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  • | description = A simple gate made of posts and crossbars. It blocks some animals like a fence. Hand ...eason=Base door open speed. Note: value in in-game infobox is not absolute door speed but rather its value relative to the base of its model)}}
    2 KB (260 words) - 15:46, 14 April 2024
  • | name = Door | image = Door.png
    7 KB (1,046 words) - 15:43, 14 April 2024
  • === Door === {{Main|Door}}
    6 KB (906 words) - 13:34, 17 April 2024
  • ...e furniture, and use molotov cocktails to set the room on fire. Forbid the door to prevent your pawns from walking in and burning to death and/or suffering
    2 KB (308 words) - 21:19, 7 March 2024
  • ..., from simple to complex: [[peg leg|peg legs]], wood [[Denture|dentures]], simple [[prosthetics]], enhanced [[bionic]] limbs and [[Bionic eye|eyes]]. * Lockable [[door]]s.
    3 KB (498 words) - 02:53, 7 November 2023
  • | description = A simple ancient game played with stones and a large ring in the ground. Players try ...es, do not block line of sight). Colonists can throw through a held open [[door]]way into an adjacent room while playing hoopstone. [[Mood]] bonuses for ro
    3 KB (465 words) - 12:44, 12 November 2023
  • | description = A simple ancient game played with a horseshoes and a large pin in the ground. Player ...es, do not block line of sight). Colonists can throw through a held open [[door]]way into an adjacent room while playing horseshoes. [[Mood]] bonuses for r
    3 KB (503 words) - 12:11, 12 November 2023
  • ...tiles by 36 degrees - but this is before considering outside temperature. Simple playtesting reveals that with an exterior temperature of {{Temperature|27|3 ...ns open [[door]]s. You can create an "airlock" with multiple doors; as one door is opened, the next closes, which keeps heat out. If using [[autodoor]]s, m
    6 KB (958 words) - 14:34, 16 January 2024
  • | door opening speed factor = 1 ...[[Beauty|beautiful]] and valuable resource.}} Too soft (and valuable) for simple weaponry, it is prized for both art and electronics.
    7 KB (1,024 words) - 15:06, 7 January 2024
  • ...the center. The heat naturally spreads throughout rooms, sped up by open [[door]]s or [[vent]]s. One heater can only warm so much, and factors like room si ...ees, 50 tiles by 36 degrees - but this is before considering heat leakage. Simple testing reveals that with an exterior temperature of {{Temperature|-17}}, a
    4 KB (629 words) - 14:33, 16 January 2024
  • ...nd scheme in mind for this biome, your first day is all about a roof and a door, anything will do, get it done as soon as possible as your colonists will q ...not getting enough heat transferred through the wall then add a forbidden door into the room with the fire to increase the temperature. If you need to di
    9 KB (1,523 words) - 18:24, 6 September 2023
  • * Added [[deadfall trap]]: A simple rearmable trap that falls on enemies and damages them. * Door locking is now door forbidding (it’s clearer).
    9 KB (1,426 words) - 02:53, 7 November 2023
  • With a few, well-armored melee colonists, insects can be very simple to deal with via a [[melee block]] tactic. Use a chokepoint, such as in any [[door]]way. Have 3 melee colonists behind the chokepoint, and any amount of range
    12 KB (1,929 words) - 09:29, 14 April 2024
  • ...r]]s generated, both of varying quality. Sometimes there will be uneaten [[simple meal]]s or [[pemmican]] left on the table. ...ncients. Prisoners of a faction hostile to players will not attack. If the door is left open, they will run away. Some of them will join the player's colon
    5 KB (730 words) - 08:21, 30 December 2023
  • * Ridiculously huge performance improvements across the board due to simple rewriting of old perf-blind code. For example, we no longer draw the whole ...of lists, dictionaries, and hashsets now runs the same code whether saving simple values, deep-saveable objects, in-map cross-references, or references to ga
    9 KB (1,374 words) - 15:53, 3 December 2022
  • * They also yield enough meat for {{#expr:2*{{Q|Thrumbo|Meat Yield}}/10}} [[simple meal]]s. ...lacing doors, have them a few tiles apart, so that colonists can close the door behind them.
    14 KB (2,174 words) - 20:37, 28 January 2024
  • ...ent way to prepare a meal. Compared to the next best method, [[simple meal|simple]] and [[fine meal]]s with 180% efficiency, paste gives 66.67% more food. Th ...room. Having the NPD very close is still possible, even as close as one [[door]] away.
    14 KB (2,281 words) - 23:14, 10 January 2024
  • A place completely enclosed in [[wall]]s, [[door]]s, and other "impassible" objects are considered a [[room]], or "Indoors". ...r door that borders the outside is destroyed or deconstructed. Opening a [[door]] or [[vent]] is not enough for instant equalization. However, doors and ve
    25 KB (3,819 words) - 11:09, 28 January 2024
  • ...tanding and require a wall patch or two. If there isn't any nearby, then a simple wood hut will do. Preferably, choose an area where there's rough stone grou ...second day. If the weather is hot, putting the campfire right outside the door and putting a torch lamp and passive cooler indoors may be better. This wil
    38 KB (6,562 words) - 01:51, 22 April 2024
  • ...building that produces [[light]], [[temperature]], allows the execution of simple cooking bills and the burning of [[apparel]], [[weapons]] and [[drugs]]. It ...ater. If it's too hot, you can remove tiles of the [[roof]] or hold open [[door]]s to let some heat out.
    8 KB (1,165 words) - 12:00, 5 April 2024

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