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- ...t versatile [[material]]s. They can be used for [[buildings]] as well as [[armor]] and [[weapons]]. ...p}} or {{%|{{Q|steel|Armor - Sharp Factor}}*{{Q|plate armor|Armor Factor - Sharp}} }}.2 KB (342 words) - 06:42, 16 April 2024
- ...le" buildings and items ([[walls]], [[armchair]]s, [[longsword]]s, [[plate armor]] etc.) have [[Property:Stuff Tags|stuff tags]]. They determine from which * Stone can't be used for [[apparel]]. (Note that even though jade has armor and insulation modifiers, it can't be used for any type of apparel.)2 KB (312 words) - 12:10, 28 December 2022
- ...each stat. The material's sharp damage factor is applied to the items base sharp damage, flammability factor to flammability etc. | ?Beauty Offset4 KB (585 words) - 01:37, 29 December 2023
- | name = Cataphract armor | image = CataphractArmor.png|Cataphract armor7 KB (1,091 words) - 03:19, 17 February 2024
- ...n cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.<br>The material is known to interact with some types of psychic fl | beauty offset = 05 KB (720 words) - 11:33, 18 April 2024
- | beauty offset = 0 | armor - sharp factor = 1.144 KB (531 words) - 11:55, 14 February 2024
- | beauty offset = 6 | armor - sharp factor = 0.724 KB (567 words) - 15:13, 7 January 2024
- | name = Prestige cataphract armor ...the suit is still quite cumbersome.<br/>Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads5 KB (750 words) - 03:20, 17 February 2024
- ...extreme density and hardness also make it good for making certain weapons, armor, and ammunition. | beauty offset = 05 KB (810 words) - 15:14, 7 January 2024
- | name = Locust armor ...ts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mi6 KB (941 words) - 03:19, 17 February 2024
- | beauty offset = 20 | armor - sharp factor = 0.727 KB (1,024 words) - 15:06, 7 January 2024
- | beauty offset = 10 | armor - sharp factor = 0.96 KB (850 words) - 15:12, 7 January 2024
- | beauty offset = 0 | armor - sharp factor = 0.548 KB (1,181 words) - 21:26, 12 April 2024
- == Clothing vs Armor == ...e two main types of apparel, [[clothing]] and [[armor]]. Both clothing and armor use the same basic mechanics and the distinction is largely arbitrary beyon36 KB (5,564 words) - 21:37, 5 January 2024
- | description = An iron-carbon metal alloy used for building a huge variety of structures, weapons, | beauty offset = 012 KB (1,922 words) - 15:13, 7 January 2024
- {| {{STDT|sortable mw-collapsible c_01 text-center}} {| {{STDT|sortable mw-collapsible c_01 text-center}}25 KB (3,336 words) - 09:33, 6 March 2023
- {{Version Nav|date=2018-10-17}} ...an unmodded game, just keep playing. Version 1.0 will be compatible with un-modded savegames from Beta 19 and Beta 18.27 KB (3,995 words) - 04:11, 7 November 2023
- For DRM-free players, just re-download from your original download link to get the updated version(s). You ...their own path as much as possible, exploring different strategies and role-playing different stories. The original nobility design focused on advancing16 KB (2,484 words) - 22:35, 5 June 2022
- [[Shield belt]]s and good armor are usually necessary for your colonists to close the gap between you and t Friendly fire is a serious issue in hand-to-hand combat, as you can easily hit your own fighters. While it is still a be100 KB (16,750 words) - 21:44, 24 April 2024