Template:Infobox main/testing/doc
This is a testing version of Template:Infobox main for trying out changes without breaking the site.
Example #1
Muffalo
"A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.
Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed."
- Health Scale
- 1.75
- Body Size
- 2.1
- Move Speed
- 4.50
- Mass - Young
- 29.4 kg
- Mass - Juvenile
- 73.5 kg
- Mass - Adult
- 147 kg
Production
- Meat Yield
- 189 muffalo meat
- Carrying Capacity
- 158
- Leather Yield
- 63 bluefur
- Filth Rate
- 2.63
- Wool Amount
- 100 muffalo wool
- Shearing Interval
- 25 days
- Manhunter Chance
- 1.3%
- Hunger Rate
- 1.36
- Diet
- herbivorous
- Life Expectancy
- 15
- Trainable Intelligence
- simple
- Wildness
- 60%
- Minimum Handling Skill
- 5
- Gestation Period
- 28 days
- Offspring Per Birth
- 1
- Maturity Age
- 0.5 years (30 days)
- Comfortable Temp Range
- -55°C - 45°C
Melee Combat
{{infobox main/testing|animal| |name = Muffalo |image = Animal Muffalo side.png|200px{{!}}Muffalo |description = Desc |type = Animals |type2 = Wild |bodysize = 2.1 |healthscale = 1.75 |movespeed = 4.50 |attack1dmg = 10 |attack1type = blunt |attack1part = head |attack1cool = 156 |attack2dmg = 10 |attack2type = blunt |attack2part = left hoof |attack2cool = 120 |attack3dmg = 10 |attack3type = blunt |attack3part = right hoof |attack3cool = 120 |attack4dmg = 10 |attack4type = bite |attack4part = Teeth |attack4cool = 120 |attack4chance = 0.5 |leathername = bluefur |leatheryield = 63 |woolname = muffalo wool |wool = 100 |sheartime = 25 |manhunter = 0.013 |hungerrate = 0.85 |diet = herbivorous |trainable = simple |wildness = 0.6 |gestation = 28 |lifespan = 15 |offspring = 1 |massadult = 147 |maturityage = 0.5 |marketvalue = 300 |livesin_aridshrubland = true |livesin_borealforest = true |livesin_icesheet = true |livesin_seaice = true |livesin_temperateforest = true |livesin_tundra = true |min comfortable temperature = -55 |max comfortable temperature = 45 }}
Example #2
Assault rifle
"A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy."
- Mass
- 3.5 kg
- Class
- Industrial
- Mode
- Burst
Ranged Combat
- Damage
- 11
- Armor penetration
- 16%
- Warm-Up
- 60 ticks (1 sec)
- Cooldown
- 102 ticks (1.7 secs)
- Range
- 30.9 tile(s)
- Accuracy
- 60% - 70% - 65% - 55%
- Avg. accuracy
- 65.2%
- Velocity
- 70 (m/s)
- Burst Count
- 3 (per burst)
- Burst Ticks
- 10 ticks (0.17 secs)
- DPS
- 10.88 (7.09)
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Stock
9 dmg (blunt)
2.0 seconds cooldown
13% armor penetration - Melee Attack 2
- Barrel
9 dmg (blunt)
2.0 seconds cooldown
13% armor penetration - Melee Attack 3
- Barrel
9 dmg (Poke)
2.0 seconds cooldown
13% armor penetration - Melee Average DPS
- 4.5
- Melee Average AP
- 13%
Creation
- Work To Make
- 40,000 ticks (11.11 mins)
{{infobox main/testing |weapon|pull-left | name = Assault rifle | image = Assault rifle.png|Assault rifle | description = "A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy." | type = Equipment | type2 = Weapons | mass base = 3.5 | class = Industrial | damage = 11 | armorPenetration = 16 | range = 30.9 | accuracyTouch = 60 | accuracyShort = 70 | accuracyMedium = 65 | accuracyLong = 55 | accuracyAvg = 65.2 | mode = Burst | burst = 3 | burstTicks = 10 | warmup = 60 | cooldown = 102 | velocity = 70 | marketvalue = 480 | DPS = DPS | resource 1 = Steel | resource 1 amount = 60 | resource 2 = Component | resource 2 amount = 7 | stoppingPower = 0.5 | work to make = 40000 | meleeattack1dmg = 9 | meleeattack1type = blunt | meleeattack1part = Stock | meleeattack1cool = 2.0 | meleeattack1ap = 13 | meleeattack2dmg = 9 | meleeattack2type = blunt | meleeattack2part = Barrel | meleeattack2cool = 2.0 | meleeattack2ap = 13 | meleeattack3dmg = 9 | meleeattack3type = Poke | meleeattack3part = Barrel | meleeattack3cool = 2.0 | meleeattack3ap = 13 | MeleeWeaponAverageDPS = 4.5 | MeleeWeaponAverageAP = 13 | page verified for version = }}
Example #3
Flak helmet
A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks.
Apparel
- Insulation Factor - Cold
- 0.15x
- Insulation Factor - Heat
- 0x
- Armor Factor - Sharp
- 0.7
- Armor Factor - Blunt
- 0.7
- Armor Factor - Heat
- 0.7
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Work To Make
- 8,000 ticks (2.22 mins)
- Stuff tags
- Metallic
{{infobox main/testing|furniture| |name = Flak helmet |image = KevlarHelmet.png |description = A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks. |type = Gear |type2 = Armor |hp = 120 |mass base = 1.2 |work to make = 8000 |resource 1 = Stuff |resource 1 amount = 40 |resource 2 = Component |resource 2 amount = 2 |resource 3 = Plasteel |resource 3 amount = 10 |stuff tags = Metallic |armorsharpfactor= 0.7 |armorbluntfactor= 0.7 |armorheatfactor= 0.7 |insulationheatfactor = 0 |insulationcoldfactor = 0.15 |coverage = Head, Left Ear, Right Ear |layer = Headgear }}