [[move speed]] penalty.)
    • Nutrient paste dispenser  + (The '''nutrient paste dispenser''' is an electrical device that converts [[raw food]] placed in an adjacent [[hopper]] into [[nutrient paste meal]]s.)
    • Psychoid plant  + (The '''psychoid plant''' is a leafy [[plant]] whose [[Psychoid leaves|leaves]] can be brewed into [[psychite tea]] and refined into [[flake]] and [[yayo]].)
    • Pump shotgun  + (The '''pump shotgun''' is a short range, mThe '''pump shotgun''' is a short range, medium <abbr title="damage per second">DPS</abbr> [[weapon]] known for its huge stopping power, capable of stunning any but the largest creatures. </br></br>It is the lower tech alternative to the faster firing but less accurate [[chain shotgun]].[[chain shotgun]].)
    • Raccoon  + (The '''raccoon''' is a small ground mammal which scavenges for most of its food.)
    • Rat  + (The '''rat''' is a small ground mammal which scavenges for most of its food.)
    • Recurve bow  + (The '''recurve bow''' is a light, single-sThe '''recurve bow''' is a light, single-shot ranged [[neolithic]] weapon which deals a slightly higher amount of damage per shot than a [[Short bow|short bow]], has a moderate time between shots, slightly better range and slightly higher overall accuracy.ange and slightly higher overall accuracy.)
    • Revolver  + (The '''revolver''' is a light, single-shot ranged [[weapon]] in RimWorld which deals a moderate amount of damage per shot, has a short time between shots, a moderate range and moderate overall accuracy.)
    • Short bow  + (The '''short bow''' is a very light, single-shot ranged [[weapon]] in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.)
    • Smoke launcher  + (The '''smoke launcher''' fires smoke bombs that explode on impact, covering a small area with [[smoke]] equal to a 5x5 square without corners, regardless of item quality.)
    • Sniper rifle  + (The '''sniper rifle''' is a slightly heavier, single-shot [[Weapons|firearm]] in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.)
    • Toxifier generator  + (The '''toxifier generator''' is a [[power]] generator added by the [[Biotech DLC]].)
    • Vanometric power cell  + (The '''vanometric power cell''' is a [[Events#World incidents|World quest]] reward [[Power#Power generators|power generator]] that constantly provides 1000W for free and can be installed anywhere.)
    • Home area  + (The home area is the region of the map wheThe home area is the region of the map where your [[colonists]] can clean, [[firefighting|extinguish fires]], and make repairs. The home area is designated in dark blue when choosing to modify it.</br></br>By default, the home area is automatically expanded as colony structures are built. However, this is a setting that may be toggled by clicking the house icon directly above the Overview button.e icon directly above the Overview button.)
    • Slate blocks  + (The only advantage of slate blocks is that they are the least heavy. If for some reason you need to carry [[stone blocks]] or chunks in a caravan in bulk, slate might be the best choice.)
    • Stonecutter's table  + (This table is used to cut [[rock chunk]]This table is used to cut [[rock chunk]]s into [[stone blocks]]. Stonecutting is a [[Skills#crafting|crafting]] task, but gives no experience points. Each rock chunk will make 20 stone blocks, and the crafting skill level of the pawn does not influence the yield. Stonecutter's tables are considered dirty, and have a [[Room stats#Cleanliness|cleanliness]] of -5.[[Room stats#Cleanliness|cleanliness]] of -5.)
    • Snowman  + (When there is [[snow]]When there is [[snow]], a colonist may build a '''snowman''' as a [[recreation]]al activity. It adds a little beauty to the environment, and provides a small amount of [[cover]] from gunfire. When the ambient temperature is above freezing, the snowman will lose hit points until it completely melts and disappears. until it completely melts and disappears.)