Difference between revisions of "User:Theaetetus/sandbox2"

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<div class="infobox float:right; {{#if:{{{1|}}}|{{#switch:{{{1}}}|<!--
+
==Bulk Goods Trader==
--> animal = c_08 |<!--
+
'''Bulk Goods Traders''' deal in general building resources such as [[wood]] and [[steel]]. Also sells [[Alcohol|beer]], [[chocolate]], and [[medicine]]. Sometimes carries [[animals]] including pets and farm animals.
--> plant = c_14 |<!--
 
--> weapon = c_06 |<!--
 
--> area = c_11 |<!--
 
--> structure = c_02 |<!--
 
--> production = c_25 |<!--
 
--> security = c_10 |<!--
 
--> furniture = c_01 |<!--
 
-->}}}} {{#if:{{{2|}}}|{{{2}}}}}">
 
<p class="heading">{{{name|{{BASEPAGENAME}}}}}</p>
 
<div class="wrapper">
 
<div class="image_wrapper" title="{{{name|{{BASEPAGENAME}}}}}">{{#if:{{{image|}}}|[[File:{{{image|}}}|link={{{name|{{BASEPAGENAME}}}}}|{{#if:{{{3}}}|{{!}}{{{3|}}}}}]]|[[File:{{{name|{{BASEPAGENAME}}}}}.png|link=|{{#if:{{{3}}}|{{!}}{{{3|}}}}}]]}}</div>
 
<p class="text-center" style="display:block; font-size:89%; padding: .5em;">{{#if:{{{description|}}}|{{{description|}}}{{#set:Description = {{{description|}}}}}}}</p>
 
----
 
<dl>
 
;Type
 
:[[{{{type}}}]]{{#if: {{{type2|}}} | &#32;&ndash;&#32; [[{{{type2}}}]] }}
 
  
{{#if: {{{placeable|}}}|{{#set:Placeable = {{{placeable|}}} }}
+
<!--
;Placeable
+
Current as of: Alpha 13
:{{{placeable|}}}}}
+
Source: Mods/Core/Defs/TraderKindDefs/TraderKinds_Orbital_Misc.xml
 +
Section: <defName>Orbital_Misc_CombatSupplier</defName>
 +
-->
  
{{#if: {{{rotatable|}}}|{{#set:Rotatable = {{{rotatable|}}} }}
+
'''Individual items:'''
;Rotatable
+
{| {{STDT|sortable c_03}}
:{{{rotatable|}}}}}
+
! Name !! Price !! Min Stock !! Max Stock !! Avg Stock
 +
|-
 +
! [[Silver]]
 +
| N/A || 4000 || 6000 || 5000
 +
|-
 +
! [[Component]]
 +
| normal || 5 ct || 30 ct || 17.5 ct
 +
|-
 +
! [[Steel]]
 +
| cheap || 800 ct || 1500 ct || 1150 ct
 +
|-
 +
! [[Wood]]
 +
| cheap || 800 ct || 1500 ct || 1150 ct
 +
|-
 +
! [[Plasteel]]
 +
| cheap || 300 ct || 700 ct || 500 ct
 +
|-
 +
! [[Cloth]]
 +
| normal || 0 || 600 ct || 400 ct
 +
|-
 +
! [[Chocolate]]
 +
| random || 0 || {{icon|silver|2000}} worth || {{icon|silver|650}} worth
 +
|-
 +
! [[Beer]]
 +
| random || 0 || {{icon|silver|2000}} worth || {{icon|silver|650}} worth
 +
|-
 +
! [[Medicine]]
 +
| expensive || 10 qty || 30 qty || 20 qty
 +
|-
 +
|}
  
 
+
'''Groups of items:'''
{{#if: {{{size|}}}| {{#if:{{{4}}}|{{#set:Size = {{{size|}}}&nbsp;ˣ&nbsp;{{{4|}}} }}|{{#set:Size = {{{size}}} }} }}
+
{| {{STDT|sortable c_03}}
;Size
+
! Group !! Price !! Min Stock !! Max Stock !! Avg Stock !! Items
:{{#show: {{PAGENAME}} |?Size |link=none}}
+
|-
}}
+
! Textiles
 
+
| cheap || 1 kind<br>2200 silver total || 2 kinds<br>4000 silver total || 1.5 kinds<br>3300 silver total || {{Trade row/textiles}}
{{#if: {{{hp|}}}|{{#set:Max Hit Points Base = {{{hp|}}} }}
+
|-
;HP
+
! Raw resources
:{{{hp|}}}}}
+
| cheap || 2 kinds<br>1500 silver total || 4 kinds<br>3000 silver total || 3 kinds<br>2250 silver total || {{Trade row/textiles}}
 
+
|-
{{#if: {{{beauty|}}}|{{#set:Beauty Base = {{{beauty|}}} }}
+
! Raw food
;[[Beauty]]
+
| cheap || 2 kinds<br>1600 silver total || 8 kinds<br>5000 silver total || 5 kinds<br>3300 silver total || {{Trade row/textiles}}
:[[Beauty Base::{{{beauty|}}}]]}}
+
|-
 
+
! Meals
{{#ifeq: {{{type|}}}|Animals|{{#set: Type = {{{type2|}}}}}}}
+
| cheap || 1 kind<br>500 silver total || 2 kinds<br>1500 silver total || 1.5 kinds<br>1000 silver total || {{Trade row/textiles}}
 
+
|-
{{#if: {{{walkSpeed|}}}|{{#set:Move Speed Base = {{{walkSpeed|}}} }}
+
! Standard animals
;Move Speed
+
| random || 2 kinds<br>10 qty total || 4 kinds<br>20 qty total || 3 kinds<br>15 qty total || {{Trade row/textiles}}
:{{{walkSpeed|}}}}}
+
|-
 
+
|}
{{#if: {{{movespeed|}}}|{{#set:Move Speed Base = {{{movespeed|}}} }}
 
;Move Speed
 
:{{{movespeed|}}}}}
 
 
 
{{#if: {{{speed|}}}|{{#set:Move Speed Base = {{{speed|}}} }}
 
;Move Speed
 
:{{{speed|}}}}}
 
 
 
{{#if: {{{attack1dmg|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}|
 
  {{#set:Attack 1 Damage = {{{attack1dmg|}}} }}
 
  {{#set:Attack 1 Type = {{{attack1type|}}} }}
 
  {{#set:Attack 1 Part = {{{attack1part|}}} }}
 
  {{#set:Attack 1 Cooldown = {{{attack1cool|}}} }}
 
  {{#vardefine: Attack1DPS | {{#expr: {{{attack1dmg|}}} / ({{{attack1cool}}} / 60) }} }}
 
  {{#set: Attack 1 DPS = {{#var: Attack1DPS}} }}
 
;Attack{{#if: {{{attack2dmg|}}}|&nbsp;1}}
 
:{{{attack1part|Body part?}}}<br>{{{attack1dmg|?}}} dmg ({{{attack1type|type?}}})<br>{{ticks|{{{attack1cool|0}}}}} }}<!--
 
-->{{#if: {{{attack1stun|}}}|{{#set:Attack 1 Stun = {{{attack1stun|}}}}}<br>Stun for {{ticks|{{{attack1stun|0}}} }} }}
 
 
 
{{#if: {{{attack2dmg|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}}|
 
  {{#set:Attack 2 Damage = {{{attack2dmg|}}} }}
 
  {{#set:Attack 2 Type = {{{attack2type|}}} }}
 
  {{#set:Attack 2 Part = {{{attack2part|}}} }}
 
  {{#set:Attack 2 Cooldown = {{{attack2cool|}}} }}
 
  {{#vardefine: Attack2DPS | {{#expr: {{{attack2dmg|}}} / ({{{attack2cool}}} / 60) }} }}
 
  {{#set: Attack 2 DPS = {{#var: Attack2DPS}} }}
 
;Attack 2
 
:{{{attack2part|Body part?}}}<br>{{{attack2dmg|?}}} dmg ({{{attack2type|type?}}})<br>{{ticks|{{{attack2cool|0}}}}} }}<!--
 
-->{{#if: {{{attack2stun|}}}|{{#set:Attack 2 Stun = {{{attack2stun|}}}}}<br>Stun for {{ticks|{{{attack2stun|0}}} }} }}
 
 
 
{{#if: {{{attack3dmg|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}|
 
  {{#set:Attack 3 Damage = {{{attack3dmg|}}} }}
 
  {{#set:Attack 3 Type = {{{attack3type|}}} }}
 
  {{#set:Attack 3 Part = {{{attack3part|}}} }}
 
  {{#set:Attack 3 Cooldown = {{{attack3cool|}}} }}
 
  {{#vardefine: Attack3DPS | {{#expr: {{{attack3dmg|}}} / ({{{attack3cool}}} / 60) }} }}
 
  {{#set: Attack 3 DPS = {{#var: Attack3DPS}} }}
 
;Attack 3
 
:{{{attack3part|Body part?}}}<br>{{{attack3dmg|?}}} dmg ({{{attack3type|type?}}})<br>{{ticks|{{{attack3cool|0}}}}} }}<!--
 
-->{{#if: {{{attack3stun|}}}|{{#set:Attack 3 Stun = {{{attack3stun|}}}}}<br>Stun for {{ticks|{{{attack3stun|0}}} }} }}
 
 
 
{{#if: {{{attack4dmg|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}|
 
  {{#set:Attack 4 Damage = {{{attack4dmg|}}} }}
 
  {{#set:Attack 4 Type = {{{attack4type|}}} }}
 
  {{#set:Attack 4 Part = {{{attack4part|}}} }}
 
  {{#set:Attack 4 Cooldown = {{{attack4cool|}}} }}
 
  {{#vardefine: Attack4DPS | {{#expr: {{{attack4dmg|}}} / ({{{attack4cool}}} / 60) }} }}
 
  {{#set: Attack 4 DPS = {{#var: Attack4DPS}} }}
 
;Attack 4
 
:{{{attack4part|Body part?}}}<br>{{{attack4dmg|?}}} dmg ({{{attack4type|type?}}})<br>{{ticks|{{{attack4cool|0}}}}} }}<!--
 
-->{{#if: {{{attack4stun|}}}|{{#set:Attack 4 Stun = {{{attack4stun|}}}}}<br>Stun for {{ticks|{{{attack4stun|0}}} }} }}
 
 
 
{{#ifeq: {{#varexists: Attack4DPS}}|1|
 
  {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}} + {{#var: Attack4DPS}})/4 round 2}} }}|
 
  {{#ifeq: {{#varexists: Attack3DPS}}|1|
 
    {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}})/3 round 2}} }}|
 
    {{#ifeq: {{#varexists: Attack2DPS}}|1|
 
      {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}})/2 round 2}} }}|
 
      {{#ifeq: {{#varexists: Attack1DPS}}|1|
 
        {{#vardefine: MobAverageDPS | {{#var: Attack1DPS}} }} }} }} }} }}
 
 
 
{{#ifeq: {{#varexists: MobAverageDPS}}|1|
 
;Average DPS
 
:{{#var: MobAverageDPS}}
 
{{#set: Mob Average DPS = {{#var: MobAverageDPS}} }} }}
 
 
 
{{#if: {{{mobdamage|}}}|{{#set:Melee Damage Base = {{{mobdamage|}}} }}
 
;Damage
 
:{{{mobdamage|}}}}}
 
 
 
{{#if: {{{mobdamagetype|}}}|{{#set:Melee Damage Def = {{{mobdamagetype|}}} }}
 
;Damage Type
 
:{{{mobdamagetype|}}}}}
 
 
 
{{#if: {{{mobdamage2|}}}|{{#set:Melee Damage Base = {{{mobdamage2|}}} }}
 
;Damage
 
:{{{mobdamage2|}}}}}
 
 
 
{{#if: {{{mobdamagetype2|}}}|{{#set:Melee Damage Def = {{{mobdamagetype2|}}} }}
 
;Damage Type
 
:{{{mobdamagetype2|}}}}}
 
 
 
{{#if: {{{mobdamage3|}}}|{{#set:Melee Damage Base = {{{mobdamage3|}}} }}
 
;Damage
 
:{{{mobdamage3|}}}}}
 
 
 
{{#if: {{{mobdamagetype3|}}}|{{#set:Melee Damage Def = {{{mobdamagetype3|}}} }}
 
;Damage Type
 
:{{{mobdamagetype3|}}}}}
 
 
 
{{#if: {{{mobdamageaverage|}}}|{{#set:Average Melee Damage = {{{mobdamageaverage|}}}}}}}
 
 
 
{{#if: {{{armorblunt|}}}|{{#set:Armor - Blunt= {{{armorblunt|}}} }}
 
;Armor - Blunt
 
:{{{armorblunt|}}}}}
 
 
 
{{#if: {{{armorsharp|}}}|{{#set:Armor - Sharp = {{{armorsharp|}}} }}
 
;Armor - Sharp
 
:{{{armorsharp|}}}}}
 
 
 
{{#if: {{{armorheat|}}}|{{#set:Armor - Heat = {{{armorheat|}}} }}
 
;Armor - Heat
 
:{{{armorheat|}}}}}
 
 
 
{{#if: {{{bodysize|}}}|
 
  {{#set: Body Size = {{{bodysize|}}} }}
 
  <!-- This section only for when meat yield is overridden in the XML def -->
 
  <!-- As of A14, only Thrumbo, Scyther and Centipede should have this param specified -->
 
  {{#if: {{{meatyield|}}}|
 
    {{#set: Meat Yield = {{{meatyield|}}} }}
 
;Meat Yield
 
:{{{meatyield|}}}|
 
  <!-- Section end -->
 
    {{#vardefine: MeatYield | {{#expr: 90 * {{{bodysize|}}} round0}} }}
 
    {{#set: Meat Yield = {{#var: MeatYield}} }}
 
;Meat Yield
 
:{{#var: MeatYield}}}}
 
  {{#vardefine: CarryingCapacity | {{#expr: 75 * {{{bodysize|}}} round0}} }}
 
  {{#set: Carrying Capacity = {{#var: CarryingCapacity}} }}
 
;Carrying Capacity
 
:{{#var: CarryingCapacity}}
 
  {{#if: {{{leathername|}}}|
 
    {{#vardefine: LeatherYield | {{#expr: 20 * {{{bodysize|}}} round0}} }}
 
    {{#set: Leather Yield = {{#var: LeatherYield}} }}
 
;Leather Yield
 
:{{#var: LeatherYield}}}}}}
 
 
 
{{#if: {{{manhunter|}}}|{{#set:Turn Manhunter Chance When Attacked = {{{manhunter|}}} }}
 
;{{H:title|link=no|Chance of this animal turning manhunter when attacked.|Manhunter Chance}}
 
:{{#expr: {{{manhunter|}}} * 100}}%}}
 
 
 
{{#if: {{{manhuntertame|}}}|{{#set:Turn Manhunter Chance When Taming = {{{manhuntertame|}}} }}
 
;{{H:title|link=no|Chance of this animal turning manhunter on a failed taming attempt.|Manhunter Chance (Taming)}}
 
:{{#expr: {{{manhuntertame|}}} * 100}}%}}
 
 
 
{{#if: {{{hungerrate|}}}|{{#set:Base Hunger Rate = {{{hungerrate|}}} }}
 
;Hunger Rate
 
:{{{hungerrate|}}}}}
 
 
 
{{#if: {{{diet|}}}|{{#set:Diet = {{{diet|}}} }}
 
;Diet
 
:{{{diet|}}}}}
 
 
 
{{#if: {{{lifespan|}}}|{{#set:Life Expectancy = {{{lifespan|}}} }}
 
;Life Expectancy
 
:{{{lifespan|}}}}}
 
 
 
{{#if: {{{trainable|}}}|{{#set:Trainable Intelligence = {{{trainable|}}} }}
 
;Trainable Intelligence
 
:{{{trainable|}}}
 
{{#switch: {{{trainable|}}}
 
| none = {{#set: Can Train Obedience = no |Can Train Release = no |Can Train Rescue = no |Can Train Haul = no}}
 
| simple = {{#set: Can Train Obedience = yes |Can Train Release = no |Can Train Rescue = no |Can Train Haul = no}}
 
| intermediate = {{#set: Can Train Obedience = yes |Can Train Release = yes |Can Train Rescue = no |Can Train Haul = no}}
 
| advanced = {{#set: Can Train Obedience = yes |Can Train Release = yes}}{{#ifexpr: {{{bodysize|}}} >= 0.65|{{#set: Can Train Rescue = yes}}|{{#set: Can Train Rescue = no}}}}{{#ifexpr: {{{bodysize|}}} >= 0.41|{{#set: Can Train Haul = yes}}|{{#set: Can Train Haul = no}}}}
 
}}
 
}}
 
 
 
{{#if: {{{handleskill|}}}|{{#set:Minimum Handling Skill = {{{handleskill|}}} }}
 
;{{H:title|link=no|This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.|Minimum Handling Skill}}
 
:{{{handleskill|}}}}}
 
 
 
{{#if: {{{wildness|}}}|{{#set:Wildness = {{{wildness|}}} }}
 
;{{H:title|link=no|Wilder creatures are naturally more difficult to tame, train, and handle.|Wildness}}
 
:{{#expr: {{{wildness|}}} * 100 round0}}%}}
 
 
 
{{#if: {{{milk|}}}|{{#set: Milk Amount = {{{milk|}}} }}
 
;Milk Amount
 
:{{{milk|}}} }}
 
 
 
{{#if: {{{milktime|}}}|{{#set: Milking Interval Days = {{{milktime|}}} }}
 
{{#set: Daily Milk Average = {{#expr: {{{milk|}}}/{{{milktime|}}}round2}} }}
 
;Milking Interval
 
:{{{milktime|}}}&nbsp;days}}
 
 
 
{{#if: {{{wool|}}}|{{#set: Wool Amount = {{{wool|}}} }}
 
;Wool Amount
 
:{{{wool|}}} }}
 
 
 
{{#if: {{{sheartime|}}}|{{#set: Shearing Interval Days = {{{sheartime|}}} }}
 
{{#set: Daily Wool Average = {{#expr: {{{wool|}}}/{{{sheartime}}}round2}} }}
 
;Shearing Interval
 
:{{{sheartime|}}}&nbsp;days}}
 
 
 
{{#if: {{{eggsmin|}}}|{{#set: Eggs Per Clutch Minimum = {{{eggsmin|}}} }}
 
{{#if: {{{eggsmax|}}}|{{#set: Eggs Per Clutch Maximum = {{{eggsmax|}}} }} }}
 
;Eggs Per Clutch
 
:{{#show: {{PAGENAME}}|?Eggs Per Clutch Minimum|link=none}} to {{#show: {{PAGENAME}}|?Eggs Per Clutch Maximum|link=none}} }}
 
 
 
{{#if: {{{eggtime|}}}|{{#set: Egg Laying Interval = {{{eggtime|}}} }}
 
{{#set: Eggs Per Season Average = {{#expr: {{{eggs_avg|}}}/{{{eggtime|}}}*15 round 2}} }}
 
;Egg Laying Interval
 
:{{{eggtime|}}}&nbsp;days}}
 
 
 
{{#if: {{{eggs_avg|}}}|{{#set: Eggs Per Clutch Average = {{{eggs_avg|}}} }} }}
 
 
 
{{#if: {{{gestation|}}}|{{#set: Gestation Period Days = {{{gestation|}}} }}
 
;Gestation Period
 
:{{{gestation|}}} days}}
 
 
 
{{#if: {{{offspring|}}}|{{#set: Offspring Per Birth = {{{offspring|}}} }}
 
;Offspring Per Birth
 
:{{{offspring|}}} }}
 
 
 
{{#if: {{{maturityage|}}}|{{#set: Maturity Age = {{{maturityage|}}} }}
 
;Maturity Age
 
:{{{maturityage|}}} }}
 
 
 
{{#if: {{{livesin_aridshrubland|}}}|{{#set: Lives in Arid Shrubland = true}} }}
 
{{#if: {{{livesin_borealforest|}}}|{{#set: Lives in Boreal Forest = true}} }}
 
{{#if: {{{livesin_desert|}}}|{{#set: Lives in Desert = true}} }}
 
{{#if: {{{livesin_extremedesert|}}}|{{#set: Lives in Extreme Desert = true}} }}
 
{{#if: {{{livesin_icesheet|}}}|{{#set: Lives in Icesheet = true}} }}
 
{{#if: {{{livesin_temperateforest|}}}|{{#set: Lives in Temperate Forest = true}} }}
 
{{#if: {{{livesin_tropicalrainforest|}}}|{{#set: Lives in Tropical Rainforest = true}} }}
 
{{#if: {{{livesin_tundra|}}}|{{#set: Lives in Tundra = true}} }}
 
 
 
{{#if: {{{marketvalue|}}}|{{#set: Market Value = {{{marketvalue|}}} }}
 
;Market Value
 
:{{{marketvalue|}}}&nbsp;{{Icon Small|silver}} }}
 
 
 
{{#if: {{{time|}}}|{{#set:Grow Days = {{{time|}}} }}
 
;Time to grow
 
:{{{time|}}} day(s)}}
 
 
 
{{#if: {{{yield|}}}|
 
;Food Yield
 
:{{{yield|}}} [[food|food]]}}
 
 
 
{{#if: {{{wood|}}}|
 
;Wood Yield
 
:{{{wood|}}}}}
 
 
 
{{#if: {{{power|}}}|{{#set:Power Consumption = {{{power|}}} }}
 
;Power
 
:{{{power|}}}W}}
 
 
 
{{#if: {{{class|}}}|{{#set:Class = {{{class|}}} }}
 
;Class
 
:[[{{{class|}}}]]}}
 
 
 
{{#if: {{{mode|}}}|{{#set:Mode = {{{mode|}}} }}
 
;Mode
 
:{{{mode|}}}}}
 
 
 
<!--the following determines if the item is a melee weapon, else assumes it's ranged, then sets relevant property-->
 
{{#if: {{{mode|}}}|{{#ifeq: {{{mode|}}} | Melee |
 
{{#set:Melee Damage Base = {{{damage|}}}
 
|Melee Warmup = {{{warmup|}}}
 
|Melee Cooldown Base = {{{cooldown|}}}
 
}}
 
|
 
{{#set:Damage Base = {{{damage|}}}
 
|Aiming Time Base = {{{warmup|}}}
 
|Ranged Cooldown Base = {{{cooldown|}}}
 
}} }} |}}
 
 
 
{{#if: {{{damage|}}}|
 
;Damage
 
:{{{damage|}}}}}
 
 
 
{{#if: {{{warmup|}}}|
 
;{{H:title|link=no|Time it takes to aim the weapon|Warm-Up}}
 
:{{ticks|{{{warmup|}}}}}}}
 
 
 
{{#if: {{{cooldown |}}}|
 
;{{H:title|link=no|Waiting time before you can aim again after firing|Cooldown}}
 
:{{ticks|{{{cooldown|}}}}}}}
 
 
 
{{#if: {{{range|}}}|{{#set:Range = {{{range|}}} }}
 
;Range
 
:{{{range|}}} tile(s)}}
 
 
 
{{#if: {{{minrange|}}}|
 
;Minimum Range
 
:{{{minrange|}}} tiles}}
 
 
 
{{#if: {{{accuracy|}}}|
 
;Accuracy
 
:{{{accuracy|}}}}}
 
 
 
{{#if: {{{accuracyTouch|}}}| {{#Set: Accuracy (Touch) Base = {{{accuracyTouch|}}} }}   
 
{{#if: {{{accuracyShort|}}}| {{#Set: Accuracy (Short) Base = {{{accuracyShort|}}} }} 
 
{{#if: {{{accuracyMedium|}}}| {{#Set: Accuracy (Medium) Base = {{{accuracyMedium|}}} }}     
 
{{#if: {{{accuracyLong|}}}| {{#Set: Accuracy (Long) Base = {{{accuracyLong|}}} }}
 
;{{H:title|link=no|Touch % - Short % - Medium % - Long %|Accuracy}}
 
:{{{accuracyTouch|}}}% - {{{accuracyShort|}}}% - {{{accuracyMedium|}}}% - {{{accuracyLong|}}}%
 
;Average Acc.
 
:{{ #expr: (({{{accuracyTouch|}}} + {{{accuracyShort|}}} + {{{accuracyMedium|}}} + {{{accuracyLong|}}} )/4) round2 }}%
 
}}   
 
}}
 
}}
 
}}
 
 
 
 
 
 
 
 
 
 
 
{{#if: {{{velocity|}}}|{{#set:Velocity = {{{velocity|}}} }}
 
;Velocity
 
:{{{velocity|}}} (m/s)}}
 
 
 
{{#if: {{{burst|}}}|
 
;Burst Count
 
:{{{burst|}}} (per burst)}}
 
 
 
{{#if: {{{burstTicks|}}}|
 
;{{H:title|link=no|Time between shots|Burst Ticks}}
 
:{{ticks|{{{burstTicks|}}}}}}}
 
 
 
{{#if: {{{missRadius|}}}|
 
;{{H:title|link=no|Missed shots are forced to land within this radius|Miss Radius}}
 
:{{{missRadius|}}} tile(s)}}
 
 
 
{{#if: {{{blastRadius|}}}|
 
;Blast Radius
 
:{{{blastRadius|}}}}}
 
 
 
{{
 
#if: {{{DPS|}}}|
 
;{{H:title|link=yes|Formatted as: Maximum damage per second (DPS with average accuracy)|DPS}}
 
:{{ #expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60))) round2 }} {{#if: {{{accuracyTouch|}}}| {{#if: {{{accuracyShort|}}}| {{#if: {{{accuracyMedium|}}}| {{#if: {{{accuracyLong|}}}|({{ #expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60)) * (({{{accuracyTouch|}}} + {{{accuracyShort|}}} + {{{accuracyMedium|}}} + {{{accuracyLong|}}} )/400)) round2 }})
 
}}
 
}}
 
}}
 
}}
 
}}
 
 
 
{{#if: {{{buy|}}}|
 
;Buy
 
:{{{buy|}}}}}
 
 
 
{{#if:{{{sell|}}}|
 
;Sell
 
:{{{sell|}}}}}
 
 
 
<br style="clear: both; height: 0px;" />
 
</dl></div></div>
 
 
 
<noinclude>
 
{{{{BASEPAGENAME}}/doc}}
 
[[Category:Template Infobox]]
 
</noinclude>
 

Revision as of 04:34, 30 July 2016

Bulk Goods Trader

Bulk Goods Traders deal in general building resources such as wood and steel. Also sells beer, chocolate, and medicine. Sometimes carries animals including pets and farm animals.


Individual items:

Name Price Min Stock Max Stock Avg Stock
Silver N/A 4000 6000 5000
Component normal 5 ct 30 ct 17.5 ct
Steel cheap 800 ct 1500 ct 1150 ct
Wood cheap 800 ct 1500 ct 1150 ct
Plasteel cheap 300 ct 700 ct 500 ct
Cloth normal 0 600 ct 400 ct
Chocolate random 0 Silver 2000 worth Silver 650 worth
Beer random 0 Silver 2000 worth Silver 650 worth
Medicine expensive 10 qty 30 qty 20 qty

Groups of items:

Group Price Min Stock Max Stock Avg Stock Items
Textiles cheap 1 kind
2200 silver total
2 kinds
4000 silver total
1.5 kinds
3300 silver total
Raw resources cheap 2 kinds
1500 silver total
4 kinds
3000 silver total
3 kinds
2250 silver total
Raw food cheap 2 kinds
1600 silver total
8 kinds
5000 silver total
5 kinds
3300 silver total
Meals cheap 1 kind
500 silver total
2 kinds
1500 silver total
1.5 kinds
1000 silver total
Standard animals random 2 kinds
10 qty total
4 kinds
20 qty total
3 kinds
15 qty total