Template:Infobox main/testing

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This is a testing version of Template:Infobox main for trying out changes without breaking the site.

Example #1

Muffalo

Muffalo

"A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.
Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed."


Type
AnimalsWild
Market Value
300 Silver.png
Health Scale
1.75
Body Size
2.1
Move Speed
4.50
Mass - Young
29.4 kg
Mass - Juvenile
73.5 kg
Mass - Adult
147 kg

Production

Meat Yield
189 muffalo meat
Carrying Capacity
158
Leather Yield
63 bluefur
Filth Rate
2.63
Wool Amount
100 muffalo wool
Shearing Interval
25 days
Manhunter Chance
1.3%
Hunger Rate
1.36
Diet
herbivorous
Life Expectancy
15
Trainable Intelligence
simple
Wildness
60%
Minimum Handling Skill
5
Gestation Period
28 days
Offspring Per Birth
1
Maturity Age
0.5 years (30 days)
Comfortable Temp Range
-55°C - 45°C

Melee Combat

Attack 1
head
10 dmg (blunt)
15% AP
156 ticks (2.6 secs)
Attack 2
left hoof
10 dmg (blunt)
15% AP
120 ticks (2 secs)
Attack 3
right hoof
10 dmg (blunt)
15% AP
120 ticks (2 secs)
Attack 4
Teeth
10 dmg (bite)
15% AP
120 ticks (2 secs) on first strike
Average DPS
2.92

{{infobox main/testing|animal|
|name = Muffalo
|image = Animal Muffalo side.png|200px{{!}}Muffalo
|description = Desc
|type = Animals
|type2 = Wild
|bodysize = 2.1
|healthscale = 1.75
|movespeed = 4.50
|attack1dmg = 10
|attack1type = blunt
|attack1part = head
|attack1cool = 156
|attack2dmg = 10
|attack2type = blunt
|attack2part = left hoof
|attack2cool = 120
|attack3dmg = 10
|attack3type = blunt
|attack3part = right hoof
|attack3cool = 120
|attack4dmg = 10
|attack4type = bite
|attack4part = Teeth
|attack4cool = 120
|attack4chance = 0.5
|leathername = bluefur
|leatheryield = 63
|woolname = muffalo wool
|wool = 100
|sheartime = 25
|manhunter = 0.013
|hungerrate = 0.85
|diet = herbivorous
|trainable = simple
|wildness = 0.6
|gestation = 28
|lifespan = 15
|offspring = 1
|massadult = 147
|maturityage = 0.5
|marketvalue  = 300
|livesin_aridshrubland = true
|livesin_borealforest = true
|livesin_icesheet = true
|livesin_seaice = true
|livesin_temperateforest = true
|livesin_tundra = true
|min comfortable temperature = -55
|max comfortable temperature = 45
}}

Example #2

Assault rifle

Assault rifle

"A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy."


Type
EquipmentWeapons
Market Value
480 Silver.png
Mass
3.5 kg
Class
Industrial
Mode
Burst

Ranged Combat

Damage
11
Armor penetration
16%
Warm-Up
60 ticks (1 sec)
Cooldown
102 ticks (1.7 secs)
Range
30.9 tile(s)
Accuracy
60% - 70% - 65% - 55%
Avg. accuracy
65.2%
Velocity
70 (m/s)
Burst Count
3 (per burst)
Burst Ticks
10 ticks (0.17 secs)
DPS
10.88 (7.09)
Stopping power
0.5

Melee Combat

Melee Attack 1
Stock
9 dmg (blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 2 
Barrel
9 dmg (blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 3 
Barrel
9 dmg (Poke)
2.0 seconds cooldown
13% armor penetration
Melee Average DPS
4.5
Melee Average AP
13%

Creation

Work To Make
40,000 ticks (11.11 mins)
Resources to make
Steel.png 60 + Component.png 7

{{infobox main/testing |weapon|pull-left
| name = Assault rifle
| image = Assault rifle.png|Assault rifle
| description = "A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy."
| type = Equipment
| type2 = Weapons
| mass base = 3.5
| class = Industrial
| damage = 11
| armorPenetration = 16
| range = 30.9
| accuracyTouch = 60
| accuracyShort = 70
| accuracyMedium = 65
| accuracyLong = 55
| accuracyAvg = 65.2
| mode = Burst
| burst = 3
| burstTicks = 10
| warmup = 60
| cooldown = 102
| velocity = 70
| marketvalue = 480
| DPS = DPS
| resource 1 = Steel
| resource 1 amount = 60
| resource 2 = Component
| resource 2 amount = 7
| stoppingPower = 0.5
| work to make = 40000
| meleeattack1dmg = 9
| meleeattack1type = blunt
| meleeattack1part = Stock
| meleeattack1cool = 2.0
| meleeattack1ap = 13
| meleeattack2dmg = 9
| meleeattack2type = blunt
| meleeattack2part = Barrel
| meleeattack2cool = 2.0
| meleeattack2ap = 13
| meleeattack3dmg = 9
| meleeattack3type = Poke
| meleeattack3part = Barrel
| meleeattack3cool = 2.0
| meleeattack3ap = 13
| MeleeWeaponAverageDPS = 4.5
| MeleeWeaponAverageAP = 13
| page verified for version =
}}

Example #3

Flak helmet

Flak helmet

A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks.


Type
GearArmor
HP
120
Mass
1.2 kg

Apparel

Insulation Factor - Cold
0.15x
Insulation Factor - Heat
0x
Armor Factor - Sharp
0.7
Armor Factor - Blunt
0.7
Armor Factor - Heat
0.7
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Work To Make
8,000 ticks (2.22 mins)
Stuff tags
Metallic
Resources to make
Building Material (steel, wood, plasteel, etc.) 40 + Component.png 2 + Plasteel.png 10

{{infobox main/testing|furniture|
|name = Flak helmet
|image = KevlarHelmet.png
|description = A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks.
|type = Gear
|type2 = Armor
|hp = 120
|mass base = 1.2
|work to make = 8000
|resource 1 = Stuff
|resource 1 amount = 40
|resource 2 = Component
|resource 2 amount = 2 
|resource 3 = Plasteel
|resource 3 amount = 10
|stuff tags = Metallic
|armorsharpfactor= 0.7
|armorbluntfactor= 0.7
|armorheatfactor= 0.7
|insulationheatfactor = 0
|insulationcoldfactor = 0.15
|coverage = Head, Left Ear, Right Ear 
|layer = Headgear
}}