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  • Dromedaries are notable for requiring no minimum skill level to tame. They can be found in {{Habitats}}. ...P|Milking Interval Days}} days}} (depending on your pawn's [[Animal Gather Yield]]).
    6 KB (892 words) - 23:00, 18 December 2023
  • |- id="Harvest yield" ! Harvest yield
    28 KB (3,885 words) - 11:51, 31 December 2023
  • {{Stub|section=1|reason=Shred yield?}} ...block]]s. With a skill of 10, Fabricors have the [[Ailments#Food_poisoning|minimum possible chance]] to cause [[food poisoning]]. Colonies may have dedicated
    6 KB (886 words) - 17:11, 25 February 2024
  • All dryad castes have a meat yield of 3 immature dryad [[meat]], despite being mature. Immature dryads give 4 ...re more dryads than the "mother" tree can support (i.e. by going under the minimum connection limit to support a number of dryads) the dryad will "return" to
    11 KB (1,706 words) - 05:19, 25 April 2024
  • | yield = 35 The ceremony requires at minimum 1 connector capable of Plant Cutting. Spectators will increase the quality
    12 KB (1,926 words) - 16:01, 27 March 2024
  • ...dose carries a chance of addiction that scales with tolerance. Due to the minimum tolerance to addict, smokeleaf joints can be safely consumed once every {{P ...)*({{Q|Psychoid plant|Harvest Yield Per Work}}/{{Q|Smokeleaf plant|Harvest Yield Per Work}}) round 3}} }} work per drug), more base work to synthesize ({{++
    14 KB (1,871 words) - 10:34, 30 April 2024
  • * Animals have a minimum handling skill. Player is warned if they designate taming an animal that no ...only, for getting through winter). Added [[haygrass]] (long growing, high yield of hay).
    10 KB (1,543 words) - 02:53, 7 November 2023
  • ...tolerance also increases chance for addiction: [[Social drugs]] requires a minimum % tolerance before addiction can happen and tolerance itself makes addictio ...iplier is entirely based on their drug tolerance. In the following table, "Minimum Effect Multiplier for No Addictions" translates the "New Addiction min tole
    31 KB (4,561 words) - 09:20, 30 April 2024
  • ...ng]] more frequently, and an untrained miner can waste 1/3 of the [[Mining Yield|potential]] resources while trying to extract them, and do it more slowly t !Longer duration & Less yield
    37 KB (6,042 words) - 05:56, 4 May 2024
  • * For certain types of raids, you must have a minimum amount of raid points before they happen. [[Siege]]s, [[sapper]]s, and [[br ...e the next raid occurs. For example, [[Cassandra Classic]] has an absolute minimum of 1.9 days between each raids/major threat. If a 100-man raid of weapons g
    21 KB (3,277 words) - 21:25, 6 May 2024
  • ...dose carries a chance of addiction that scales with tolerance. Due to the minimum tolerance to addict, ambrosia can be safely consumed once every {{Plural|{{ ...is worth {{Icon Small|silver}} 1 [[silver]] more, and each bush has a base yield of 4 fruits when harvested (compared to 2 flake per [[psychoid plant]]). An
    10 KB (1,380 words) - 10:32, 30 April 2024
  • ...rries a chance of alcohol addiction that scales with tolerance. Due to the minimum tolerance to addict, beer can be safely consumed once every {{Plural|{{#var ...(5/4)*({{Q|Smokeleaf plant|Harvest Yield Per Work}}/{{Q|Hop plant|Harvest Yield Per Work}}) round 3}}}} more planter work per item for {{Good|-{{%|(1000/45
    28 KB (3,497 words) - 10:32, 30 April 2024
  • * Removed minimum expectations for non-conceited titles (that is, titles of pawns who were no * Difficulty settings now modify butcher yield similarly to crop yield.
    16 KB (2,484 words) - 22:35, 5 June 2022
  • ...n basin slots that are unlit and will eventually die without providing any yield. Note that it usually takes several{{Check Tag|How many?}} days for the cro File:new sun lamp optimal with wasted hydro spots.png|Minimum number of hydroponics basin slots left unlit without leaving lit area unuse
    9 KB (1,318 words) - 09:58, 5 May 2024
  • This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but ..., tolerance gain per dose, tolerance fall per day, random overdose chance, minimum tolerance for addiction, addiction chance per dose, addiction recovery time
    22 KB (3,603 words) - 12:48, 2 November 2022
  • ...of the walls that are close to where you want to put your base. This will yield [[stone blocks]]. You can use stone blocks to build your own stone walls ev * Haygrass has a very high yield and can be eaten raw by herbivorous animals. It can also be combined with m
    38 KB (6,562 words) - 01:51, 22 April 2024
  • ...reversal''' takes 8 days to complete. It reverses one year of aging, to a minimum colonist age of 13. ** Deconstruct yield 50% -> 25%.
    21 KB (3,075 words) - 13:28, 16 February 2024
  • *Fix minigun and charge blaster balance. Minimum accuracy for ranged weapons changed to 0.01. *Fix 3448: Buildings marked for deconstruction yield no resources, so colonists should not refuel them
    27 KB (3,995 words) - 04:11, 7 November 2023
  • ...n, Plants, and Medical'''. Any 1 colony should have a colonist with both a minimum of '''5''' skill points and 1 "flame" of passion each skill. The other skil ...tion''' - Creating structures, like [[wall]]s, [[table]]s, and [[bed]]s. A minimum construction (4-6) is required to build [[spike trap]]s and electrical equi
    66 KB (11,227 words) - 07:57, 4 May 2024
  • * PlantHarvestYield stat above 100% gives a bonus to yield. * maintenanceCostFactor has a minimum of 1%.
    20 KB (3,121 words) - 04:15, 7 November 2023

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