Property:Description

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Showing 250 pages using this property.
A
An arctic variant of the old Earth wolf. As pack hunters, wolves have a complex social life and are fiercely intelligent.  +
A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.  +
The protection given against blunt damage like fists, club impacts and rock falls. Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. * If the random number is under half the armor rating, the damage deflects harmlessly. * If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt. * If the random number is greater than the armor rating, the armor has no effect. For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. Each layer of armor is applied separately, from the outside in.  +
Was a property of textiles and an apparel stat, before B19. Remove due to its uselessness. Armor against electric damage like EMP pulses.  +
The protection given against temperature-related damage like burns. Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. * If the random number is under half the armor rating, the damage deflects harmlessly. * If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt. * If the random number is greater than the armor rating, the armor has no effect. For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. Each layer of armor is applied separately, from the outside in.  +
The protection given against sharp damage like bullets, knife stabs, explosions, and animal bites. Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. * If the random number is under half the armor rating, the damage deflects harmlessly. * If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt. * If the random number is greater than the armor rating, the armor has no effect. For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. Each layer of armor is applied separately, from the outside in.  +
This bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, These changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.  +
A head-mounted computer and signaling array that enhances a mechanitor's control bandwidth. This allows them to control more mechs.  +
How effective this person is in [[arrest]]ing people. This affects chance that this person will be able to arrest someone without resistance.  +
A workbench equipped for creating art.  +
A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy.  +
A small perennial wildflower that grows in alpine climates.  +
A hat with a stiff brim and peaked top. It's not particularly protective, but it creates a sense of authority and makes the wearer more effective in suppressing slaves.  +
A self-powered turret mounted with a charge blaster. It cannot sense targets at very short ranges.  +
A self-powered turret mounted with an inferno cannon. It cannot sense targets at very short ranges.  +
A self-powered, self-loading, automatic mortar. It can hit targets at any distance, over walls, but is quite inaccurate.  +
An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time.  +
A self-loading large-bore cannon designed to attach to a turret.  +
A heavy automatic turret. Its large-caliber shells do heavy damage over significant ranges, but its barrel must be refurbished after use. It cannot fire at close-up targets, and may explode when damaged.  +
Divides rooms. Powered operation allows people to move through the door without slowing down.  +
An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire.  +
An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings.  +
B
A decoration for babies. Baby decorations increase the rate at which babies fill their play need when an adult plays with them. Place these around your child play areas.  +
A bland vegetarian mash. Babies love it, but children and adults will be upset if they're forced to eat it.  +
Designates a spot on the ground where people should leave a baby. Not comfortable.  +
A fast-growing tree-like plant that grows in dense groves. Bamboo can be harvested for a wood-like material. The plant itself is not beautiful.  +
A mechanoid-band signal amplifier. Band nodes must be tuned to a specific mechanitor. This will add 1 bandwidth to that mechanitor's total bandwidth, allowing them to control more mechanoids.<br/>Once a band node is constructed, it can be quickly tuned to a mechanitor. However, retuning a band node to a different mechanitor takes significantly longer.  +
A backpack containing bandwidth-expansion computer and antenna. It can increase a mechanitor's maximum total bandwidth.  +
A dryad caste specialized in absorbing hits during combat. Barkskin dryads are covered by a thick bark-like hide which is partly formed by the Gauranlen tree itself. Under human influence, it can act as a damage-absorbing fighter.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.  +
A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.  +
Base quality of healing given to patients when acting as a doctor.  +
The simplest possible mechanoid brain, this is a tiny psychodynamic substrate unit housing a dull subpersona. Since this is only a basic-tier subcore, it can only drive the simplest of mechanoids. Like all mechanoid subcores, it contains a subpersona with a psychic presence, albeit a very faint one.  +
Stores electricity for later use. Charged batteries explode when exposed to rain or fire.  +
A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source.  +
The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation  +
How enjoyable an object is to be around and look at.  +
How physically attractive this person is. This affects social interactions.  +
Psychically command the target to approach the caster.  +
A cozy mattress and sheets on a frame for resting.  +
A simple bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep.  +
The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol blackouts and, over time, addiction.  +
A soft, round, flat-crowned hat.  +
Assorted berries. Nice to eat, even when raw.  +
A bushy wild plant which yields delicious berries. Berries can be cooked, but they're also good to eat even when raw.  +
A dryad caste specialized in food production. Together with its Gauranlen tree, this dryad can generate nourishing berries on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.  +
Induce an angry psychosis in the target's mind, causing them to attack anyone nearby.  +
Generate an overwhelming rush of undirected rage in everyone near the target point.  +
A soft-topped bounded table for playing a variety of billiards-type games. It trains shooting ability.  +
An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.<br>The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.  +
An electrical generator that works by pressurizing and igniting bioferrite, then harvesting energy from the resulting heat.<br/><br/>Because of the destruction of psychically active bioferrite, this device generates an uncomfortable psychic drone which disturbs those who pass nearby.  +
When placed near to a holding platform, this device draws biomass from the held entity and converts it to bioferrite.<br/>Larger entities generally produce more bioferrite. However, for most creatures, the process causes extreme discomfort, making the entity harder to contain.<br/>Each holding platform can only support one harvester, however each harvester can link to up to four platforms.  +
Heavy plate flooring made from smoothed bioferrite. While ugly and slightly flammable, it's quick to clean and increases the strength of nearby holding platforms.  +
A work bench used to craft bioferrite products. This bench uses heat and electromagnetic stimulation to temporarily coax bioferrite into a pliable state, allowing a worker to shape it into complex shapes and combine it with other materials.  +
Refines biological matter like wood or plant matter into chemfuel.  +
An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.  +
An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.  +
An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.  +
An advanced artificial heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.  +
An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.  +
An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.  +
An advanced artificial stomach. A set of sensors and chemical synthesizers effectively digest any energy-bearing foodstuff. An integrated lattice-dust healing system automatically repairs any damage caused by the powerful acids. It is better than a biological stomach in every way.  +
An artificial tongue replacement. Made of synthetic smooth-fibers and connected through a neurogel interface, it can match the performance of a natural tongue in speaking, eating, and tasting.  +
A multiplier on the length of time a pawn will take to complete biosculpter cycles.  +
An immersion pod full of bioactive gel. It can perform a variety of biological alterations including age reversal and pleasure-giving. The pod becomes biotuned to its user at the end of a cycle. While biotuned, it cannot be used by anyone else, but cycles will complete 25% more quickly. Biotuning resets if the pod is unused for 80 days.  +
A temperate-biome tree known for its thin, white, paper-like bark.  +
Tanned, dried, scraped bird skin. It is quite delicate. Without its feathers, it provides little protection from heat or cold.  +
A large plant eating mammal appearing in the savannah wilderness. Tamed are quite docile, but enraged are fast and dangerous.  +
Thick and coarse wool of a bison. Quite warm.  +
A flat stone-like surface for writing on with chalk. Placed near a lesson desk, blackboards increase childrens' learning rate during lessons. Up to three blackboards can be used at a time.  +
A long strip of cloth that is wrapped over the eyes to block vision.  +
Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point.  +
A character's ability to fight off [[disease]]s. Affects consciousness and immunity gain speed.  +
How well a creature can move blood around its body. Affects consciousness and moving.  +
A specially-treated wooden torch that produces a red light over a large area. Sanguophages gather around torches like these during their ceremonial meetings. The sanguine glow is particularly pleasing to individuals with the bloodfeeder gene. It can be automatically refueled with wood, and produces a small amount of heat  +
The furry pelt of muffalo. Recognizable by its distinctive blue tint. Good at temperature regulation in cold climates.  +
How large the creature is.  +
An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.  +
This special pot is suitable for planting bonsai trees, which can improve the mood of people nearby and satisfy ideoligious requirements.  +
A small tree, pruned and shaped to look visually pleasing.  +
A wide bookcase for storing and displaying up to ten books. Books stored here will passively enhance academic work done nearby, and increase the beauty of the bookcase. The stored books will never deteriorate.  +
Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies. It can be milked to produce chemfuel - very carefully.  +
Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.  +
A good-looking hat which projects a slightly urban, money-loving style. Improves social impact.  +
Tangled, thorny, woody shoots covered with leaves. Brambles grow in clusters, and slow down anyone moving over them.  +
A bowl-shaped furnishing used to hold a fire. Will light the surroundings and create heat.  +
A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head.  +
The ability of a [[characters|character]] to breathe. Affects consciousness and movement.  +
A work station with all the equipment needed to mix wort for beer production. Wort must be fermented to finally become beer.  +
Speed at which this person brews beer.  +
A flat wooden surface on supportive beams which can be built over water. You can build light structures on bridges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well.  +
Wrapped fabric sheets that loosely cover the wearer's head and shoulders.  +
A blue moss typically found in deep, dark caves. It is sticky, with tangled fibers, which slows anyone walking over it. Dies when exposed to light.  +
Slow the target for a short time by suppressing motor activity in the brain.  +
A large garment that conceals the wearer's entire head and body.  +
A wood structure packed with smokeleaf. It can be ignited during a ritual and produce a huge amount of smokeleaf smoke for a few hours, after which it is destroyed.  +
A burned tree stump. It's ugly and yields very little usable wood.  +
A short shrub. Does not typically talk.  +
A place for butchering animals. Due to the lack of equipment, butchering here yields only 70% of the meat and leather of each creature.  +
A heavy table for butchering dead creatures into pieces of raw meat.  +
The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.  +
Speed at which this person butchers flesh creatures.  +
A nice-looking collared shirt with buttons.  +
C
Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.  +
Cooks meals and produces heat, and burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.  +
An area of floor covered with pre-chopped and arranged human meat ready for a cannibal feast.  +
A long cape of elegant design. It hangs over one side of the torso.  +
The largest natural rodent, the capybara is well-adapted for steaming jungle environments.  +
Designates a spot for hitching animals and forming caravans. Colonist will hitch animals here while loading a caravan. You can also use these during encounters away from home to keep animals from wandering.  +
A large member of the deer family, well-adapted to life in cold climates. Caribou can be milked, but refuse to carry packs.  +
A complex dish assembled with care from meat ingredients.  +
A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.  +
Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.  +
A dryad caste specialized in carrying items. Under human influence, it can help haul things where they need to go.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.  +
The amount of stuff this creature can carry in its hands, mouth, or other manipulators.<br/>This is separate from the ability to carry cargo on long cross-world trips.  +
Cassandra creates story events on a steadily-increasing curve of challenge and tension.  +
A large flightless bird with brightly-colored feathers. While it looks beautiful, its kick is vicious. It's known for being quick to aggression when harmed by violence or confronted by incompetent animal tamers.  +
Fertilized cassowary egg. If all goes well, it should hatch into a baby cassowary. It can be eaten raw, but it's much better cooked.  +
One of mankind's first pets, the cat is a small mammal which hunts vermin. Known for their aloofness, cats are nevertheless popular companions because of their independence, calm disposition, and fine, pettable fur.  +
A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.  +
A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.  +
One of the most common rainforest trees. Cecropia grows very fast, but yields little usable wood.  +
Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.  +
Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.  +
Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.  +
Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.  +
An ultraheavy mech with a built-in shield bubble generator. The centurion carries a point-defense bulb turret capable of firing while the mechanoid is moving.  +
A ceremonial mask typically worn by those that worship the void and its ruler.  +
"A magazine-fed fully automatic shotgun. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire."  +
Teleport the target to a random position near where it started. Objects above a certain size cannot be teleported.  +
A small charge blaster designed for use on a defense turret.  +
A pulse-charged rail-assisted lance weapon. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail.  +
A charged-shot assault rifle. Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done.  +
A volatile liquid chemical. Used to fuel engines and rockets, or to transmute into propellant for projectiles, or as an incendiary weapon.  +
Produces power by consuming chemfuel. Must be periodically refueled by hand.  +
The ancient game of kings. Fun for a few hours here and there, even playing alone. It trains intellectual skills.  +
The most traditional farm bird, the chicken is raised for its eggs and meat. It grows very quickly and lays eggs very often.  +
Fertilized chicken egg. If all goes well, it should hatch into a chick. It can be eaten raw, but it's much better cooked.  +
Unfertilized chicken egg. It can be eaten raw, but it's much, much better cooked.  +
A huge creature that resembles a disfigured combination of a bear and other animals. It is vicious without limit.<br/>It's not known if this is a combination of natural animals or a poor imitation of animal life created by an insane machine mind.  +
A small, nimble rodent. Its fur is softer than just about anything in the universe, making it very valuable as a trade good.  +
Tanned, dried, scraped chinchilla skin. Known as an extremely luxurious and insulating fur, it is exceptionally valuable.  +
A delicious preparation of cocoa seeds ground together with sugar and vanilla. Very pleasurable to eat, but not very nutritious.  +
Tangled masses of cord-like, spiky vines which coil in great masses along the ground. Chokevine greatly slows down anyone who moves over it. Multiple tribes have independently generated stories of chokevine strangling children to death in the night, as a way to scare kids into coming home before dark.  +
A stump left behind after a tree has been felled. The stump can be extracted but yields very little usable wood. Left outdoors, the stump will deteriorate in time.  +
A celebratory tree decorated with ornaments and lights traditionally made as part of Christmas celebrations.  +
Skip the closest 5 chunks of rock or slag to scatter them near the target point. This is useful for producing cover during offensive operations.  +
An artificial gland. Produces chemicals and nanomachines that clear toxin buildup from the brain.  +
A signal redirector which isolates half of the brain, allowing the other half to sleep while the user remains outwardly awake. By alternating brain halves, the user never needs to sleep. Unfortunately, two hemispheres are better than one - working half a brain causes a reduction in consciousness.  +
A dryad caste with huge claws that is specialized in aggression and damage-dealing attacks. Though it can do tremendous damage, it is vulnerable to attacks itself.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.  +
A light mechanoid designed for cleaning. Lacking a ranged weapon, it can make only weak melee attacks.  +
An ultratech device for controlling climate. Using chemicals and exotic fields to manipulate the atmosphere, it shifts the temperature in this region of the world.  +
An unusual plant with tall, pretty flowers. Some call it the 'bush lily'.  +
Cloth woven from organic fibers.  +
A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club.  +
Releases coagulating factors in response to blood loss, reducing bleeding rates significantly  +
A large predatory snake. Cobras can be highly aggressive if provoked, and their bite injects toxic venom into the victim.  +
Fertilized cobra egg. If all goes well, it should hatch into a baby cobra. It can be eaten raw, but it's much better cooked.  +
An implant which replaces normal hearing. An external microphone transmits a sound signal to electrodes wrapped around the inner ear's auditory sensing nerves. The electrodes stimulate the nerves according to the sound, creating a sensation of hearing. It's not as good as a natural ear, but it's a lot better than being deaf.  +
A tropical tree that produces chocolate, genetically engineered to sweeten its own product, and survive in slightly less-warm climates.  +
A column capable of holding a roof. Does not block sight or movement and looks quite nice.  +
Allows radio contact with other factions and [[Trade#Orbital|orbital traders]].  +
Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics.  +
Rough concrete. It is cheap and quick to build, but is also quite ugly.  +
The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.  +
The chance that this person will succeed in constructing something. Failing means wasting time and resources.  +
Speed at which this person constructs and repairs buildings.  +
A small mechanoid designed to perform construction tasks. It can perform blunt melee attacks if necessary.  +
A backpack containing mech control assist computers. It allows a mechanitor to control one additional control group.  +
A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.<br/>This high-tier implant can increase the control group count up to 6.<br/>It can be self-installed without surgery.<br/>This implant can be installed up to 3 times to increase its effect.  +
A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.<br>This standard-tier sublink can only increase the control group count up to 3. To go higher, a higher-tier sublink implant must be used.<br>It can be self-installed without surgery.<br>This implant can be installed up to 3 times to increase its effect.  +
How effective this person is at converting others to their own [[ideoligion]]. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses.  +
The speed at which this person cooks meals.  +
An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.  +
Raw corn.  +
A tall grain plant which produces ears of soft, edible seeds. While corn takes a long time to grow, it yields lots of food compared to other crops. Harvested corn takes a long time to spoil.  +
A tiny crown-like piece of headwear made of metal.  +
An embroidered corset with strong wire support to maintain a ladylike shape. Appropriate for middle-upper-ranked noblewomen.  +
A mid-size crop that yields fine white cotton fibers. These are used to make cloth.  +
A large double-wide seat which is cushioned for maximum comfort. Perfect for a luxurious rec room or a homey reading nook.  +
One of the most dangerous big cats, cougars are solitary hunters with long, sharp teeth and claws. They stalk prey from hidden positions before pouncing.<br/>While humans are not their normal diet, they won't turn down a meal of vulnerable human meat.  +
A timed mechanoid activation unit. After counting down, it will wake nearby dormant mechanoids and structures.  +
A large domesticated ungulate, cows have been bred for millennia to produce huge amounts of milk, meat, and leather. They are exceptionally gentle creatures and will never seek revenge, no matter how many times they are harmed. Most of them are so adapted to farm life that they cannot survive in the wild.  +
Stylish yet rugged, this hat keeps the sun and rain off - and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire.  +
A place for crafting simple items like knives or bows. Production here is slow because of the lack of tools.  +
An ancient ship part, torn off of a craft of unknown origin. It might be thousands of years old. This one contains a device which annihilates plant life near itself without directly affecting flesh creatures. These kinds of weapons are sometimes scattered across farmlands or forests to remove the enemy's food supply and hiding places without permanently ruining the territory. They're usually associated with orbital-drop mechanoid armies.  +, An ancient ship part, torn off of a craft of unknown origin. It might be thousands of years old.<br/>This one contains a psychic disturbance device. Using incomprehensible archotechnologies, it generates a psychic signal that drives people and animals mad within a wide radius around itself.<br/><br/>A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This kind of technology can be dangerous  +
A cozy bed with safe latticed sides, perfect for a sleepy baby. A high quality crib will make a baby happy. Multiple cribs can be placed in a bedroom without turning it into a barracks.  +
A crown of metal with an elaborate design.  +
A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.  +
A tall coniferous tree often found in swamps. Despite its slow growth, planting these trees can be profitable as a low-effort, long-term investment because they yield so much usable wood.  +
D
A tiny yellow flower which grows in large clusters. Though it is often considered a weed, dandelions in bloom are quite beautiful.  +
A specially treated brazier that illuminates its surroundings with darklight and creates heat. These satisfy royal brazier requirements.  +
A specially-treated wooden torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with wood. Produces a small amount of heat.  +
A cultivated flower with wide petals and a short lifespan. Daylilies are very beautiful, but must be replanted often.  +
The number of days before a food item starts to rot if not refigerated.  +
An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.  +
A chest implant for preventing enemy use of captured equipment. Upon the user's death, it releases powerful chemicals that dissolve gear in contact with the user's body. It doesn't damage others.  +
This device connects with a deathresting person and makes deathrest complete quicker. It enhances the effect of the deathrest casket using finer blood analysis and more powerful chemicals. It must be connected to a deathrest casket to function.  +
A serum that permanently increases the number of deathrest buildings a person can connect to during deathrest.<br/>The serum can only be ingested by individuals with the deathrest gene.  +
An enclosed med-casket that accelerates the process of deathrest. It can connect to other devices which confer additional bonuses on the deathrester. The number of devices that can connect depends on the person's deathrest capacity, which can be seen by selecting them.<br/>Only those with the deathrest gene can use the deathrest casket.  +
A speed at which this person uses a [[deep drill]] to extract underground resources.  +
A deep-crust drilling rig for extracting minerals from deep under the surface. Use a ground-penetrating scanner to detect the resources. This drill will yield stone chunks if no resources are present. Can be repositioned freely.  +
A medium-sized herding herbivore which prefers to live in mixed forests and plains. Deer are very quick.  +
An area-denial device which annihilates nearby plants without affecting animals.<br>In planetary wars, these weapons are scattered across farmlands or jungles to deny the enemy food or cover. They're usually associated with orbital-drop mechanoid swarms.  +
An installed denture.  +
The rate at which this item [[Deterioration|deteriorates]] when left outside, in average hit points of damage per day. Things deteriorate faster than normal in some weather, like rain.  +
An advanced artificial kidney. Using a series of nanofilters, it can rapidly remove a vast range of toxins from the blood, making it effective against environmental toxins, venoms, and injected poisons.  +
An advanced artificial lung that uses microfilters to reduce the intake of environmental toxins, allowing the user to survive longer in polluted environments. Additionally, it negates the irritation of acidic smoke and prevents lung rot in this lung.  +
Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.  +
This fragile mushroom was genetically engineered to produce a silk net that is both difficult to tear and soft to the touch. While the mushroom takes a very long time to grow, only exotic ultra-tech fabrics outperform its devilstrand fibers.<br/>Some say it's called devilstrand because of its red color. Others think it owes its name to the greed it inspires in people.  +
A massive monster with a gaping toothed maw and a stubby, snake-like body. The devourer can leap several times its body length to swallow a person whole. Powerful stomach acids rapidly digest the still-living victim. The remains are regurgitated soon after.  +
An ultra-heavy mechanoid with an ultra-powerful hellsphere cannon. Made for siegebreaking, its hellsphere cannon takes time to charge up a shot, but can melt concrete and vaporize bone. The diabolus dissipates the hellsphere cannon's waste power in a heat column mounted on its back, which can pulse to ignite flammable objects nearby. <br/>This mech's name comes from a thousand-year-old poem written by a Haspian monk who survived the erasure of his monastery. His religiously-tinged work describes a razor-bodied fiend pulsing with flesh-searing heat as it crushed scorched bodies under massive claws. The few who have faced a diabolus and survived tend to agree with this depiction.  +
A comfortable and attractive chair. Can be used at tables, work stations, and elsewhere.  +
How effective the pawn is at diplomacy with other factions.  +
A utility pack that shoots disruptor flares. On impact, the flare burns a capsule of bioferrite, which creates a bright flash and a local psychic disruption. This stuns psychically sensitive creatures, revealing those that are invisible, and reducing their consciousness and movement speed for a short while. Afterwards, the flare continues to burn, lighting up a wide area for some time.  +
Tanned, dried, scraped skin. A good traditional material for making clothes and bags.  +
A small relative of the horse, domesticated in ancient times for farm work. Its goofy call is simultaneously annoying and endearing.<br>When in a caravan, people can ride donkeys to increase the caravan's speed.  +
A single-use rocket launcher that fires a massive explosive projectile. Good against large groups of soft targets. Starts fires.<br/>Because of its unwieldiness, single-use limitation, and the massive destruction it causes, it's said that one must be slightly crazy to use this weapon.  +
Divides rooms. Simple doors must be manually opened, which slows people down. The amount of slowdown depends on what the door is made of.  +
The speed at which the door opens. It can vary based on the type of door constructed and the material used to construct it.  +
A simple double-wide bed that fits two people.  +
A simple double-wide bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep.  +
Designates a spot on the ground where two people should sleep together. Not comfortable.  +
A hardy desert tree topped with thick, pointed leaves.  +
A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.  +
Thick, tough leather taken from some monstrous creature. The surface is covered in ugly scars and whorls, and smells faintly of rotten meat. Most people will be unhappy if made to wear apparel made of this.  +
A dresser. Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed has no effect.  +
A mechanical arm replacement for speeding up mining. It has a built-in snake drill, which allows the miner to rapidly find and exploit weak lines in the rock. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.  +
A large land mammal adapted to arid environments. Domesticated since ancient times, its wool and leather are both exceptionally good at insulating against the desert heat, and its milk is quite nourishing. It can be used as a pack animal and mount, but its bouncing gait makes it slower to ride than a horse.<br>By storing water in its large humps and reclaiming moisture from its breath as it exhales, it can go weeks without drinking.<br>When in a caravan, people can ride dromedaries to increase the caravan's speed.  +
The speed at which this person brews beer and tea, or makes simple drug products like smokeleaf joints.  +
How fast this character synthesizes complex chemical [[drugs]].  +
A work bench equipped with containers, heaters, and measurement devices for producing various drugs.  +
A large wooden drum used as a music source for tribal rituals and parties.  +
A sphere of fibrous plant matter. A dryad inside is slowly morphing into a new form. Gauranlen trees grow these spheres to help protect the dryads as they morph.  +
A very common type of farm bird, also appearing in the wild, the duck is raised for its delicious meat. It grows quick but lays eggs quite rarely.  +
Fertilized duck egg. If all goes well, it should hatch into a duckling. It can be eaten raw, but it's much better cooked.  +
Unfertilized duck egg. It can be eaten raw, but it's much, much better cooked.  +
Used for dumping  +
A long duster coat for blocking the sun and grit of the desert.  +
Dye extracted from a tinctoria plant. It can be transformed into various colors to dye apparel.  +
E
A massive electromagnetic interference generator. It interferes with or shuts down electrical devices in nearby regions.  +
Electromagnetic pulse grenades damaging to electronic equipment.  +
A wide-barreled EMP shell launcher. The shell will upon impact release a burst of electromagnetic energy, stunning mechanical targets (mechanoids, turrets, mortars) and depleting shields in the area of effect.  +
A shell filled with batteries and antennas, for generating an electromagnetic pulse when detonated. Electromagnetic pulses temporarily disable electrical devices and mechanoids. Can be fired from mortars or installed as a trap. Explodes when damaged.  +
A character's ability to eat.  +
Multiplier on eating speed.  +
A rough wooden frame in the shape of a human, ready to be burned as part of a ritual.  +
A box with soft material made to hold eggs. Egg-laying animals will lay eggs in egg boxes if they can. Your haulers will take all the eggs out only when the box is full, to save time. The box also protects eggs from deteriorating outdoors, though it does not protect from temperature damage.  +
A razor-sharp blade that extends at will from a hidden opening at the end of the ulna. Appearing without warning, it can be used for devastating slice attacks.  +
A huge stone crematorium which vaporizes corpses with extremely high temperatures.  +
A device that emits a specially tuned electromagnetic field which numbs the neural activity of captured entities. As long as it is powered, it improves the containment strength of any holding platform that it is pointed at. The electric field does not affect humans or normal animals.  +