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  • {{Merge|destination=Zone/Area}} ...xt few days, and ''do nothing else''. In this case, you will create a new zone for them, containing exactly these areas in your base:
    2 KB (277 words) - 10:29, 1 February 2023
  • |type = Zone/Area The '''Remove roof area''' allows the player to designate an area which will not be covered by thin [[roof]]ing o
    825 bytes (117 words) - 13:08, 23 December 2023
  • {{infobox main|building| ...th its wheel in moving water. If watermills are placed too close together, the turbulence they generate will interfere and reduce power generation.
    5 KB (796 words) - 01:45, 13 June 2023
  • '''TerrainDefs''' are used for defining basically anything that covers the floor, whether it be grass, sand, soil, or carpets. |Unique ID for which the TerrainDef will take (also the reference ID)
    2 KB (292 words) - 17:34, 30 January 2018
  • ...rked by the player. They aren't structures, rather just marked sections of the map for organization and control. | width=80px height=80px | [[File:Stockpile.png|link=Stockpile zone|Stockpile]]
    9 KB (1,362 words) - 06:37, 27 January 2024
  • {{Infobox main|building | type = Building
    2 KB (320 words) - 10:29, 1 March 2023
  • ...chance that this person will successfully repair a [[Breakdown|broken down building]] using a component. Failing means wasting time and resources. Note that th ...en a specific priority, that item must be within the [[Home area|Home Area zone]]. (Adjusting Home Area is found under Architect/Zones.)
    1 KB (139 words) - 04:32, 11 May 2023
  • | type = Building ...od to a [[nutrient paste dispenser]]. At least one hopper is necessary for the dispenser to work.
    4 KB (651 words) - 10:58, 11 January 2024
  • {{infobox main|building| |type = Building
    6 KB (931 words) - 07:32, 27 December 2023
  • | type = Building ...stone blocks, and the crafting skill level of the pawn does not influence the yield. Stonecutter's tables are considered dirty, and have a [[Room stats#
    3 KB (393 words) - 21:50, 10 January 2024
  • | type = Building ...dvanced version of the [[hi-tech research bench]], only allowing access to the basic technologies, including those which unlock its more advanced counterp
    5 KB (753 words) - 21:32, 10 January 2024
  • ...- Haul things is a specific order that covers a comparably small part of the mechanic.}} ...colonist]]s or trained [[animal]]s but it can also include all tasks under the [[Work#Haul|Haul]] work type including, in descending order of priority:
    5 KB (858 words) - 22:17, 26 February 2024
  • ...a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals c |type = Building
    4 KB (687 words) - 00:13, 12 September 2023
  • {{Infobox main|building | type = Building
    5 KB (668 words) - 16:33, 10 November 2023
  • | type = Building ...anted [[apparel]], [[weapons]], or [[drugs]].}} Despite the specificity in the name, there is no other form of crematorium.
    5 KB (805 words) - 14:49, 16 January 2024
  • {{Infobox main|building ...the transponder, you could decrypt it to gather valuable information.<br/>The mech's incendiary weapon cells are intact but unstable, and will likely det
    4 KB (563 words) - 01:53, 21 January 2024
  • {{Royalty}}{{infobox main|building| | type = Building
    3 KB (519 words) - 10:02, 16 May 2023
  • | type = Building '''Pen markers''' designate a zone for pen animals to be held, and one is required if you wish to "rope" a tam
    4 KB (597 words) - 13:44, 24 April 2024
  • ...ass of the ideoligion save and load feature. EDIT: This feature is live on the 'unstable' Steam branch. Thanks for the feedback everyone, and to our very diligent devs!
    4 KB (569 words) - 04:14, 7 November 2023
  • {{Infobox main|building ...round it while producing energy. If all terrain in the radius is polluted, the generator will shut down.
    4 KB (606 words) - 07:50, 16 March 2024

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