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- {{See also|Ancient centipede shell}} | name = Ancient mechanoid shell917 bytes (120 words) - 09:42, 14 January 2024
- | description = A mechanoid storage and deployment capsule. It can contain a number of mechanoids, read | type2 = Mechanoid cluster1 KB (179 words) - 00:21, 14 December 2022
- | name = Centipede burner | description = {{Q|Centipede|Description}}5 KB (709 words) - 03:08, 1 April 2024
- | description = An automated mechanoid factory. It periodically assembles and deploys new mechanoids. | type2 = Mechanoid cluster2 KB (217 words) - 00:20, 14 December 2022
- ...out a powerful mech signal pulse, which will attract an ultra-heavy feral mechanoid to attack with its escorts. If you can defeat it, you can collect special t It cannot be used in the time between another mechanoid boss being summoned and that boss arriving. In addition, there is a 2 day c4 KB (579 words) - 22:45, 9 January 2024
- | class = Mechanoid ...an [[mechanoid]]-only ranged [[weapon]]. It is the main armament of the [[centipede blaster]].3 KB (324 words) - 06:14, 1 January 2024
- | description = A mechanoid reinforcement drop beacon. When activated, it calls in a group of mechs to | type2 = Mechanoid cluster2 KB (319 words) - 06:51, 1 January 2024
- ...|altphrase=This page is for the turret weapon, for the identically named [[centipede]] weapon, see|Inferno cannon}} | class = Mechanoid2 KB (280 words) - 01:51, 5 January 2023
- Mech rechargers can recharge medium, heavy, and ultraheavy [[mechanoid]]s. This includes: * [[Centipede burner]]3 KB (441 words) - 01:43, 27 January 2024
- ...y the lance. Sensitivity does not otherwise modify the effect. The three [[mechanoid commander]]s{{BiotechIcon}} are also immune to psychic lances. ...r, they still make a good distraction and, sometimes more importantly, the centipede itself will die in the process.4 KB (646 words) - 12:04, 27 October 2023
- {{See also|altphrase=This page is for the [[centipede]] weapon weapon, for the identically named turret weapon, see|Inferno canno | class = Mechanoid4 KB (533 words) - 06:17, 1 January 2024
- ...ile they are repairing it. This allows them to more quickly understand the mechanoid's injuries, and better-direct the mech's self-repair mechanites to assist w ...it, in order to have 2 [[centipede]]s, is most likely better than having 1 centipede repaired 33% faster. The advanced components could also be used for [[bioni3 KB (462 words) - 04:27, 27 January 2023
- {{About|the mechanoid|for the [[weapon]] that it carries|heavy charge blaster}}{{infobox main|non | name = Centipede blaster9 KB (1,300 words) - 03:27, 1 April 2024
- === Smash mechanoid === ...ill is directly equivalent to the [[Machining table#Shred mechanoid|"Smash mechanoid"]] bill at the machining table, with the only difference being that the mac4 KB (602 words) - 17:21, 6 August 2023
- | name = Centipede gunner | description = {{Q|Centipede|Description}}10 KB (1,419 words) - 13:55, 25 February 2024
- A '''Mechanoid Hive''' is a permanently hostile [[faction]] composed entirely of '''[[mech All [[mechanoid]]s from a mech hive are permanently hostile to the colony. They do not eat11 KB (1,674 words) - 01:54, 31 December 2023
- ..., see [[Mechanoid hive]]. For information about the [[Biotech DLC]], see [[Mechanoid creation]] and [[Mechanitor]].'' ===Mechanoid Hive===6 KB (894 words) - 00:45, 22 March 2024
- ...|crafters]] will use to produce a number of items as well as disassemble [[mechanoid]]s. Like most production benches, the machining table must be configured w === Shred mechanoid ===5 KB (731 words) - 23:10, 10 January 2024
- | name = Centipede | type = Mechanoid12 KB (1,896 words) - 13:53, 25 February 2024
- {{About|the mechanoid added by the [[Biotech DLC]]|the ideoligious meme added by the [[Ideology D | image = Tunneler Mechanoid east.png11 KB (1,587 words) - 12:59, 25 February 2024