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  • ...t versatile [[material]]s. They can be used for [[buildings]] as well as [[armor]] and [[weapons]]. ...p}} or {{%|{{Q|steel|Armor - Sharp Factor}}*{{Q|plate armor|Armor Factor - Sharp}} }}.
    2 KB (342 words) - 06:42, 16 April 2024
  • offset = add a + or - to say how much using this item will offset a stat <pre style="word-wrap:break-word">
    3 KB (379 words) - 11:46, 24 April 2022
  • ...le" buildings and items ([[walls]], [[armchair]]s, [[longsword]]s, [[plate armor]] etc.) have [[Property:Stuff Tags|stuff tags]]. They determine from which * Stone can't be used for [[apparel]]. (Note that even though jade has armor and insulation modifiers, it can't be used for any type of apparel.)
    2 KB (312 words) - 12:10, 28 December 2022
  • | Armor - Blunt Base ={{{armor - blunt base|}}} | Armor - Blunt Factor ={{{armor - blunt factor|}}}
    10 KB (1,169 words) - 11:45, 24 April 2022
  • ! style='text-align: left !important;'| {{Icon Small|{{{?Name}}}|32}} ! style='text-align: left !important;'| {{DLC Icons|{{{?Name}}} }}
    6 KB (618 words) - 22:17, 26 March 2024
  • ...each stat. The material's sharp damage factor is applied to the items base sharp damage, flammability factor to flammability etc. | ?Beauty Offset
    4 KB (585 words) - 01:37, 29 December 2023
  • | name = Cataphract armor | image = CataphractArmor.png|Cataphract armor
    7 KB (1,091 words) - 03:19, 17 February 2024
  • ...n cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.<br>The material is known to interact with some types of psychic fl | beauty offset = 0
    5 KB (720 words) - 11:33, 18 April 2024
  • | beauty offset = 0 | armor - sharp factor = 1.14
    4 KB (531 words) - 11:55, 14 February 2024
  • | beauty offset = 6 | armor - sharp factor = 0.72
    4 KB (567 words) - 15:13, 7 January 2024
  • | name = Prestige cataphract armor ...the suit is still quite cumbersome.<br/>Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads
    5 KB (750 words) - 03:20, 17 February 2024
  • ...extreme density and hardness also make it good for making certain weapons, armor, and ammunition. | beauty offset = 0
    5 KB (810 words) - 15:14, 7 January 2024
  • | name = Locust armor ...ts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mi
    6 KB (941 words) - 03:19, 17 February 2024
  • | beauty offset = 20 | armor - sharp factor = 0.72
    7 KB (1,024 words) - 15:06, 7 January 2024
  • | beauty offset = 10 | armor - sharp factor = 0.9
    6 KB (850 words) - 15:12, 7 January 2024
  • | beauty offset = 0 | armor - sharp factor = 0.54
    8 KB (1,181 words) - 01:44, 11 May 2024
  • <p class="text-center" style="display:block; font-size:89%; padding: .5em;">{{#if:{{{description|}}}|{{{description|}}}{{#if: ...wer|}}} {{{recreation type|}}} {{{work efficiency factor|}}} {{{work speed offset|}}} {{{max simultaneous facilities|}}} {{{unpowered work speed factor|}}} {
    84 KB (8,418 words) - 10:51, 16 November 2022
  • <p class="text-center" style="display:block; font-size:89%; padding: .5em;">{{#if:{{{audio|}}}|[[File:{{{audio|}}}]]{{#if: {{# ...Green}},{{#var:Blue}});display:inline-block;border:1px solid black;vertical-align:middle;"></div></span></abbr>}} }}
    93 KB (9,360 words) - 22:35, 23 April 2024
  • <p class="text-center" style="display:block; font-size:89%; padding: .5em;">{{#if:{{{description|}}}|{{{description|}}}{{#set: {{#if: {{{armorsharp|}}}|{{#set:Armor - Sharp = {{{armorsharp|}}} }}
    42 KB (4,163 words) - 00:01, 18 May 2021
  • * '''Takes in facts''': On each page which describes an in-game object, we call <code><nowiki>{{infobox main | ...}}</nowiki></code>, w ...here was an Page called "Foo" for an in-game object with the same name. In-game, a foo has a market value of 200. When you invoke <code><nowiki>{{info
    41 KB (5,128 words) - 22:28, 23 April 2024

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